misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted 2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View file

@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
/// <inheritdoc/>
public void SetData(MemoryOwner<byte> data)
{
var dataSpan = data.Span;
Span<byte> dataSpan = data.Span;
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);