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Ronald Caesar b9b62574bf
jit: Implement build-time generation of jit infrastructure
generate_jit_assets.py expands the automatated code generation to
include:

- Opcode enumerations in arm32_opcodes.h.
- Decoder lookup tables in arm32_table.c
- Computed-goto jump tables foe the interpreter in handler_table.inc.

Relocates arm32.inc to src/jit/common/a32_instructions.inc.

Implements the primary execution loop in
src/jit/interpreter/arm32/instruction.c. The code is messy and will be
rewritten in the future.

Signed-off-by: Ronald Caesar <github43132@proton.me>
2025-12-06 00:31:46 -04:00
.github jit/decoder: Add generated arm32 tests 2025-11-30 06:14:03 -04:00
3rd_Party refactor: Humongous Commit 2025-11-29 14:53:02 -04:00
resources new, better logo + fuck webp 2025-07-25 12:41:18 -04:00
scripts jit: Implement build-time generation of jit infrastructure 2025-12-06 00:31:46 -04:00
src jit: Implement build-time generation of jit infrastructure 2025-12-06 00:31:46 -04:00
tests/jit jit/decoder: rename decoder script 2025-12-06 00:16:18 -04:00
.clang-format jit: Add Barr C code standard 2025-10-26 13:59:48 -04:00
.gitignore arm64: Rename memory.h to guest.h 2025-08-16 18:17:59 -04:00
.gitmodules refactor: Humongous Commit 2025-11-29 14:53:02 -04:00
BARC-style-guide.pdf jit: Add Barr C code standard 2025-10-26 13:59:48 -04:00
CMakeLists.txt jit: Implement build-time generation of jit infrastructure 2025-12-06 00:31:46 -04:00
CMakeSettings.json CMake, Big Cleanup, CI Build and 3rd_Party 2025-06-17 18:51:46 +02:00
COMPILING.md Big Commit 2025-09-27 09:16:49 -04:00
CONTRIBUTING.md Convert codebase to C 2025-12-04 07:26:16 -04:00
LICENSE Use GPL-2.0 2025-06-24 21:06:25 +02:00
README.md Update Readme 2025-10-04 19:51:38 -04:00





Pound

“i think of getting pounded when i see that [name]” Satisfied Customer

Overview

IMPORTANT: THIS PROJECT WILL NOT BE READY FOR A DECADE MINIMUM!

Join the Pound Discord Server!

Pound is an early-stage emulator for the Nintendo Switch 1 and hopefully Switch 2, targeting Windows, Linux and macOS ( Intel and Apple Silicon).

Initial focus is on implementing the architectural similarities to the original Nintendo Switch. Later stages of development will address differences in hardware between the two console generations.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...). We are not any way affiliated with Nintendo or NVidia.

How to Compile Pound

See the compilation guide for detailed instructions on how to compile Pound.

Contributing

See here before submitting a pull request.

License