pound-emu_pound/core/main.cpp
2025-06-24 19:39:52 +02:00

143 lines
4 KiB
C++

// Copyright 2025 Pound Emulator Project. All rights reserved.
#include <thread>
#include <imgui.h>
#include <imgui_impl_sdl3.h>
#include <imgui_impl_opengl3.h>
#include "Base/Logging/Backend.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
#include "ARM/cpu.h"
#include "Base/Config.h"
#include "JIT/jit.h"
SDL_Window* Window{};
SDL_GLContext gl_context{};
SDL_Event windowEvent;
void initSDL3() {
if (!SDL_Init(SDL_INIT_VIDEO)) {
LOG_ERROR(Render, "Error while creating SDL3 Context!");
}
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Pound Emulator");
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, Config::windowWidth());
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, Config::windowHeight());
// For a new Vulkan support, don't forget to change 'SDL_WINDOW_OPENGL' by 'SDL_WINDOW_VULKAN'.
SDL_SetNumberProperty(props, "flags", SDL_WINDOW_OPENGL);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
Window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
SDL_SetWindowMinimumSize(Window, 640, 480);
gl_context = SDL_GL_CreateContext(Window);
if (!gl_context) {
LOG_ERROR(Render, "Failed to create OpenGL context: {}", SDL_GetError());
}
SDL_GL_MakeCurrent(Window, gl_context);
SDL_GL_SetSwapInterval(1);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForOpenGL(Window, gl_context);
ImGui_ImplOpenGL3_Init("#version 330");
}
void deinitializeSDL3() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
SDL_DestroyWindow(Window);
SDL_Quit();
}
void cpuTest() {
CPU cpu;
cpu.pc = 0;
// Simple ARMv8 program in memory (MOVZ X0, #5; ADD X0, X0, #3; RET)
// These are placeholders; real encoding will be parsed later
cpu.write_byte(0, 0x05); // MOVZ placeholder
cpu.write_byte(4, 0x03); // ADD placeholder
cpu.write_byte(8, 0xFF); // RET placeholder
LOG_INFO(ARM, "{}", cpu.read_byte(0));
JIT jit;
jit.translate_and_run(cpu);
cpu.print_debug_information();
LOG_INFO(ARM, "X0 = {}", cpu.x(0));
}
int main() {
Base::Log::Initialize();
Base::Log::Start();
const auto config_dir = Base::FS::GetUserPath(Base::FS::PathType::BinaryDir);
Config::Load(config_dir / "config.toml");
initSDL3();
bool rendering = true;
while (rendering) {
// Process events.
while (SDL_PollEvent(&windowEvent)) {
ImGui_ImplSDL3_ProcessEvent(&windowEvent);
switch (windowEvent.type) {
case SDL_EVENT_QUIT:
rendering = false;
break;
default:
break;
}
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::SetNextWindowSizeConstraints(ImVec2(50.0f, 50.0f), ImVec2(FLT_MAX, FLT_MAX));
ImGui::NewFrame();
ImGui::Begin("Pound Emulator");
if (ImGui::Button("Run CPU Test")) {
cpuTest();
}
ImGui::End();
ImGui::Render();
ImGuiIO& io = ImGui::GetIO();
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 5.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(Window);
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
deinitializeSDL3();
return 0;
}