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Shader: skip initialization of all clip distances on macOS.
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parent
39f55b2af3
commit
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6 changed files with 22 additions and 3 deletions
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool HasFrontFacingBug;
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public readonly bool HasVectorIndexingBug;
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public readonly bool HasClipDistanceInitBug;
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public readonly bool NeedsFragmentOutputSpecialization;
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public readonly bool ReduceShaderPrecision;
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@ -79,6 +80,7 @@ namespace Ryujinx.Graphics.GAL
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SystemMemoryType memoryType,
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool hasClipDistanceInitBug,
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bool needsFragmentOutputSpecialization,
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bool reduceShaderPrecision,
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bool supportsAstcCompression,
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@ -141,6 +143,7 @@ namespace Ryujinx.Graphics.GAL
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MemoryType = memoryType;
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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HasClipDistanceInitBug = hasClipDistanceInitBug;
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NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
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ReduceShaderPrecision = reduceShaderPrecision;
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SupportsAstcCompression = supportsAstcCompression;
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@ -201,6 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
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public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
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public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
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public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;
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@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
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memoryType: SystemMemoryType.BackendManaged,
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hasFrontFacingBug: intelWindows,
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hasVectorIndexingBug: amdWindows,
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hasClipDistanceInitBug: false,
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needsFragmentOutputSpecialization: false,
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reduceShaderPrecision: false,
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supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
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@ -202,6 +202,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the clip distance initialization bug.
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/// </summary>
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/// <returns>True if the bug is present on the host device used, false otherwise</returns>
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bool QueryHostHasClipDistanceInitBug()
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{
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return false;
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}
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/// <summary>
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/// Queries host storage buffer alignment required.
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/// </summary>
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@ -259,11 +259,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
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}
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if (context.Program.ClipDistancesWritten != 0)
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if (!context.TranslatorContext.GpuAccessor.QueryHostHasClipDistanceInitBug())
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{
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for (int i = 0; i < 8; i++)
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if (context.Program.ClipDistancesWritten != 0)
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{
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context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
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for (int i = 0; i < 8; i++)
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{
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context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
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}
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}
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}
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}
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@ -744,6 +744,7 @@ namespace Ryujinx.Graphics.Vulkan
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memoryType: memoryType,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: IsQualcommProprietary,
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hasClipDistanceInitBug: IsMoltenVk,
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needsFragmentOutputSpecialization: IsMoltenVk,
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reduceShaderPrecision: IsMoltenVk,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
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