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Ronald Caesar 97f2dcce45 Merge remote-tracking branch 'origin/aarch64'
Introduce the foundational support for emulating the AArch64 execution
state. This is the first major step towards running a guest operating
system.

    1. vCPU State: A structure that models the architectural state of an
       Arm64 vCPU. This includes the general-purpose registers, FP/SIMD
       vector registers, and the essential EL1 system registers
       (ELR_EL1, SPSR_EL1, ESR_EL1, FAR_EL1, VBAR_EL1) which are mandatory
       for handling exceptions.

    2. Guest Memory Model: A dedicated guest memory subsystem has been
       created to manage the emulated physical address space.

    3. Synchronous Exception Entry: This adds the core logic for taking
       synchronous exceptions. The new take_synchronous_exception() function
       emulates the hardware process of saving guest state, populating
       syndrome registers, and preparing the vCPU to enter an exception
       handler in EL1.

==========
GloriousTacoo (1):
      aarch64/cpu: added system registers to vcpu_state_t (#67)

Ronald Caesar (9):
      aarch64: Add core state structure for vCPU emulation
      aarch64: Correct vCPU register state and add FP/SIMD support
      aarch64/mem: Add fast GPA-to-HVA translation helper
      aarch64/mem: Fixed pointer arithmatic warning
      aarch64/mem: Introduce a dedicated guest memory access layer
      memory: Move arena allocator into pound::memory namespace
      aarch64/kernel: Add synchronous exception entry logic
      arm64: Renames the aarch64 directory to arm64
      arm64: Rename memory.h to guest.h

Sinan Karakaya (1):
      feat(aarch64): added system registers to vcpu_state_t

Signed-off-by: Ronald Caesar <github43132@proton.me>
2025-08-16 18:49:14 -04:00
.github/workflows re-add macOS ARM64 to the build.yml 2025-08-08 00:02:32 +01:00
3rd_Party Update Submodules 2025-07-15 11:53:57 +02:00
android/app/src/main/cpp/org/pound/poundemu HOPEFULLY NOW IT WILL WORK I HATE NT I HATE NT I HATE NT 2025-07-08 04:22:29 +01:00
core arm64: Rename memory.h to guest.h 2025-08-16 18:17:59 -04:00
gui arm64: Renames the aarch64 directory to arm64 2025-08-16 17:37:12 -04:00
resources new, better logo + fuck webp 2025-07-25 12:41:18 -04:00
WIP/fs Revert 3rd Party, add them to Core instead 2025-06-17 16:14:00 -04:00
.clang-format add .clang-format 2025-08-10 02:10:06 -04:00
.gitignore arm64: Rename memory.h to guest.h 2025-08-16 18:17:59 -04:00
.gitmodules Update Submodules 2025-07-15 11:53:57 +02:00
CMakeLists.txt feat(gui): Extract and modularize GUI system from main.cpp 2025-07-09 09:07:32 +02:00
CMakeSettings.json CMake, Big Cleanup, CI Build and 3rd_Party 2025-06-17 18:51:46 +02:00
Compatibility Compatibility Table made 2025-06-22 15:48:21 -04:00
CONTRIBUTING.md feat!: rewrote program in a data oriented style. 2025-08-02 04:05:05 -04:00
LICENSE Use GPL-2.0 2025-06-24 21:06:25 +02:00
README.md Update README.md 2025-08-08 00:18:47 +01:00





Pound

“i think of getting pounded when i see that [name]” Satisfied Customer

Note

This project is still being worked on, and we really need help as we only have a few developers.
If you know C++ and think you can help out, hop into the Discord and let us know. :)

Overview

Join the Pound Discord Server!

Pound is an early-stage emulator for the Nintendo Switch 2, targeting Windows, Linux and macOS ( Intel and Apple Silicon).

Initial focus is on implementing the architectural similarities to the original Nintendo Switch. Later stages of development will address differences in hardware between the two console generations.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...). We are not any way affiliated with Nintendo or NVidia.

How to Compile Pound

See the compilation guide for detailed instructions on how to compile Pound.

Codebase

Pound reuses selected components from existing Nintendo Switch 1 emulators, primarily Yuzu.
All third-party code is clearly documented and properly attributed in the relevant parts of the repository.

Contributing

See here before submitting a pull request.

License

Credits

  • Parts of the emulator are based on code from the Yuzu project.