mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-13 13:37:00 +00:00
Memory Changes (ryubing/ryujinx!46)
See merge request ryubing/ryujinx!46
This commit is contained in:
parent
54d4d184f4
commit
5613d3f35d
17 changed files with 1596 additions and 748 deletions
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@ -1,61 +1,91 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Ryujinx.Memory.Range
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{
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public class RangeItem<TValue>(TValue value) where TValue : IRange
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{
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public RangeItem<TValue> Next;
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public RangeItem<TValue> Previous;
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public readonly ulong Address = value.Address;
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public readonly ulong EndAddress = value.Address + value.Size;
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public readonly TValue Value = value;
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public readonly List<ulong> QuickAccessAddresses = [];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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class AddressEqualityComparer : IEqualityComparer<ulong>
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{
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public bool Equals(ulong u1, ulong u2)
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{
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return u1 == u2;
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}
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public int GetHashCode(ulong value) => (int)(value >> 5);
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public static readonly AddressEqualityComparer Comparer = new();
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}
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/// <summary>
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/// Result of an Overlaps Finder function. WARNING: if the result is from the optimized
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/// Overlaps Finder, the StartIndex will be -1 even when the result isn't empty
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/// </summary>
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/// <remarks>
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/// startIndex is inclusive.
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/// endIndex is exclusive.
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/// </remarks>
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public readonly struct OverlapResult<T> where T : IRange
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{
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public readonly int StartIndex = -1;
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public readonly int EndIndex = -1;
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public readonly RangeItem<T> QuickResult;
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public int Count => EndIndex - StartIndex;
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public OverlapResult(int startIndex, int endIndex, RangeItem<T> quickResult = null)
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{
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this.StartIndex = startIndex;
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this.EndIndex = endIndex;
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this.QuickResult = quickResult;
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}
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}
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/// <summary>
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/// Sorted list of ranges that supports binary search.
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/// </summary>
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/// <typeparam name="T">Type of the range.</typeparam>
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public class RangeList<T> : IEnumerable<T> where T : IRange
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public class RangeList<T> : RangeListBase<T> where T : IRange
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{
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private readonly struct RangeItem<TValue> where TValue : IRange
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{
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public readonly ulong Address;
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public readonly ulong EndAddress;
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public readonly TValue Value;
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public RangeItem(TValue value)
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{
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Value = value;
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Address = value.Address;
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EndAddress = value.Address + value.Size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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private const int BackingInitialSize = 1024;
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private const int ArrayGrowthSize = 32;
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private RangeItem<T>[] _items;
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private readonly int _backingGrowthSize;
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public int Count { get; protected set; }
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public readonly ReaderWriterLockSlim Lock = new();
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private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
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/// <summary>
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/// Creates a new range list.
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/// </summary>
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public RangeList() { }
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/// <summary>
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/// Creates a new range list.
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/// </summary>
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/// <param name="backingInitialSize">The initial size of the backing array</param>
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public RangeList(int backingInitialSize = BackingInitialSize)
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{
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_backingGrowthSize = backingInitialSize;
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_items = new RangeItem<T>[backingInitialSize];
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}
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public RangeList(int backingInitialSize) : base(backingInitialSize) { }
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/// <summary>
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/// Adds a new item to the list.
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/// </summary>
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/// <param name="item">The item to be added</param>
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public void Add(T item)
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public override void Add(T item)
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{
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int index = BinarySearch(item.Address);
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@ -72,27 +102,27 @@ namespace Ryujinx.Memory.Range
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/// </summary>
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/// <param name="item">The item to be updated</param>
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/// <returns>True if the item was located and updated, false otherwise</returns>
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public bool Update(T item)
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protected override bool Update(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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if (Items[index].Value.Equals(item))
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{
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_items[index] = new RangeItem<T>(item);
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foreach (ulong address in Items[index].QuickAccessAddresses)
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{
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_quickAccess.Remove(address);
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}
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Items[index] = new RangeItem<T>(item);
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return true;
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}
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if (_items[index].Address > item.Address)
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if (Items[index].Address > item.Address)
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{
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break;
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}
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@ -107,23 +137,42 @@ namespace Ryujinx.Memory.Range
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Insert(int index, RangeItem<T> item)
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{
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if (Count + 1 > _items.Length)
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Debug.Assert(item.Address != item.EndAddress);
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Debug.Assert(item.Address % 32 == 0);
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if (Count + 1 > Items.Length)
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{
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Array.Resize(ref _items, _items.Length + _backingGrowthSize);
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Array.Resize(ref Items, Items.Length + BackingGrowthSize);
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}
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if (index >= Count)
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{
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if (index == Count)
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{
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_items[Count++] = item;
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if (index != 0)
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{
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item.Previous = Items[index - 1];
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Items[index - 1].Next = item;
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}
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Items[index] = item;
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Count++;
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}
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}
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else
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{
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Array.Copy(_items, index, _items, index + 1, Count - index);
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Array.Copy(Items, index, Items, index + 1, Count - index);
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_items[index] = item;
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Items[index] = item;
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if (index != 0)
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{
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item.Previous = Items[index - 1];
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Items[index - 1].Next = item;
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}
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item.Next = Items[index + 1];
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Items[index + 1].Previous = item;
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Count++;
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}
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}
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@ -131,9 +180,71 @@ namespace Ryujinx.Memory.Range
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void RemoveAt(int index)
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{
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foreach (ulong address in Items[index].QuickAccessAddresses)
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{
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_quickAccess.Remove(address);
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}
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if (index < Count - 1)
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{
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Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
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}
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if (index > 0)
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{
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Items[index - 1].Next = index < Count - 1 ? Items[index + 1] : null;
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}
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if (index < --Count)
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{
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Array.Copy(_items, index + 1, _items, index, Count - index);
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Array.Copy(Items, index + 1, Items, index, Count - index);
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}
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}
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/// <summary>
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/// Removes a range of items from the item list
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/// </summary>
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/// <param name="startItem">The first item in the range of items to be removed</param>
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/// <param name="endItem">The last item in the range of items to be removed</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
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{
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if (endItem.Next is not null)
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{
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endItem.Next.Previous = startItem.Previous;
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}
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if (startItem.Previous is not null)
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{
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startItem.Previous.Next = endItem.Next;
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}
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RangeItem<T> current = startItem;
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while (current != endItem.Next)
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{
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foreach (ulong address in current.QuickAccessAddresses)
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{
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_quickAccess.Remove(address);
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}
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current = current.Next;
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}
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RangeItem<T>[] array = [];
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OverlapResult<T> overlapResult = FindOverlaps(startItem.Address, endItem.EndAddress, ref array);
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if (overlapResult.EndIndex < Count)
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{
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Array.Copy(Items, overlapResult.EndIndex, Items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
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Count -= overlapResult.Count;
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}
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else if (overlapResult.EndIndex == Count)
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{
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Count = overlapResult.StartIndex;
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}
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else
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{
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Debug.Assert(false);
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}
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}
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@ -142,27 +253,22 @@ namespace Ryujinx.Memory.Range
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/// </summary>
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/// <param name="item">The item to be removed</param>
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/// <returns>True if the item was removed, or false if it was not found</returns>
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public bool Remove(T item)
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public override bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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if (Items[index].Value.Equals(item))
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{
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RemoveAt(index);
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return true;
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}
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if (_items[index].Address > item.Address)
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if (Items[index].Address > item.Address)
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{
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break;
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}
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@ -173,310 +279,130 @@ namespace Ryujinx.Memory.Range
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return false;
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}
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/// <summary>
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/// Updates an item's end address.
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/// </summary>
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/// <param name="item">The item to be updated</param>
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public void UpdateEndAddress(T item)
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{
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int index = BinarySearch(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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{
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_items[index] = new RangeItem<T>(item);
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return;
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}
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if (_items[index].Address > item.Address)
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{
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break;
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}
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index++;
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}
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}
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}
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/// <summary>
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/// Gets the first item on the list overlapping in memory with the specified item.
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/// Gets an item on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified item.
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/// </remarks>
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/// <param name="item">Item to check for overlaps</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(T item)
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{
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return FindFirstOverlap(item.Address, item.Size);
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}
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/// <summary>
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/// Gets the first item on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// Despite the name, this has no ordering guarantees of the returned item.
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/// This has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified memory range.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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public T FindFirstOverlap(ulong address, ulong size)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override RangeItem<T> FindOverlap(ulong address, ulong size)
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{
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int index = BinarySearchLeftEdge(address, address + size);
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if (index < 0)
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{
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return null;
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}
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return Items[index];
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}
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/// <summary>
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/// Gets an item on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// This has no ordering guarantees of the returned item.
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/// It only ensures that the item returned overlaps the specified memory range.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>The overlapping item, or the default value for the type if none found</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
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{
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if (_quickAccess.TryGetValue(address, out RangeItem<T> quickResult))
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{
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return quickResult;
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}
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int index = BinarySearch(address, address + size);
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if (index < 0)
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{
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return default;
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return null;
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}
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return _items[index].Value;
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}
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if (Items[index].OverlapsWith(address, address + 1))
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{
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_quickAccess.Add(address, Items[index]);
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Items[index].QuickAccessAddresses.Add(address);
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}
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
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/// </summary>
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(T item, ref T[] output)
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{
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return FindOverlaps(item.Address, item.Size, ref output);
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return Items[index];
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}
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/// <summary>
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/// Gets all items on the list overlapping the specified memory range.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(ulong address, ulong size, ref T[] output)
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/// <returns>Range information of overlapping items found</returns>
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private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
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{
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int outputIndex = 0;
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int outputCount = 0;
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ulong endAddress = address + size;
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|
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int startIndex = BinarySearch(address, endAddress);
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if (startIndex < 0)
|
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startIndex = ~startIndex;
|
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int endIndex = -1;
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||||
|
||||
for (int i = 0; i < Count; i++)
|
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for (int i = startIndex; i < Count; i++)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[i];
|
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ref RangeItem<T> item = ref Items[i];
|
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|
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if (item.Address >= endAddress)
|
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{
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endIndex = i;
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break;
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}
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|
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if (item.OverlapsWith(address, endAddress))
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{
|
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if (outputIndex == output.Length)
|
||||
{
|
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
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}
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output[outputIndex++] = item.Value;
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outputCount++;
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}
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}
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|
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return outputIndex;
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}
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|
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/// <summary>
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/// Gets all items overlapping with the specified item in memory.
|
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/// </summary>
|
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/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
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/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(T item, ref T[] output)
|
||||
{
|
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return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
||||
/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
|
||||
{
|
||||
// This is a bit faster than FindOverlaps, but only works
|
||||
// when none of the items on the list overlaps with each other.
|
||||
int outputIndex = 0;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
int index = BinarySearch(address, endAddress);
|
||||
|
||||
if (index >= 0)
|
||||
if (endIndex == -1 && outputCount > 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = _items[index++].Value;
|
||||
}
|
||||
while (index < Count && _items[index].OverlapsWith(address, endAddress));
|
||||
endIndex = Count;
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list with the specified memory address.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of matches found</returns>
|
||||
public int FindOverlaps(ulong address, ref T[] output)
|
||||
{
|
||||
int index = BinarySearch(address);
|
||||
|
||||
int outputIndex = 0;
|
||||
|
||||
if (index >= 0)
|
||||
if (outputCount > 0 && outputCount == endIndex - startIndex)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
ref RangeItem<T> overlap = ref _items[index++];
|
||||
|
||||
if (overlap.Address != address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = overlap.Value;
|
||||
}
|
||||
Array.Resize(ref output, outputCount);
|
||||
Array.Copy(Items, endIndex - outputCount, output, 0, outputCount);
|
||||
|
||||
return new OverlapResult<T>(startIndex, endIndex);
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search on the internal list of items.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
private int BinarySearch(ulong address)
|
||||
{
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
else if (outputCount > 0)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
if (item.Address == address)
|
||||
Array.Resize(ref output, outputCount);
|
||||
int arrIndex = 0;
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
return middle;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
output[arrIndex++] = Items[i];
|
||||
}
|
||||
|
||||
return new OverlapResult<T>(endIndex - outputCount, endIndex);
|
||||
}
|
||||
|
||||
return ~left;
|
||||
|
||||
return new OverlapResult<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
private int BinarySearch(ulong address, ulong endAddress)
|
||||
{
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
return middle;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
public override IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return _items[i].Value;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return _items[i].Value;
|
||||
yield return Items[i].Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue