Add Yuzu's file system implementation, will make it compilable later

This commit is contained in:
ownedbywuigi 2025-06-13 19:59:26 -04:00
parent e08782b582
commit fc057169a0
137 changed files with 94111 additions and 0 deletions

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core/fs/ips_layer.h Normal file
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/vfs/vfs.h"
namespace FileSys {
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips);
class IPSwitchCompiler {
public:
explicit IPSwitchCompiler(VirtualFile patch_text);
~IPSwitchCompiler();
std::array<u8, 0x20> GetBuildID() const;
bool IsValid() const;
VirtualFile Apply(const VirtualFile& in) const;
private:
struct IPSwitchPatch;
void ParseFlag(const std::string& flag);
void Parse();
bool valid = false;
VirtualFile patch_text;
std::vector<IPSwitchPatch> patches;
std::array<u8, 0x20> nso_build_id{};
bool is_little_endian = false;
s64 offset_shift = 0;
bool print_values = false;
std::string last_comment = "";
};
} // namespace FileSys