add back the SDL2 enum for back compatibility so existing configs are not entirely reset upon loading the version with SDL3

This commit is contained in:
GreemDev 2025-11-07 15:02:29 -06:00
parent a8ace3d23c
commit bbad867319
2 changed files with 3 additions and 2 deletions

View file

@ -8,6 +8,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
Invalid,
WindowKeyboard,
GamepadSDL2, //backcompat
GamepadSDL3,
}
}

View file

@ -58,7 +58,7 @@ namespace Ryujinx.Common.Configuration.Hid
return backendType switch
{
InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig),
InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
};
}
@ -70,7 +70,7 @@ namespace Ryujinx.Common.Configuration.Hid
case InputBackendType.WindowKeyboard:
JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig);
break;
case InputBackendType.GamepadSDL3:
case InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3:
JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig);
break;
default: