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Vulkan: Restrict feedback loop detection to AMD RDNA 3 GPUs
See merge request [ryubing/ryujinx!25](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/25)
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4 changed files with 32 additions and 17 deletions
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@ -1527,24 +1527,28 @@ namespace Ryujinx.Graphics.Vulkan
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private bool ChangeFeedbackLoop(FeedbackLoopAspects aspects)
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{
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if (_feedbackLoop != aspects)
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// AMD RDNA 3 GPUs only
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if (Gd.IsAmdRdna3)
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{
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if (Gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
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if (_feedbackLoop != aspects)
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{
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DynamicState.SetFeedbackLoop(aspects);
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}
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else
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{
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_newState.FeedbackLoopAspects = aspects;
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}
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if (Gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
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{
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DynamicState.SetFeedbackLoop(aspects);
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}
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else
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{
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_newState.FeedbackLoopAspects = aspects;
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}
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_feedbackLoop = aspects;
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_feedbackLoop = aspects;
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return true;
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return true;
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}
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}
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return false;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool UpdateFeedbackLoop()
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