// Copyright 2025 Pound Emulator Project. All rights reserved. #include "GUIManager.h" #include "Colors.h" #include "Base/Logging/Log.h" #include #include #include #include #include namespace Pound::GUI { GUIManager::GUIManager() = default; GUIManager::~GUIManager() { Shutdown(); } bool GUIManager::Initialize(const std::string &title, int width, int height) { window = std::make_unique(); if (!window->Initialize(title, width, height)) { LOG_ERROR(Render, "Failed to initialize window"); return false; } // Initialize ImGui IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO &io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Setup style ApplyTheme(); // Setup platform/renderer backends ImGui_ImplSDL3_InitForOpenGL(window->GetSDLWindow(), window->GetGLContext()); ImGui_ImplOpenGL3_Init("#version 330"); running = true; return true; } void GUIManager::Shutdown() { if (!running) return; panels.clear(); ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplSDL3_Shutdown(); ImGui::DestroyContext(); window.reset(); running = false; } void GUIManager::RunFrame() { if (!running) return; window->ProcessEvents(); BeginFrame(); // Render menu bar RenderMainMenuBar(); // Render all panels for (auto &panel : panels) { if (panel->IsVisible()) { panel->Render(); } } // Demo window for debugging if (show_demo_window) { ImGui::ShowDemoWindow(&show_demo_window); } EndFrame(); } void GUIManager::BeginFrame() { ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplSDL3_NewFrame(); ImGui::NewFrame(); } void GUIManager::EndFrame() { ImGui::Render(); ImGuiIO &io = ImGui::GetIO(); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); glClearColor(0.08f, 0.08f, 0.10f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); window->SwapBuffers(); } void GUIManager::RenderMainMenuBar() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("Load ROM...", "Ctrl+O")) { // TODO: Implement ROM loading } ImGui::Separator(); if (ImGui::MenuItem("Exit", "Alt+F4")) { window->SetShouldClose(true); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Emulation")) { if (ImGui::MenuItem("Run CPU Test")) { if (cpu_test_callback) { cpu_test_callback(); } } ImGui::Separator(); if (ImGui::MenuItem("Pause", "F5")) { // TODO: Implement pause } if (ImGui::MenuItem("Reset", "F6")) { // TODO: Implement reset } ImGui::EndMenu(); } if (ImGui::BeginMenu("View")) { for (auto &panel : panels) { bool visible = panel->IsVisible(); if (ImGui::MenuItem(panel->GetName().c_str(), nullptr, &visible)) { panel->SetVisible(visible); } } ImGui::Separator(); if (ImGui::MenuItem("ImGui Demo", nullptr, &show_demo_window)) { // Toggle handled by flag } ImGui::EndMenu(); } if (ImGui::BeginMenu("Tools")) { if (ImGui::MenuItem("Settings", "Ctrl+,")) { // TODO: Open settings panel } ImGui::EndMenu(); } if (ImGui::BeginMenu("Help")) { if (ImGui::MenuItem("About")) { // TODO: Show about dialog } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } } void GUIManager::ApplyTheme() { ImGuiStyle &style = ImGui::GetStyle(); // Modern theme with custom colors style.WindowRounding = 8.0f; style.FrameRounding = 4.0f; style.PopupRounding = 4.0f; style.ScrollbarRounding = 6.0f; style.GrabRounding = 4.0f; style.TabRounding = 4.0f; style.WindowTitleAlign = ImVec2(0.5f, 0.5f); style.WindowMenuButtonPosition = ImGuiDir_Right; // Apply custom color scheme style.Colors[ImGuiCol_Text] = Colors::Text; style.Colors[ImGuiCol_TextDisabled] = Colors::TextDisabled; style.Colors[ImGuiCol_WindowBg] = Colors::WithAlpha(Colors::Background, 0.95f); style.Colors[ImGuiCol_ChildBg] = Colors::BackgroundDark; style.Colors[ImGuiCol_PopupBg] = Colors::WithAlpha(Colors::Background, 0.94f); style.Colors[ImGuiCol_Border] = Colors::Border; style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); style.Colors[ImGuiCol_FrameBg] = Colors::BackgroundLight; style.Colors[ImGuiCol_FrameBgHovered] = Colors::Lighten(Colors::BackgroundLight, 0.1f); style.Colors[ImGuiCol_FrameBgActive] = Colors::Lighten(Colors::BackgroundLight, 0.2f); style.Colors[ImGuiCol_TitleBg] = Colors::BackgroundDark; style.Colors[ImGuiCol_TitleBgActive] = Colors::Background; style.Colors[ImGuiCol_TitleBgCollapsed] = Colors::WithAlpha(Colors::BackgroundDark, 0.51f); style.Colors[ImGuiCol_MenuBarBg] = Colors::BackgroundDark; style.Colors[ImGuiCol_ScrollbarBg] = Colors::WithAlpha(Colors::BackgroundDark, 0.53f); style.Colors[ImGuiCol_ScrollbarGrab] = Colors::BackgroundLight; style.Colors[ImGuiCol_ScrollbarGrabHovered] = Colors::Lighten(Colors::BackgroundLight, 0.1f); style.Colors[ImGuiCol_ScrollbarGrabActive] = Colors::Lighten(Colors::BackgroundLight, 0.2f); style.Colors[ImGuiCol_CheckMark] = Colors::Primary; style.Colors[ImGuiCol_SliderGrab] = Colors::Primary; style.Colors[ImGuiCol_SliderGrabActive] = Colors::PrimaryActive; style.Colors[ImGuiCol_Button] = Colors::WithAlpha(Colors::Primary, 0.40f); style.Colors[ImGuiCol_ButtonHovered] = Colors::PrimaryHover; style.Colors[ImGuiCol_ButtonActive] = Colors::PrimaryActive; style.Colors[ImGuiCol_Header] = Colors::WithAlpha(Colors::Primary, 0.31f); style.Colors[ImGuiCol_HeaderHovered] = Colors::WithAlpha(Colors::Primary, 0.80f); style.Colors[ImGuiCol_HeaderActive] = Colors::Primary; style.Colors[ImGuiCol_Separator] = Colors::Border; style.Colors[ImGuiCol_SeparatorHovered] = Colors::WithAlpha(Colors::Primary, 0.78f); style.Colors[ImGuiCol_SeparatorActive] = Colors::Primary; style.Colors[ImGuiCol_ResizeGrip] = Colors::WithAlpha(Colors::Primary, 0.25f); style.Colors[ImGuiCol_ResizeGripHovered] = Colors::WithAlpha(Colors::Primary, 0.67f); style.Colors[ImGuiCol_ResizeGripActive] = Colors::WithAlpha(Colors::Primary, 0.95f); style.Colors[ImGuiCol_Tab] = Colors::BackgroundLight; style.Colors[ImGuiCol_TabHovered] = Colors::WithAlpha(Colors::Primary, 0.80f); style.Colors[ImGuiCol_TabActive] = Colors::Primary; style.Colors[ImGuiCol_TabUnfocused] = Colors::Background; style.Colors[ImGuiCol_TabUnfocusedActive] = Colors::Lighten(Colors::Background, 0.1f); style.Colors[ImGuiCol_PlotLines] = Colors::Primary; style.Colors[ImGuiCol_PlotLinesHovered] = Colors::PrimaryHover; style.Colors[ImGuiCol_PlotHistogram] = Colors::Secondary; style.Colors[ImGuiCol_PlotHistogramHovered] = Colors::SecondaryHover; style.Colors[ImGuiCol_TextSelectedBg] = Colors::WithAlpha(Colors::Primary, 0.35f); style.Colors[ImGuiCol_DragDropTarget] = Colors::WithAlpha(Colors::Secondary, 0.90f); style.Colors[ImGuiCol_NavHighlight] = Colors::Primary; style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); } void GUIManager::AddPanel(std::shared_ptr panel) { panels.push_back(panel); } void GUIManager::RemovePanel(const std::string &name) { panels.erase( std::remove_if(panels.begin(), panels.end(), [&name](const std::shared_ptr &panel) { return panel->GetName() == name; }), panels.end()); } }