Shader: skip initialization of all clip distances on macOS.

This commit is contained in:
V380-Ori 2025-11-26 15:54:06 +02:00
parent 39f55b2af3
commit af7d4c586c
6 changed files with 22 additions and 3 deletions

View file

@ -153,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
memoryType: SystemMemoryType.BackendManaged,
hasFrontFacingBug: intelWindows,
hasVectorIndexingBug: amdWindows,
hasClipDistanceInitBug: false,
needsFragmentOutputSpecialization: false,
reduceShaderPrecision: false,
supportsAstcCompression: HwCapabilities.SupportsAstcCompression,