pound-emu_pound/core/main.cpp
Ronald Caesar 05c4f7025f Major project restructuring
Remove unecessary files and made the tree much more cleaner.

Signed-off-by: Ronald Caesar <github43132@proton.me>
2025-08-23 17:23:33 -04:00

123 lines
4.1 KiB
C++

// Copyright 2025 Pound Emulator Project. All rights reserved.
#include <chrono>
#include <memory>
#include <thread>
#include "common/Config.h"
#include "common/Logging/Backend.h"
#include "common/Logging/Log.h"
#include "frontend/gui.h"
#include "host/memory/arena.h"
#include <SDL3/SDL_opengl.h>
#include "frontend/color.h"
#include "frontend/panels.h"
#include "imgui_impl_opengl3.h"
#include "imgui_impl_sdl3.h"
int main()
{
Base::Log::Initialize();
Base::Log::Start();
const auto& config_dir = Base::FS::GetUserPath(Base::FS::PathType::BinaryDir);
Config::Load(config_dir / "config.toml");
// Create GUI manager
gui::window_t window = {.data = nullptr, .gl_context = nullptr};
(void)gui::window_init(&window, "Pound Emulator", Config::windowWidth(), Config::windowHeight());
if (bool return_code = gui::init_imgui(&window); false == return_code)
{
LOG_ERROR(Render, "Failed to initialize GUI");
return EXIT_FAILURE;
}
const size_t panels_capacity = 2;
const char* panel_names[panels_capacity] = {PANEL_NAME_CPU, PANEL_NAME_PERFORMANCE};
bool panels_visibility[panels_capacity] = {};
bool imgui_demo_visible = false;
gui::gui_t gui = {
.window = window,
.custom_panels = panel_names,
.custom_panels_visibility = panels_visibility,
.custom_panels_capacity = panels_capacity,
};
gui::panel::performance_panel_t performance_panel = {};
gui::panel::performance_data_t performance_data = {.frame_count = 1};
std::chrono::steady_clock::time_point performance_panel_last_render = std::chrono::steady_clock::now();
// Main loop
bool is_running = true;
bool show_cpu_result_popup = false;
while (true == is_running)
{
SDL_Event event = {};
while (::SDL_PollEvent(&event))
{
(void)::ImGui_ImplSDL3_ProcessEvent(&event);
if (event.type == SDL_EVENT_QUIT)
{
is_running = false;
}
}
::ImGui_ImplOpenGL3_NewFrame();
::ImGui_ImplSDL3_NewFrame();
::ImGui::NewFrame();
if (int8_t return_code = gui::render_memu_bar(gui.custom_panels, gui.custom_panels_capacity,
gui.custom_panels_visibility, &imgui_demo_visible);
WINDOW_SHOULD_CLOSE == return_code)
{
is_running = false;
}
for (size_t i = 0; i < panels_capacity; ++i)
{
if (false == gui.custom_panels_visibility[i])
{
continue;
}
if (0 == ::strcmp(gui.custom_panels[i], PANEL_NAME_PERFORMANCE))
{
int8_t return_code = gui::panel::render_performance_panel(&performance_panel, &performance_data,
&performance_panel_last_render);
if (ERROR_PANEL_IS_CLOSED == return_code)
{
gui.custom_panels_visibility[i] = false;
}
}
if (0 == ::strcmp(gui.custom_panels[i], PANEL_NAME_CPU))
{
int8_t return_code = gui::panel::render_cpu_panel(&show_cpu_result_popup);
if (ERROR_PANEL_IS_CLOSED == return_code)
{
gui.custom_panels_visibility[i] = false;
}
}
}
// End Frame.
ImGui::Render();
const ImGuiIO& io = ImGui::GetIO();
::glViewport(0, 0, static_cast<GLint>(io.DisplaySize.x), static_cast<GLint>(io.DisplaySize.y));
::glClearColor(0.08f, 0.08f, 0.10f, 1.0f);
::glClear(GL_COLOR_BUFFER_BIT);
::ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (bool sdl_ret_code = ::SDL_GL_SwapWindow(gui.window.data); false == sdl_ret_code)
{
LOG_ERROR(Render, "Failed to update window with OpenGL rendering: {}", SDL_GetError());
is_running = false;
}
// Small delay to prevent excessive CPU usage
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
gui::destroy();
}