pound-emu_pound/gui/panels/CPUPanel.h
Carlo Pezzotti 2bb666a088 feat(gui): Extract and modularize GUI system from main.cpp
- Create modular GUI architecture with base Panel class
- Implement GUIManager to handle window lifecycle and panel management
- Add Window wrapper class for SDL3/OpenGL context management
- Create specialized panels:
  - ConsolePanel: Colored log output with timestamps
  - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly
  - PerformancePanel: Real-time FPS and frame time monitoring
- Apply modern dark theme with purple accents
- Add comprehensive menu bar (File, Emulation, View, Tools, Help)
- Update CMakeLists.txt to include new gui/ directory structure
- Refactor main.cpp to use the new GUI system
- Cutom theme on switch colors
2025-07-09 09:07:32 +02:00

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// Copyright 2025 Pound Emulator Project. All rights reserved.
#pragma once
#include "../Panel.h"
#include <functional>
namespace Pound::GUI
{
class CPUPanel : public Panel
{
public:
CPUPanel();
void Render() override;
void SetCPUTestCallback(std::function<void()> callback) { cpu_test_callback = callback; }
void ShowTestResult(bool show = true) { show_test_result = show; }
private:
std::function<void()> cpu_test_callback;
bool show_test_result = false;
// CPU state display (placeholder for future integration)
struct CPUState
{
uint64_t registers[32] = {0};
uint64_t pc = 0;
uint32_t flags = 0;
} cpu_state;
};
} // namespace Pound::GUI