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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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55 changed files with 350 additions and 339 deletions
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@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (binding >= 0)
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{
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var range = new BufferRange(_handle, 0, data.Length);
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BufferRange range = new BufferRange(_handle, 0, data.Length);
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_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
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}
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};
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