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Store a boolean for if Fast DMA texture copy is supported instead of checking vendor every time
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parent
916350220b
commit
6eae694954
4 changed files with 9 additions and 4 deletions
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsSparseBuffer;
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public readonly bool Supports5BitComponentFormat;
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public readonly bool SupportsBlendEquationAdvanced;
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public readonly bool SupportsFastDmaTextureCopy;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShader;
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@ -95,6 +96,7 @@ namespace Ryujinx.Graphics.GAL
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bool supports5BitComponentFormat,
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bool supportsSparseBuffer,
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bool supportsBlendEquationAdvanced,
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bool supportsFastDmaTextureCopy,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShader,
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@ -157,6 +159,7 @@ namespace Ryujinx.Graphics.GAL
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Supports5BitComponentFormat = supports5BitComponentFormat;
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SupportsSparseBuffer = supportsSparseBuffer;
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SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
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SupportsFastDmaTextureCopy = supportsFastDmaTextureCopy;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShader = supportsGeometryShader;
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@ -288,9 +288,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
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// Check if the source texture exists on the GPU, if it does, do a GPU-side copy.
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// Otherwise, we would need to flush the source texture which is costly.
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// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
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// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU-written data.
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if (completeSource && completeDest && !srcLinear && isIdentityRemap)
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{
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@ -308,9 +308,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (source != null && source.Height == yCount)
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{
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// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple silicon.
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// HACK: Exclude RGBA16Float texture format for fast DMA copy on Apple Silicon.
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// Fixes Sonic Frontiers when VK_EXT_external_memory_host is not available.
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bool skipDma = _context.Capabilities.VendorName == "Apple" &&
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bool skipDma = !_context.Capabilities.SupportsFastDmaTextureCopy &&
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source.Info.FormatInfo.Format == Format.R16G16B16A16Float;
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if (!skipDma)
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@ -169,6 +169,7 @@ namespace Ryujinx.Graphics.OpenGL
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supports5BitComponentFormat: true,
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supportsSparseBuffer: false,
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supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
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supportsFastDmaTextureCopy: true,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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supportsGeometryShader: true,
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@ -760,6 +760,7 @@ namespace Ryujinx.Graphics.Vulkan
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supports5BitComponentFormat: supports5BitComponentFormat,
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supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
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supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
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supportsFastDmaTextureCopy: !IsMoltenVk,
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShader: Capabilities.SupportsGeometryShader,
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