Fix ~3500 analyser issues

See merge request ryubing/ryujinx!44
This commit is contained in:
MrKev 2025-05-30 17:08:34 -05:00 committed by LotP
parent 417df486b1
commit 361d0c5632
622 changed files with 3080 additions and 2652 deletions

View file

@ -46,21 +46,21 @@ namespace Ryujinx.Ava.UI.Models.Input
[ObservableProperty] private GamepadInputId _buttonMinus;
[ObservableProperty] private GamepadInputId _buttonPlus;
[ObservableProperty] private GamepadInputId _buttonA;
[ObservableProperty] private GamepadInputId _buttonB;
[ObservableProperty] private GamepadInputId _buttonX;
[ObservableProperty] private GamepadInputId _buttonY;
[ObservableProperty] private GamepadInputId _buttonZl;
[ObservableProperty] private GamepadInputId _buttonZr;
[ObservableProperty] private GamepadInputId _buttonL;
[ObservableProperty] private GamepadInputId _buttonR;
[ObservableProperty] private GamepadInputId _leftButtonSl;
[ObservableProperty] private GamepadInputId _leftButtonSr;
[ObservableProperty] private GamepadInputId _rightButtonSl;
[ObservableProperty] private GamepadInputId _rightButtonSr;
@ -73,17 +73,17 @@ namespace Ryujinx.Ava.UI.Models.Input
[ObservableProperty] private float _triggerThreshold;
[ObservableProperty] private bool _enableMotion;
[ObservableProperty] private bool _enableRumble;
[ObservableProperty] private bool _enableLedChanging;
[ObservableProperty] private Color _ledColor;
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
private bool _turnOffLed;
public bool TurnOffLed
{
get => _turnOffLed;
@ -94,9 +94,9 @@ namespace Ryujinx.Ava.UI.Models.Input
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
private bool _useRainbowLed;
public bool UseRainbowLed
{
get => _useRainbowLed;
@ -183,7 +183,7 @@ namespace Ryujinx.Ava.UI.Models.Input
WeakRumble = controllerInput.Rumble.WeakRumble;
StrongRumble = controllerInput.Rumble.StrongRumble;
}
if (controllerInput.Led != null)
{
EnableLedChanging = controllerInput.Led.EnableLed;
@ -204,7 +204,7 @@ namespace Ryujinx.Ava.UI.Models.Input
StandardControllerInputConfig config = new()
{
Id = Id,
Name = Name,
Name = Name,
Backend = InputBackendType.GamepadSDL2,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,