pound-emu_pound/gui/panels/PerformancePanel.h
Carlo Pezzotti 2bb666a088 feat(gui): Extract and modularize GUI system from main.cpp
- Create modular GUI architecture with base Panel class
- Implement GUIManager to handle window lifecycle and panel management
- Add Window wrapper class for SDL3/OpenGL context management
- Create specialized panels:
  - ConsolePanel: Colored log output with timestamps
  - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly
  - PerformancePanel: Real-time FPS and frame time monitoring
- Apply modern dark theme with purple accents
- Add comprehensive menu bar (File, Emulation, View, Tools, Help)
- Update CMakeLists.txt to include new gui/ directory structure
- Refactor main.cpp to use the new GUI system
- Cutom theme on switch colors
2025-07-09 09:07:32 +02:00

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C++

// Copyright 2025 Pound Emulator Project. All rights reserved.
#pragma once
#include "../Panel.h"
#include <deque>
#include <chrono>
namespace Pound::GUI
{
class PerformancePanel : public Panel
{
public:
PerformancePanel();
void Render() override;
void Update();
private:
struct PerformanceData
{
float fps = 0.0f;
float frame_time = 0.0f;
float cpu_usage = 0.0f;
float memory_usage = 0.0f;
};
PerformanceData current_data;
std::deque<float> fps_history;
std::deque<float> frame_time_history;
static constexpr size_t HISTORY_SIZE = 120;
std::chrono::steady_clock::time_point last_update;
int frame_count = 0;
};
} // namespace Pound::GUI