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- Create modular GUI architecture with base Panel class - Implement GUIManager to handle window lifecycle and panel management - Add Window wrapper class for SDL3/OpenGL context management - Create specialized panels: - ConsolePanel: Colored log output with timestamps - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly - PerformancePanel: Real-time FPS and frame time monitoring - Apply modern dark theme with purple accents - Add comprehensive menu bar (File, Emulation, View, Tools, Help) - Update CMakeLists.txt to include new gui/ directory structure - Refactor main.cpp to use the new GUI system - Cutom theme on switch colors
27 lines
No EOL
569 B
C++
27 lines
No EOL
569 B
C++
// Copyright 2025 Pound Emulator Project. All rights reserved.
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#pragma once
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#include <string>
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#include <imgui.h>
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namespace Pound::GUI
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{
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class Panel
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{
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public:
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Panel(const std::string &name) : name(name) {}
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virtual ~Panel() = default;
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virtual void Render() = 0;
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const std::string &GetName() const { return name; }
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bool IsVisible() const { return visible; }
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void SetVisible(bool vis) { visible = vis; }
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protected:
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std::string name;
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bool visible = true;
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};
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} // namespace Pound::GUI
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