// Copyright 2025 Pound Emulator Project. All rights reserved. #include "Base/Logging/Backend.h" #include #include "ARM/cpu.h" #include "JIT/jit.h" SDL_Window *Window{}; SDL_Event windowEvent; void initSDL3() { if (!SDL_Init(SDL_INIT_VIDEO)) { LOG_ERROR(Render, "Error while creating SDL3 Context!"); } SDL_PropertiesID props = SDL_CreateProperties(); SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Pound Emulator"); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, /*Config::windowWidth()*/ 800); SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, /*Config::windowHeight()*/ 600); // For a new Vulkan support, don't forget to change 'SDL_WINDOW_OPENGL' by 'SDL_WINDOW_VULKAN'. SDL_SetNumberProperty(props, "flags", SDL_WINDOW_OPENGL); SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true); SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); Window = SDL_CreateWindowWithProperties(props); SDL_DestroyProperties(props); SDL_SetWindowMinimumSize(Window, 640, 480); } int main() { Base::Log::Initialize(); Base::Log::Start(); const auto config_dir = Base::FS::GetUserPath(Base::FS::PathType::BinaryDir); Config::Load(config_dir / "config.toml"); initSDL3(); CPU cpu; cpu.pc = 0; // Simple ARMv8 program in memory (MOVZ X0, #5; ADD X0, X0, #3; RET) // These are placeholders; real encoding will be parsed later cpu.write_byte(0, 0x05); // MOVZ placeholder cpu.write_byte(4, 0x03); // ADD placeholder cpu.write_byte(8, 0xFF); // RET placeholder LOG_INFO(ARM, "{}", cpu.read_byte(0)); JIT jit; jit.translate_and_run(cpu); cpu.print_debug_information(); LOG_INFO(ARM, "X0 = {}", cpu.x(0)); bool rendering = true; while (rendering) { // Process events. while (SDL_PollEvent(&windowEvent)) { switch (windowEvent.type) { case SDL_EVENT_QUIT: SDL_DestroyWindow(Window); SDL_Quit(); rendering = false; break; default: break; } } } return 0; }