pound-emu_pound/gui/panels/ConsolePanel.h
Carlo Pezzotti 2bb666a088 feat(gui): Extract and modularize GUI system from main.cpp
- Create modular GUI architecture with base Panel class
- Implement GUIManager to handle window lifecycle and panel management
- Add Window wrapper class for SDL3/OpenGL context management
- Create specialized panels:
  - ConsolePanel: Colored log output with timestamps
  - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly
  - PerformancePanel: Real-time FPS and frame time monitoring
- Apply modern dark theme with purple accents
- Add comprehensive menu bar (File, Emulation, View, Tools, Help)
- Update CMakeLists.txt to include new gui/ directory structure
- Refactor main.cpp to use the new GUI system
- Cutom theme on switch colors
2025-07-09 09:07:32 +02:00

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// Copyright 2025 Pound Emulator Project. All rights reserved.
#pragma once
#include "../Panel.h"
#include <vector>
#include <string>
#include <deque>
namespace Pound::GUI
{
class ConsolePanel : public Panel
{
public:
ConsolePanel();
void Render() override;
void AddLog(const std::string &text);
void Clear();
private:
struct LogEntry
{
std::string text;
ImVec4 color;
};
std::deque<LogEntry> log_buffer;
bool auto_scroll = true;
bool show_timestamps = true;
static constexpr size_t MAX_LOG_ENTRIES = 1000;
ImVec4 GetLogColor(const std::string &text) const;
};
} // namespace Pound::GUI