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Remove unecessary files and made the tree much more cleaner. Signed-off-by: Ronald Caesar <github43132@proton.me>
153 lines
6.6 KiB
C++
153 lines
6.6 KiB
C++
// Copyright 2025 Xenon Emulator Project. All rights reserved.
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#pragma once
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#include "Types.h"
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#define DECLARE_ENUM_FLAG_OPERATORS(type) \
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[[nodiscard]] constexpr type operator|(type a, type b) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator&(type a, type b) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator^(type a, type b) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator<<(type a, type b) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator>>(type a, type b) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
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} \
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constexpr type& operator|=(type& a, type b) noexcept \
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{ \
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a = a | b; \
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return a; \
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} \
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constexpr type& operator&=(type& a, type b) noexcept \
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{ \
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a = a & b; \
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return a; \
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} \
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constexpr type& operator^=(type& a, type b) noexcept \
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{ \
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a = a ^ b; \
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return a; \
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} \
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constexpr type& operator<<=(type& a, type b) noexcept \
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{ \
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a = a << b; \
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return a; \
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} \
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constexpr type& operator>>=(type& a, type b) noexcept \
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{ \
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a = a >> b; \
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return a; \
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} \
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[[nodiscard]] constexpr type operator~(type key) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(~static_cast<T>(key)); \
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} \
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[[nodiscard]] constexpr bool True(type key) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) != 0; \
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} \
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[[nodiscard]] constexpr bool False(type key) noexcept \
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{ \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) == 0; \
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}
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namespace Base
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{
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template <typename T>
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class Flags
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{
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public:
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using IntType = std::underlying_type_t<T>;
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Flags() {}
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Flags(IntType t) : m_bits(t) {}
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template <typename... Tx>
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Flags(T f, Tx... fx)
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{
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set(f, fx...);
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}
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template <typename... Tx>
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void set(Tx... fx)
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{
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m_bits |= bits(fx...);
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}
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void set(Flags flags) { m_bits |= flags.m_bits; }
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template <typename... Tx>
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void clr(Tx... fx)
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{
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m_bits &= ~bits(fx...);
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}
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void clr(Flags flags) { m_bits &= ~flags.m_bits; }
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template <typename... Tx>
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bool any(Tx... fx) const
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{
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return (m_bits & bits(fx...)) != 0;
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}
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template <typename... Tx>
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bool all(Tx... fx) const
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{
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const IntType mask = bits(fx...);
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return (m_bits & mask) == mask;
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}
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bool test(T f) const { return any(f); }
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bool isClear() const { return m_bits == 0; }
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void clrAll() { m_bits = 0; }
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u32 raw() const { return m_bits; }
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Flags operator&(const Flags& other) const { return Flags(m_bits & other.m_bits); }
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Flags operator|(const Flags& other) const { return Flags(m_bits | other.m_bits); }
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Flags operator^(const Flags& other) const { return Flags(m_bits ^ other.m_bits); }
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bool operator==(const Flags& other) const { return m_bits == other.m_bits; }
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bool operator!=(const Flags& other) const { return m_bits != other.m_bits; }
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private:
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IntType m_bits = 0;
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static IntType bit(T f) { return IntType(1) << static_cast<IntType>(f); }
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template <typename... Tx>
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static IntType bits(T f, Tx... fx)
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{
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return bit(f) | bits(fx...);
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}
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static IntType bits() { return 0; }
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};
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} // namespace Base
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