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Memory changes 2.1 (ryubing/ryujinx!132)
See merge request ryubing/ryujinx!132
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6e47d8548c
commit
01a9b636af
7 changed files with 161 additions and 84 deletions
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@ -120,11 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
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{
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// Slices a given region using the modified regions in the list. Calls the action for the new slices.
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bool lockOwner = Lock.IsReadLockHeld;
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if (!lockOwner)
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{
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Lock.EnterReadLock();
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}
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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@ -145,10 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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current = current.Next;
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}
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if (!lockOwner)
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{
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Lock.ExitReadLock();
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}
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Lock.ExitReadLock();
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if ((long)size > 0)
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{
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@ -179,9 +172,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return;
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}
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BufferModifiedRange buffPost = null;
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bool extendsPost = false;
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bool extendsPre = false;
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if (first == last)
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{
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@ -196,14 +187,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (first.Address < address)
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{
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first.Value.Size = address - first.Address;
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extendsPre = true;
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Update(first);
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if (first.EndAddress > endAddress)
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{
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buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
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first.Value.SyncNumber, first.Value.Parent);
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extendsPost = true;
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Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
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first.Value.SyncNumber, first.Value.Parent));
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}
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}
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else
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@ -212,6 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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first.Value.Size = first.EndAddress - endAddress;
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first.Value.Address = endAddress;
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Update(first);
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}
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else
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{
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@ -219,11 +209,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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if (extendsPre && extendsPost)
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{
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Add(buffPost);
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}
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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Lock.ExitWriteLock();
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@ -231,6 +216,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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BufferModifiedRange buffPre = null;
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BufferModifiedRange buffPost = null;
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bool extendsPost = false;
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bool extendsPre = false;
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if (first.Address < address)
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{
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@ -329,7 +317,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public bool HasRange(ulong address, ulong size)
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{
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> _) = FindOverlaps(address, size);
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RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
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bool result = first is not null;
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Lock.ExitReadLock();
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return result;
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@ -386,9 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong clampAddress = Math.Max(address, overlap.Address);
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ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
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Lock.EnterWriteLock();
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ClearPart(overlap, clampAddress, clampEnd);
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Lock.ExitWriteLock();
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RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
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}
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@ -418,40 +404,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong endAddress = address + size;
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ulong currentSync = _context.SyncNumber;
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int rangeCount = 0;
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List<RangeItem<BufferModifiedRange>> overlaps = [];
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// Range list must be consistent for this operation
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Lock.EnterReadLock();
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if (_migrationTarget != null)
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{
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rangeCount = -1;
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}
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else
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{
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// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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rangeCount++;
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overlaps.Add(current);
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current = current.Next;
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}
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}
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Lock.ExitReadLock();
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if (rangeCount == -1)
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{
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_migrationTarget!.WaitForAndFlushRanges(address, size);
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return;
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}
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Lock.EnterWriteLock();
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// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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overlaps.Add(current);
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current = current.Next;
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}
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int rangeCount = overlaps.Count;
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if (rangeCount == 0)
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{
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Lock.ExitWriteLock();
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return;
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}
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@ -474,6 +453,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (highestDiff == long.MinValue)
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{
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Lock.ExitWriteLock();
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return;
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}
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@ -481,6 +462,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
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RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
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Lock.ExitWriteLock();
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}
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/// <summary>
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@ -607,22 +590,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return;
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}
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BufferModifiedRange buffPost = null;
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bool extendsPost = false;
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bool extendsPre = false;
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if (first == last)
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{
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if (first.Address < address)
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{
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first.Value.Size = address - first.Address;
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extendsPre = true;
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Update(first);
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if (first.EndAddress > endAddress)
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{
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buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
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first.Value.SyncNumber, first.Value.Parent);
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extendsPost = true;
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Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
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first.Value.SyncNumber, first.Value.Parent));
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}
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}
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else
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@ -631,6 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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first.Value.Size = first.EndAddress - endAddress;
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first.Value.Address = endAddress;
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Update(first);
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}
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else
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{
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@ -638,16 +617,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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if (extendsPre && extendsPost)
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{
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Add(buffPost);
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}
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Lock.ExitWriteLock();
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return;
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}
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BufferModifiedRange buffPre = null;
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BufferModifiedRange buffPost = null;
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bool extendsPost = false;
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bool extendsPre = false;
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if (first.Address < address)
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{
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