mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-13 13:37:00 +00:00
UI: More advanced customization for what happens when Ryujinx loses focus
This commit is contained in:
parent
7591b07fce
commit
17e8ae1d9a
13 changed files with 318 additions and 40 deletions
|
|
@ -46,6 +46,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
|
||||
CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
|
||||
UpdateCheckerType.Value = cff.UpdateCheckerType;
|
||||
FocusLostActionType.Value = cff.FocusLostActionType;
|
||||
ShowConfirmExit.Value = cff.ShowConfirmExit;
|
||||
RememberWindowState.Value = cff.RememberWindowState;
|
||||
ShowTitleBar.Value = cff.ShowTitleBar;
|
||||
|
|
@ -435,7 +436,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
|||
(63, static cff => cff.MatchSystemTime = false),
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
|
||||
(66, static cff => cff.DisableInputWhenOutOfFocus = false)
|
||||
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
|
||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue