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- Create modular GUI architecture with base Panel class - Implement GUIManager to handle window lifecycle and panel management - Add Window wrapper class for SDL3/OpenGL context management - Create specialized panels: - ConsolePanel: Colored log output with timestamps - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly - PerformancePanel: Real-time FPS and frame time monitoring - Apply modern dark theme with purple accents - Add comprehensive menu bar (File, Emulation, View, Tools, Help) - Update CMakeLists.txt to include new gui/ directory structure - Refactor main.cpp to use the new GUI system - Cutom theme on switch colors
36 lines
No EOL
734 B
C++
36 lines
No EOL
734 B
C++
// Copyright 2025 Pound Emulator Project. All rights reserved.
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#pragma once
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#include "../Panel.h"
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#include <vector>
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#include <string>
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#include <deque>
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namespace Pound::GUI
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{
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class ConsolePanel : public Panel
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{
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public:
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ConsolePanel();
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void Render() override;
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void AddLog(const std::string &text);
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void Clear();
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private:
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struct LogEntry
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{
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std::string text;
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ImVec4 color;
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};
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std::deque<LogEntry> log_buffer;
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bool auto_scroll = true;
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bool show_timestamps = true;
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static constexpr size_t MAX_LOG_ENTRIES = 1000;
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ImVec4 GetLogColor(const std::string &text) const;
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};
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} // namespace Pound::GUI
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