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feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar. This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
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parent
da340f5615
commit
6e47d8548c
28 changed files with 1574 additions and 132 deletions
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@ -8,7 +8,6 @@ using Avalonia.Threading;
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using DynamicData;
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using FluentAvalonia.UI.Controls;
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using Gommon;
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using LibHac.Ns;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Input;
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@ -18,6 +17,7 @@ using Ryujinx.Ava.Systems.Configuration;
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using Ryujinx.Ava.Systems.Configuration.UI;
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using Ryujinx.Ava.UI.Applet;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Common;
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@ -185,12 +185,11 @@ namespace Ryujinx.Ava.UI.Windows
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{
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Dispatcher.UIThread.Post(() =>
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{
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ViewModel.LdnData.Clear();
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ViewModel.LdnModels = e.LdnData;
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ViewModel.UsableLdnData.Clear();
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foreach (ApplicationData application in ViewModel.Applications.Where(it => it.HasControlHolder))
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{
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ref ApplicationControlProperty controlHolder = ref application.ControlHolder.Value;
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ViewModel.LdnData[application.IdString] = e.LdnData.Where(ref controlHolder);
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ViewModel.UsableLdnData[application.IdString] = LdnGameModel.GetArrayForApp(e.LdnData, ref application.ControlHolder.Value);
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UpdateApplicationWithLdnData(application);
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}
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@ -201,7 +200,7 @@ namespace Ryujinx.Ava.UI.Windows
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private void UpdateApplicationWithLdnData(ApplicationData application)
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{
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if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out LdnGameData.Array ldnGameDatas))
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if (application.HasControlHolder && ViewModel.UsableLdnData.TryGetValue(application.IdString, out LdnGameModel.Array ldnGameDatas))
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{
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application.PlayerCount = ldnGameDatas.PlayerCount;
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application.GameCount = ldnGameDatas.GameCount;
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