pound-emu_pound/gui/Window.h
Carlo Pezzotti 2bb666a088 feat(gui): Extract and modularize GUI system from main.cpp
- Create modular GUI architecture with base Panel class
- Implement GUIManager to handle window lifecycle and panel management
- Add Window wrapper class for SDL3/OpenGL context management
- Create specialized panels:
  - ConsolePanel: Colored log output with timestamps
  - CPUPanel: CPU debugging with tabs for registers, memory, and disassembly
  - PerformancePanel: Real-time FPS and frame time monitoring
- Apply modern dark theme with purple accents
- Add comprehensive menu bar (File, Emulation, View, Tools, Help)
- Update CMakeLists.txt to include new gui/ directory structure
- Refactor main.cpp to use the new GUI system
- Cutom theme on switch colors
2025-07-09 09:07:32 +02:00

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// Copyright 2025 Pound Emulator Project. All rights reserved.
#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
#include <memory>
#include <string>
namespace Pound::GUI
{
class Window
{
public:
Window();
~Window();
bool Initialize(const std::string &title, int width, int height);
void Shutdown();
SDL_Window *GetSDLWindow() const { return window; }
SDL_GLContext GetGLContext() const { return gl_context; }
bool ShouldClose() const { return should_close; }
void SetShouldClose(bool close) { should_close = close; }
void ProcessEvents();
void SwapBuffers();
private:
SDL_Window *window = nullptr;
SDL_GLContext gl_context = nullptr;
bool should_close = false;
};
} // namespace Pound::GUI