pound-emu_pound/core/common/PathUtil.cpp
Ronald Caesar 05c4f7025f Major project restructuring
Remove unecessary files and made the tree much more cleaner.

Signed-off-by: Ronald Caesar <github43132@proton.me>
2025-08-23 17:23:33 -04:00

134 lines
3.3 KiB
C++

// Copyright 2025 Xenon Emulator Project. All rights reserved.
#include "PathUtil.h"
#include "common/Logging/Log.h"
#include <fmt/format.h>
#include <fstream>
#include <unordered_map>
#ifdef _WIN32
#include <Windows.h>
#endif // _WIN32
#ifdef __APPLE__
#include <libproc.h>
#include <unistd.h>
#endif // __APPLE__
namespace Base
{
namespace FS
{
const fs::path GetBinaryDirectory()
{
fs::path fspath = {};
#ifdef _WIN32
char path[256];
GetModuleFileNameA(nullptr, path, sizeof(path));
fspath = path;
#elif __linux__
fspath = fs::canonical("/proc/self/exe");
#elif __APPLE__
pid_t pid = getpid();
char path[PROC_PIDPATHINFO_MAXSIZE];
// While this is fine for a raw executable,
// an application bundle is read-only and these files
// should instead be placed in Application Support.
proc_pidpath(pid, path, sizeof(path));
fspath = path;
#else
// Unknown, just return rootdir
fspath = fs::current_path() / "Pound";
#endif
return fs::weakly_canonical(fmt::format("{}/..", fspath.string()));
}
static auto UserPaths = []
{
auto currentDir = fs::current_path();
auto binaryDir = GetBinaryDirectory();
bool nixos = false;
std::unordered_map<PathType, fs::path> paths;
const auto insert_path = [&](PathType pound_path, const fs::path& new_path, bool create = true)
{
if (create && !fs::exists(new_path))
fs::create_directory(new_path);
paths.insert_or_assign(pound_path, new_path);
};
insert_path(PathType::BinaryDir, binaryDir, false);
// If we are in the nix store, it's read-only. Change to currentDir if needed
if (binaryDir.string().find("/nix/store/") != std::string::npos)
{
nixos = true;
}
if (nixos)
{
currentDir /= "files";
insert_path(PathType::RootDir, currentDir);
insert_path(PathType::FirmwareDir, currentDir / FW_DIR);
insert_path(PathType::LogDir, currentDir / LOG_DIR);
}
else
{
insert_path(PathType::RootDir, currentDir, false);
insert_path(PathType::FirmwareDir, binaryDir / FW_DIR);
insert_path(PathType::LogDir, binaryDir / LOG_DIR);
}
return paths;
}();
std::string PathToUTF8String(const fs::path& path)
{
const auto u8_string = path.u8string();
return std::string{u8_string.begin(), u8_string.end()};
}
const fs::path& GetUserPath(PathType pound_path)
{
return UserPaths.at(pound_path);
}
std::string GetUserPathString(PathType pound_path)
{
return PathToUTF8String(GetUserPath(pound_path));
}
std::vector<FileInfo> ListFilesFromPath(const fs::path& path)
{
std::vector<FileInfo> fileList;
fs::path _path = fs::weakly_canonical(path);
for (auto& entry : fs::directory_iterator{_path})
{
FileInfo fileInfo;
if (entry.is_directory())
{
fileInfo.fileSize = 0;
fileInfo.fileType = FileType::Directory;
}
else
{
fileInfo.fileSize = fs::file_size(_path);
fileInfo.fileType = FileType::File;
}
fileInfo.filePath = entry.path();
fileInfo.fileName = entry.path().filename();
fileList.push_back(fileInfo);
}
return fileList;
}
void SetUserPath(PathType pound_path, const fs::path& new_path)
{
UserPaths.insert_or_assign(pound_path, new_path);
}
} // namespace FS
} // namespace Base