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https://git.ryujinx.app/ryubing/ryujinx.git
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chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
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13b69aedfe
commit
a8ace3d23c
40 changed files with 1157 additions and 811 deletions
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@ -15,37 +15,34 @@ using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.HLE.UI;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static SDL2.SDL;
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using SDL;
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using static SDL.SDL3;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
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using Switch = Ryujinx.HLE.Switch;
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using UserProfile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
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using LibHac.Util;
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namespace Ryujinx.Headless
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{
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abstract partial class WindowBase : IHostUIHandler, IDisposable
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abstract unsafe partial class WindowBase : IHostUIHandler, IDisposable
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{
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protected const int DefaultWidth = 1280;
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protected const int DefaultHeight = 720;
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private const int TargetFps = 60;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS;
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private SDL_WindowFlags FullscreenFlag = 0;
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private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
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[LibraryImport("SDL2")]
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// TODO: Remove this as soon as SDL2-CS was updated to expose this method publicly
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private static partial nint SDL_LoadBMP_RW(nint src, int freesrc);
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public static void QueueMainThreadAction(Action action)
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{
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_mainThreadActions.Enqueue(action);
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@ -56,12 +53,12 @@ namespace Ryujinx.Headless
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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protected nint WindowHandle { get; set; }
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protected SDL_Window* WindowHandle { get; set; }
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public IHostUITheme HostUITheme { get; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int DisplayId { get; set; }
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public SDL_DisplayID DisplayId { get; set; }
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public bool IsFullscreen { get; set; }
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public bool IsExclusiveFullscreen { get; set; }
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public int ExclusiveFullscreenWidth { get; set; }
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@ -70,7 +67,7 @@ namespace Ryujinx.Headless
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public ScalingFilter ScalingFilter { get; set; }
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public int ScalingFilterLevel { get; set; }
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protected SDL2MouseDriver MouseDriver;
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protected SDL3MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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private readonly IKeyboard _keyboardInterface;
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protected readonly GraphicsDebugLevel GlLogLevel;
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@ -83,7 +80,7 @@ namespace Ryujinx.Headless
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private long _ticks;
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private bool _isActive;
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private bool _isStopped;
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private uint _windowId;
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private SDL_WindowID _windowId;
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private string _gpuDriverName;
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@ -99,7 +96,7 @@ namespace Ryujinx.Headless
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HideCursorMode hideCursorMode,
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bool ignoreControllerApplet)
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{
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MouseDriver = new SDL2MouseDriver(hideCursorMode);
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MouseDriver = new SDL3MouseDriver(hideCursorMode);
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_inputManager = inputManager;
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_inputManager.SetMouseDriver(MouseDriver);
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NpadManager = _inputManager.CreateNpadManager();
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@ -116,7 +113,7 @@ namespace Ryujinx.Headless
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_ignoreControllerApplet = ignoreControllerApplet;
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HostUITheme = new HeadlessHostUiTheme();
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SDL2Driver.Instance.Initialize();
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SDL3Driver.Instance.Initialize();
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}
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public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
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@ -155,11 +152,11 @@ namespace Ryujinx.Headless
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{
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fixed (byte* iconPtr = iconBytes)
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{
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nint rwOpsStruct = SDL_RWFromConstMem((nint)iconPtr, iconBytes.Length);
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nint iconHandle = SDL_LoadBMP_RW(rwOpsStruct, 1);
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SDL_IOStream* rwOpsStruct = SDL_IOFromConstMem((nint)iconPtr, (nuint)iconBytes.Length);
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SDL_Surface* iconHandle = SDL_LoadBMP_IO(rwOpsStruct, true);
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SDL_SetWindowIcon(WindowHandle, iconHandle);
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SDL_FreeSurface(iconHandle);
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SDL_DestroySurface(iconHandle);
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}
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}
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}
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@ -183,18 +180,27 @@ namespace Ryujinx.Headless
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Width = ExclusiveFullscreenWidth;
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Height = ExclusiveFullscreenHeight;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (IsFullscreen)
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{
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_BORDERLESS;
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}
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}");
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId));
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, Width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, Height);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER, (long)(DefaultFlags | FullscreenFlag | WindowFlags));
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if (WindowHandle == nint.Zero)
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WindowHandle = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (WindowHandle == null)
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{
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string errorMessage = $"SDL_CreateWindow failed with error \"{SDL_GetError()}\"";
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@ -206,16 +212,16 @@ namespace Ryujinx.Headless
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SetWindowIcon();
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_windowId = SDL_GetWindowID(WindowHandle);
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SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
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SDL3Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
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}
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private void HandleWindowEvent(SDL_Event evnt)
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{
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if (evnt.type == SDL_EventType.SDL_WINDOWEVENT)
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if ((uint)evnt.Type >= (uint)SDL_EventType.SDL_EVENT_WINDOW_FIRST && (uint)evnt.Type <= (uint)SDL_EventType.SDL_EVENT_WINDOW_LAST)
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{
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switch (evnt.window.windowEvent)
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switch (evnt.Type)
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{
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case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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case SDL_EventType.SDL_EVENT_WINDOW_RESIZED:
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// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
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// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
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// As we don't need this to fire in either case we can test for fullscreen.
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@ -229,7 +235,7 @@ namespace Ryujinx.Headless
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break;
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case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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case SDL_EventType.SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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Exit();
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break;
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}
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@ -409,7 +415,7 @@ namespace Ryujinx.Headless
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// Get screen touch position
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if (!_enableMouse)
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{
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hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL2MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
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hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as SDL3MouseDriver).IsButtonPressed(MouseButton.Button1), _aspectRatio.ToFloat());
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}
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if (!hasTouch)
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@ -461,7 +467,7 @@ namespace Ryujinx.Headless
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public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
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{
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// SDL2 doesn't support input dialogs
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// SDL3 doesn't support input dialogs
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userText = "Ryujinx";
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return true;
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@ -476,7 +482,7 @@ namespace Ryujinx.Headless
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public bool DisplayCabinetDialog(out string userText)
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{
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// SDL2 doesn't support input dialogs
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// SDL3 doesn't support input dialogs
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userText = "Ryujinx";
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return true;
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@ -515,27 +521,36 @@ namespace Ryujinx.Headless
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Exit();
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}
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public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null)
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public unsafe bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null)
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{
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SDL_MessageBoxData data = new()
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{
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title = title,
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message = message,
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buttons = new SDL_MessageBoxButtonData[buttonsText.Length],
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numbuttons = buttonsText.Length,
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window = WindowHandle
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};
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SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
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for (int i = 0; i < buttonsText.Length; i++)
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{
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data.buttons[i] = new SDL_MessageBoxButtonData
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string buttonText = buttonsText[i];
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fixed (byte* pButtonText = &buttonText.ToBytes()[0])
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buttons[i] = new SDL_MessageBoxButtonData
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{
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buttonid = i,
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text = buttonsText[i],
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buttonID = i,
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text = pButtonText,
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};
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}
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SDL_ShowMessageBox(ref data, out int _);
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fixed (byte* pTitle = &title.ToBytes()[0])
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fixed (byte* pMessage = &message.ToBytes()[0])
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fixed (SDL_MessageBoxButtonData* p = &buttons[0]) {
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SDL_MessageBoxData data = new()
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{
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title = pTitle,
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message = pMessage,
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buttons = p,
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numbuttons = buttonsText.Length,
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window = WindowHandle
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};
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SDL_ShowMessageBox(&data, null);
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}
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return true;
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}
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@ -553,11 +568,11 @@ namespace Ryujinx.Headless
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TouchScreenManager?.Dispose();
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NpadManager.Dispose();
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SDL2Driver.Instance.UnregisterWindow(_windowId);
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SDL3Driver.Instance.UnregisterWindow(_windowId);
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SDL_DestroyWindow(WindowHandle);
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SDL2Driver.Instance.Dispose();
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SDL3Driver.Instance.Dispose();
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}
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}
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