mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-12 22:36:59 +00:00
misc: chore: Use explicit types in OpenGL project
This commit is contained in:
parent
2d1a4c3ce5
commit
58c1ab7989
14 changed files with 65 additions and 63 deletions
|
|
@ -91,8 +91,8 @@ void main()
|
|||
int srcComponentsCount = srcBpp / componentSize;
|
||||
int dstComponentsCount = dstBpp / componentSize;
|
||||
|
||||
var srcFormat = GetFormat(componentSize, srcComponentsCount);
|
||||
var dstFormat = GetFormat(componentSize, dstComponentsCount);
|
||||
SizedInternalFormat srcFormat = GetFormat(componentSize, srcComponentsCount);
|
||||
SizedInternalFormat dstFormat = GetFormat(componentSize, dstComponentsCount);
|
||||
|
||||
GL.UseProgram(srcBpp < dstBpp
|
||||
? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue