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README.md
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README.md
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<p align="center"><em>“i think of getting pounded when i see that [name]” – Satisfied Customer</em></p>
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<p align="center"><em>“i think of getting pounded when i see that [name]” – Satisfied Customer</em></p>
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> [!NOTE]
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> This project is still being worked on, and we **really** need help as we only have a few developers.
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> If you know C++ and think you can help out, hop into the Discord and let us know. :)
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## Overview
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## Overview
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Join the [**Pound Discord Server**](https://discord.gg/aMmTmKsVC7)!
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Join the [**Pound Discord Server**](https://discord.gg/aMmTmKsVC7)!
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@ -19,10 +24,17 @@ Join the [**Pound Discord Server**](https://discord.gg/aMmTmKsVC7)!
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Future Supports: **Android**, **macOS ARM**
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Future Supports: **Android**, **macOS ARM**
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> [!IMPORTANT]
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> Pound is still in early development — don't expect miracles.
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Initial focus is on implementing the **CPU**, leveraging its architectural similarities to the original Nintendo Switch. Later stages will address differences in hardware between the two console generations.
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Initial focus is on implementing the architectural similarities to the original Nintendo Switch. Later stages of development will address differences in hardware between the two console generations.
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## Disclaimer
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The goal of this project is to experiment, research, and educate on the topic
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of emulation of modern devices and operating systems. **It is not for enabling
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illegal activity**. All information is obtained via reverse engineering of
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legally purchased devices and games and information made public on the internet
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(you'd be surprised what's indexed on Google...). We are not any way affiliated
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with Nintendo or NVidia.
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## How to Compile Pound
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## How to Compile Pound
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## Credits
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## Credits
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- Parts of the emulator are based on code from the Yuzu project.
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- Parts of the emulator are based on code from the Yuzu project.
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- The phrase *"don't expect miracles"* is borrowed from the [**oboromi**](https://github.com/Nikilites/oboromi) project by **Nikilite** — a Nintendo Switch 2 emulator written in Rust.
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