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- Create modular GUI architecture with base Panel class - Implement GUIManager to handle window lifecycle and panel management - Add Window wrapper class for SDL3/OpenGL context management - Create specialized panels: - ConsolePanel: Colored log output with timestamps - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly - PerformancePanel: Real-time FPS and frame time monitoring - Apply modern dark theme with purple accents - Add comprehensive menu bar (File, Emulation, View, Tools, Help) - Update CMakeLists.txt to include new gui/ directory structure - Refactor main.cpp to use the new GUI system - Cutom theme on switch colors |
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| .. | ||
| ARM | ||
| audio | ||
| Base | ||
| gpu | ||
| Images | ||
| JIT | ||
| memory | ||
| miscgui | ||
| sys | ||
| main.cpp | ||
| Pound.rc | ||