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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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55 changed files with 350 additions and 339 deletions
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="renderer">Renderer that the support buffer will be used with</param>
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public SupportBufferUpdater(IRenderer renderer) : base(renderer)
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{
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var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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Vector4<float> defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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_data.RenderScale.AsSpan().Fill(defaultScale);
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DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
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}
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