feature: UI: LDN Games Viewer

This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
This commit is contained in:
GreemDev 2025-08-30 19:54:00 -05:00
parent da340f5615
commit 6e47d8548c
28 changed files with 1574 additions and 132 deletions

View file

@ -0,0 +1,207 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using System;
using System.Collections.Generic;
using System.Linq;
using Ryujinx.Ava.Systems.AppLibrary;
using Ryujinx.Ava.UI.Models;
using System.ComponentModel;
using System.Net.Http;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.ViewModels
{
public partial class LdnGamesListViewModel : BaseModel, IDisposable
{
public MainWindowViewModel Mwvm { get; }
private readonly HttpClient _refreshClient;
private (int PlayerCount, int Name) _sorting;
private IEnumerable<LdnGameModel> _visibleEntries;
private string[] _ownedGameTitleIds = [];
private Func<LdnGameModel, object> _sortKeySelector = x => x.Title.Name; // Default sort by Title name
public IEnumerable<LdnGameModel> VisibleEntries => ApplyFilters();
private IEnumerable<LdnGameModel> ApplyFilters()
{
if (_visibleEntries is null)
{
_visibleEntries = Mwvm.LdnModels;
SortApply();
}
var filtered = _visibleEntries;
if (OnlyShowForOwnedGames)
filtered = filtered.Where(x => _ownedGameTitleIds.ContainsIgnoreCase(x.Title.Id));
if (OnlyShowPublicGames)
filtered = filtered.Where(x => x.IsPublic);
if (OnlyShowJoinableGames)
filtered = filtered.Where(x => x.IsJoinable);
return filtered;
}
public LdnGamesListViewModel()
{
if (Program.PreviewerDetached)
{
Mwvm = RyujinxApp.MainWindow.ViewModel;
}
}
private void AppCountUpdated(object _, ApplicationCountUpdatedEventArgs __)
=> _ownedGameTitleIds = Mwvm.ApplicationLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
public LdnGamesListViewModel(MainWindowViewModel mwvm)
{
if (Program.PreviewerDetached)
{
Mwvm = mwvm;
_visibleEntries = Mwvm.LdnModels;
_refreshClient = new HttpClient();
AppCountUpdated(null, null);
Mwvm.ApplicationLibrary.ApplicationCountUpdated += AppCountUpdated;
Mwvm.PropertyChanged += Mwvm_OnPropertyChanged;
}
}
void IDisposable.Dispose()
{
if (Program.PreviewerDetached)
{
_visibleEntries = null;
_refreshClient.Dispose();
Mwvm.ApplicationLibrary.ApplicationCountUpdated -= AppCountUpdated;
Mwvm.PropertyChanged -= Mwvm_OnPropertyChanged;
}
GC.SuppressFinalize(this);
}
private void Mwvm_OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName is nameof(MainWindowViewModel.LdnModels))
OnPropertyChanged(nameof(VisibleEntries));
}
[ObservableProperty] private bool _isRefreshing;
private bool _onlyShowForOwnedGames;
private bool _onlyShowPublicGames = true;
private bool _onlyShowJoinableGames = true;
public async Task RefreshAsync()
{
IsRefreshing = true;
await Mwvm.ApplicationLibrary.RefreshLdn();
IsRefreshing = false;
OnPropertyChanged(nameof(VisibleEntries));
}
public bool OnlyShowForOwnedGames
{
get => _onlyShowForOwnedGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowForOwnedGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public bool OnlyShowPublicGames
{
get => _onlyShowPublicGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowPublicGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public bool OnlyShowJoinableGames
{
get => _onlyShowJoinableGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(VisibleEntries));
_onlyShowJoinableGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(VisibleEntries));
}
}
public void NameSorting(int nameSort = 0)
{
_sorting.Name = nameSort;
SortApply();
}
public void StatusSorting(int statusSort = 0)
{
_sorting.PlayerCount = statusSort;
SortApply();
}
public void Search(string searchTerm)
{
if (string.IsNullOrEmpty(searchTerm))
{
SetEntries(Mwvm.LdnModels);
SortApply();
return;
}
SetEntries(Mwvm.LdnModels.Where(x =>
x.Title.Name.ContainsIgnoreCase(searchTerm)
|| x.Title.Id.ContainsIgnoreCase(searchTerm)));
SortApply();
}
private void SetEntries(IEnumerable<LdnGameModel> entries)
{
_visibleEntries = entries.ToList();
OnPropertyChanged(nameof(VisibleEntries));
}
private void SortApply()
{
try
{
_visibleEntries = (_sorting switch
{
(0, 0) => _visibleEntries.OrderBy(x => _sortKeySelector(x) ?? string.Empty), // A - Z
(0, 1) => _visibleEntries.OrderByDescending(x => _sortKeySelector(x) ?? string.Empty), // Z - A
(1, 0) => _visibleEntries.OrderBy(x => x.PlayerCount).ThenBy(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count low - high, then A - Z
(1, 1) => _visibleEntries.OrderBy(x => x.PlayerCount).ThenByDescending(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count high - low, then A - Z
(2, 0) => _visibleEntries.OrderByDescending(x => x.PlayerCount).ThenBy(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count low - high, then Z - A
(2, 1) => _visibleEntries.OrderByDescending(x => x.PlayerCount).ThenByDescending(x => x.Title.Name, StringComparer.OrdinalIgnoreCase), // Player count high - low, then Z - A
_ => _visibleEntries.OrderBy(x => x.PlayerCount)
}).ToList();
}
catch
{
}
OnPropertyChanged(nameof(VisibleEntries));
}
}
}