mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-12 22:36:59 +00:00
Memory Changes 3.2 (ryubing/ryujinx!234)
See merge request ryubing/ryujinx!234
This commit is contained in:
parent
fd7554425a
commit
c3155fcadb
37 changed files with 563 additions and 677 deletions
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@ -7,6 +7,9 @@ namespace Ryujinx.Common.Memory
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{
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{
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private static readonly RecyclableMemoryStreamManager _shared = new();
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private static readonly RecyclableMemoryStreamManager _shared = new();
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private static readonly ObjectPool<RecyclableMemoryStream> _streamPool =
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new(() => new RecyclableMemoryStream(_shared, Guid.NewGuid(), null, 0));
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/// <summary>
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/// <summary>
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/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
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/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
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/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
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/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
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@ -19,7 +22,12 @@ namespace Ryujinx.Common.Memory
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/// </summary>
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/// </summary>
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/// <returns>A <c>RecyclableMemoryStream</c></returns>
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/// <returns>A <c>RecyclableMemoryStream</c></returns>
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public static RecyclableMemoryStream GetStream()
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public static RecyclableMemoryStream GetStream()
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=> new(_shared);
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{
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RecyclableMemoryStream stream = _streamPool.Allocate();
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stream.SetLength(0);
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return stream;
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}
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/// <summary>
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/// <summary>
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/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
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/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
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@ -55,7 +63,8 @@ namespace Ryujinx.Common.Memory
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RecyclableMemoryStream stream = null;
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RecyclableMemoryStream stream = null;
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try
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try
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{
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{
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stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
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stream = _streamPool.Allocate();
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stream.SetLength(0);
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stream.Write(buffer);
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stream.Write(buffer);
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stream.Position = 0;
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stream.Position = 0;
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return stream;
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return stream;
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@ -83,7 +92,8 @@ namespace Ryujinx.Common.Memory
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RecyclableMemoryStream stream = null;
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RecyclableMemoryStream stream = null;
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try
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try
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{
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{
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stream = new RecyclableMemoryStream(_shared, id, tag, count);
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stream = _streamPool.Allocate();
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stream.SetLength(0);
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stream.Write(buffer, offset, count);
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stream.Write(buffer, offset, count);
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stream.Position = 0;
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stream.Position = 0;
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return stream;
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return stream;
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@ -94,6 +104,11 @@ namespace Ryujinx.Common.Memory
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throw;
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throw;
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}
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}
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}
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}
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public static void ReleaseStream(RecyclableMemoryStream stream)
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{
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_streamPool.Release(stream);
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}
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}
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}
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}
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}
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}
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}
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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.GAL
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void SetRasterizerDiscard(bool discard);
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void SetRasterizerDiscard(bool discard);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
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void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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@ -8,11 +9,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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{
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public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
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public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
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public readonly CommandType CommandType => CommandType.SetRenderTargets;
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public readonly CommandType CommandType => CommandType.SetRenderTargets;
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private int _colorsCount;
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private TableRef<ITexture[]> _colors;
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private TableRef<ITexture[]> _colors;
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private TableRef<ITexture> _depthStencil;
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private TableRef<ITexture> _depthStencil;
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public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
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public void Set(int colorsCount, TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
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{
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{
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_colorsCount = colorsCount;
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_colors = colors;
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_colors = colors;
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_depthStencil = depthStencil;
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_depthStencil = depthStencil;
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}
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}
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@ -20,16 +23,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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{
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ITexture[] colors = command._colors.Get(threaded);
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ITexture[] colors = command._colors.Get(threaded);
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ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
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Span<ITexture> colorsSpan = colors.AsSpan(0, command._colorsCount);
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for (int i = 0; i < colors.Length; i++)
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for (int i = 0; i < colorsSpan.Length; i++)
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{
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{
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colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
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colorsSpan[i] = ((ThreadedTexture)colorsSpan[i])?.Base;
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}
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}
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renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
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renderer.Pipeline.SetRenderTargets(colorsSpan, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
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ArrayPool.Return(colorsCopy);
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ArrayPool.Return(colors);
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ArrayPool.Return(colors);
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}
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}
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}
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}
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@ -267,12 +267,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
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public unsafe void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
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{
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{
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ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
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ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
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colors.CopyTo(colorsCopy, 0);
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colors.CopyTo(colorsCopy.AsSpan());
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_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
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_renderer.New<SetRenderTargetsCommand>()->Set(colors.Length, Ref(colorsCopy), Ref(depthStencil));
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_renderer.QueueCommand();
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_renderer.QueueCommand();
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}
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}
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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/// </summary>
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/// </summary>
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public class ThreadedRenderer : IRenderer
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public class ThreadedRenderer : IRenderer
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{
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{
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private const int SpanPoolBytes = 4 * 1024 * 1024;
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private const int SpanPoolBytes = 8 * 1024 * 1024;
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private const int MaxRefsPerCommand = 2;
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private const int MaxRefsPerCommand = 2;
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private const int QueueCount = 10000;
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private const int QueueCount = 10000;
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <summary>
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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/// </summary>
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class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
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class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable
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{
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{
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private const ulong GranularBufferThreshold = 4096;
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private const ulong GranularBufferThreshold = 4096;
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@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// End address of the buffer in guest memory.
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/// End address of the buffer in guest memory.
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/// </summary>
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/// </summary>
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public ulong EndAddress => Address + Size;
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public ulong EndAddress => Address + Size;
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public Buffer Next { get; set; }
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public Buffer Previous { get; set; }
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/// <summary>
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/// <summary>
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/// Increments when the buffer is (partially) unmapped or disposed.
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/// Increments when the buffer is (partially) unmapped or disposed.
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@ -87,6 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly bool _useGranular;
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private readonly bool _useGranular;
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private bool _syncActionRegistered;
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private bool _syncActionRegistered;
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private bool _bufferInherited;
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private int _referenceCount = 1;
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private int _referenceCount = 1;
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@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong size,
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ulong size,
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BufferStage stage,
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BufferStage stage,
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bool sparseCompatible,
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bool sparseCompatible,
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RangeItem<Buffer>[] baseBuffers)
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Buffer[] baseBuffers)
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{
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{
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_context = context;
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_context = context;
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_physicalMemory = physicalMemory;
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_physicalMemory = physicalMemory;
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@ -134,15 +138,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (baseBuffers.Length != 0)
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if (baseBuffers.Length != 0)
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{
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{
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baseHandles = new List<IRegionHandle>();
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baseHandles = new List<IRegionHandle>();
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foreach (RangeItem<Buffer> item in baseBuffers)
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foreach (Buffer item in baseBuffers)
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{
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{
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if (item.Value._useGranular)
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if (item._useGranular)
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{
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{
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baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
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baseHandles.AddRange(item._memoryTrackingGranular.Handles);
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}
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}
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else
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else
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{
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{
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baseHandles.Add(item.Value._memoryTracking);
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baseHandles.Add(item._memoryTracking);
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}
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}
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}
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}
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}
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}
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@ -247,14 +251,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Checks if a given range overlaps with the buffer.
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/// Checks if a given range overlaps with the buffer.
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/// </summary>
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="endAddress">End address of the range</param>
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/// <returns>True if the range overlaps, false otherwise</returns>
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/// <returns>True if the range overlaps, false otherwise</returns>
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public bool OverlapsWith(ulong address, ulong size)
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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{
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return Address < address + size && address < EndAddress;
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return Address < endAddress && address < EndAddress;
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}
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}
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public INonOverlappingRange Split(ulong splitAddress)
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public INonOverlappingRange<Buffer> Split(ulong splitAddress)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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@ -426,10 +430,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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_syncActionRegistered = false;
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_syncActionRegistered = false;
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if (_bufferInherited)
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{
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return true;
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}
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if (_useGranular)
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if (_useGranular)
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{
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{
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_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
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_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
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}
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}
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else
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else
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@ -453,6 +460,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="from">The buffer to inherit from</param>
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/// <param name="from">The buffer to inherit from</param>
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public void InheritModifiedRanges(Buffer from)
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public void InheritModifiedRanges(Buffer from)
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{
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{
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from._bufferInherited = true;
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if (from._modifiedRanges is { HasRanges: true })
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if (from._modifiedRanges is { HasRanges: true })
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{
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{
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if (from._syncActionRegistered && !_syncActionRegistered)
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if (from._syncActionRegistered && !_syncActionRegistered)
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="parent">Parent buffer</param>
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/// <param name="parent">Parent buffer</param>
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/// <param name="stage">Initial buffer stage</param>
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/// <param name="stage">Initial buffer stage</param>
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/// <param name="baseBuffers">Buffers to inherit state from</param>
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/// <param name="baseBuffers">Buffers to inherit state from</param>
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers)
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{
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{
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_size = (int)parent.Size;
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_size = (int)parent.Size;
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_systemMemoryType = context.Capabilities.MemoryType;
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_systemMemoryType = context.Capabilities.MemoryType;
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@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (baseBuffers.Length != 0)
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if (baseBuffers.Length != 0)
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{
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{
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foreach (RangeItem<Buffer> item in baseBuffers)
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foreach (Buffer item in baseBuffers)
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{
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{
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CombineState(item.Value.BackingState);
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CombineState(item.BackingState);
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}
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}
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}
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}
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}
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}
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@ -79,16 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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for (int index = 0; index < range.Count; index++)
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for (int index = 0; index < range.Count; index++)
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{
|
{
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MemoryRange subRange = range.GetSubRange(index);
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MemoryRange subRange = range.GetSubRange(index);
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|
|
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_buffers.Lock.EnterReadLock();
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ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
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Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
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for (int i = 0; i < overlaps.Length; i++)
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for (int i = 0; i < overlaps.Length; i++)
|
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{
|
{
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overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
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overlaps[i].Unmapped(subRange.Address, subRange.Size);
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}
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}
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|
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_buffers.Lock.ExitReadLock();
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|
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}
|
}
|
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}
|
}
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|
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@ -328,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
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ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
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ulong alignedSize = alignedEndAddress - alignedAddress;
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ulong alignedSize = alignedEndAddress - alignedAddress;
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|
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Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
|
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize);
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BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
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BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
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|
|
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alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
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|
@ -395,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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|
|
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if (subRange.Address != MemoryManager.PteUnmapped)
|
if (subRange.Address != MemoryManager.PteUnmapped)
|
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{
|
{
|
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Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
|
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
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virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
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virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
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physicalBuffers.Add(buffer);
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physicalBuffers.Add(buffer);
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@ -487,10 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="stage">The type of usage that created the buffer</param>
|
/// <param name="stage">The type of usage that created the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
|
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
|
||||||
{
|
{
|
||||||
Buffer newBuffer = null;
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ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
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|
|
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_buffers.Lock.EnterWriteLock();
|
|
||||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
|
||||||
|
|
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if (overlaps.Length != 0)
|
if (overlaps.Length != 0)
|
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{
|
{
|
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|
@ -521,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
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// Try to grow the buffer by 1.5x of its current size.
|
// Try to grow the buffer by 1.5x of its current size.
|
||||||
// This improves performance in the cases where the buffer is resized often by small amounts.
|
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||||
ulong existingSize = overlaps[0].Value.Size;
|
ulong existingSize = overlaps[0].Size;
|
||||||
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||||
|
|
||||||
size = Math.Max(size, growthSize);
|
size = Math.Max(size, growthSize);
|
||||||
|
|
@ -535,39 +529,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
for (int i = 0; i < overlaps.Length; i++)
|
for (int i = 0; i < overlaps.Length; i++)
|
||||||
{
|
{
|
||||||
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
|
anySparseCompatible |= overlaps[i].SparseCompatible;
|
||||||
}
|
}
|
||||||
|
|
||||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
Buffer[] overlapsArray = overlaps.ToArray();
|
||||||
|
|
||||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||||
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
|
|
||||||
ulong newSize = endAddress - address;
|
ulong newSize = endAddress - address;
|
||||||
|
|
||||||
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
|
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray));
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
|
|
||||||
// No overlap, just create a new buffer.
|
// No overlap, just create a new buffer.
|
||||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
|
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []));
|
||||||
}
|
|
||||||
|
|
||||||
if (newBuffer is not null)
|
|
||||||
{
|
|
||||||
_buffers.Lock.EnterWriteLock();
|
|
||||||
|
|
||||||
_buffers.Add(newBuffer);
|
|
||||||
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -583,10 +560,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
|
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
|
||||||
{
|
{
|
||||||
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
||||||
Buffer newBuffer = null;
|
|
||||||
|
|
||||||
_buffers.Lock.EnterWriteLock();
|
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
|
||||||
|
|
||||||
if (overlaps.Length != 0)
|
if (overlaps.Length != 0)
|
||||||
{
|
{
|
||||||
|
|
@ -598,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
if (overlaps[0].Address > address ||
|
if (overlaps[0].Address > address ||
|
||||||
overlaps[0].EndAddress < endAddress ||
|
overlaps[0].EndAddress < endAddress ||
|
||||||
(overlaps[0].Address & (alignment - 1)) != 0 ||
|
(overlaps[0].Address & (alignment - 1)) != 0 ||
|
||||||
(!overlaps[0].Value.SparseCompatible && sparseAligned))
|
(!overlaps[0].SparseCompatible && sparseAligned))
|
||||||
{
|
{
|
||||||
// We need to make sure the new buffer is properly aligned.
|
// We need to make sure the new buffer is properly aligned.
|
||||||
// However, after the range is aligned, it is possible that it
|
// However, after the range is aligned, it is possible that it
|
||||||
|
|
@ -622,35 +597,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
ulong newSize = endAddress - address;
|
ulong newSize = endAddress - address;
|
||||||
|
|
||||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
Buffer[] overlapsArray = overlaps.ToArray();
|
||||||
|
|
||||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||||
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray));
|
||||||
|
|
||||||
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
|
|
||||||
// No overlap, just create a new buffer.
|
// No overlap, just create a new buffer.
|
||||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
|
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, []));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newBuffer is not null)
|
|
||||||
{
|
|
||||||
_buffers.Lock.EnterWriteLock();
|
|
||||||
|
|
||||||
_buffers.Add(newBuffer);
|
|
||||||
|
|
||||||
_buffers.Lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -663,13 +621,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <param name="stage">The type of usage that created the buffer</param>
|
/// <param name="stage">The type of usage that created the buffer</param>
|
||||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
|
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps)
|
||||||
{
|
{
|
||||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
||||||
|
|
||||||
for (int index = 0; index < overlaps.Length; index++)
|
for (int index = 0; index < overlaps.Length; index++)
|
||||||
{
|
{
|
||||||
Buffer buffer = overlaps[index].Value;
|
Buffer buffer = overlaps[index];
|
||||||
|
|
||||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||||
|
|
||||||
|
|
@ -897,7 +855,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
MemoryRange subRange = range.GetSubRange(i);
|
MemoryRange subRange = range.GetSubRange(i);
|
||||||
|
|
||||||
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
|
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
|
||||||
|
|
||||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||||
|
|
||||||
|
|
@ -945,7 +903,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
if (size != 0)
|
if (size != 0)
|
||||||
{
|
{
|
||||||
buffer = _buffers.FindOverlap(address, size).Value;
|
buffer = _buffers.FindOverlap(address, size);
|
||||||
|
|
||||||
buffer.CopyFromDependantVirtualBuffers();
|
buffer.CopyFromDependantVirtualBuffers();
|
||||||
buffer.SynchronizeMemory(address, size);
|
buffer.SynchronizeMemory(address, size);
|
||||||
|
|
@ -957,7 +915,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
buffer = _buffers.FindOverlapFast(address, 1).Value;
|
buffer = _buffers.FindOverlapFast(address, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
return buffer;
|
return buffer;
|
||||||
|
|
@ -995,7 +953,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
if (size != 0)
|
if (size != 0)
|
||||||
{
|
{
|
||||||
Buffer buffer = _buffers.FindOverlap(address, size).Value;
|
Buffer buffer = _buffers.FindOverlap(address, size);
|
||||||
|
|
||||||
if (copyBackVirtual)
|
if (copyBackVirtual)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A range within a buffer that has been modified by the GPU.
|
/// A range within a buffer that has been modified by the GPU.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class BufferModifiedRange : INonOverlappingRange
|
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start address of the range in guest memory.
|
/// Start address of the range in guest memory.
|
||||||
|
|
@ -24,6 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// End address of the range in guest memory.
|
/// End address of the range in guest memory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ulong EndAddress => Address + Size;
|
public ulong EndAddress => Address + Size;
|
||||||
|
|
||||||
|
public BufferModifiedRange Next { get; set; }
|
||||||
|
public BufferModifiedRange Previous { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The GPU sync number at the time of the last modification.
|
/// The GPU sync number at the time of the last modification.
|
||||||
|
|
@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// Checks if a given range overlaps with the modified range.
|
/// Checks if a given range overlaps with the modified range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Start address of the range</param>
|
/// <param name="address">Start address of the range</param>
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="endAddress">End address of the range</param>
|
||||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||||
public bool OverlapsWith(ulong address, ulong size)
|
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||||
{
|
{
|
||||||
return Address < address + size && address < EndAddress;
|
return Address < endAddress && address < EndAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
public INonOverlappingRange Split(ulong splitAddress)
|
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
@ -119,11 +122,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||||
Lock.EnterReadLock();
|
Lock.EnterReadLock();
|
||||||
|
|
||||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
|
||||||
|
|
||||||
for (int i = 0; i < overlaps.Length; i++)
|
for (int i = 0; i < overlaps.Length; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange overlap = overlaps[i].Value;
|
BufferModifiedRange overlap = overlaps[i];
|
||||||
|
|
||||||
if (overlap.Address > address)
|
if (overlap.Address > address)
|
||||||
{
|
{
|
||||||
|
|
@ -157,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ulong syncNumber = _context.SyncNumber;
|
ulong syncNumber = _context.SyncNumber;
|
||||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||||
Lock.EnterWriteLock();
|
Lock.EnterWriteLock();
|
||||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
|
||||||
|
|
||||||
if (first is null)
|
if (first is null)
|
||||||
{
|
{
|
||||||
|
|
@ -170,34 +173,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
if (first.Address == address && first.EndAddress == endAddress)
|
if (first.Address == address && first.EndAddress == endAddress)
|
||||||
{
|
{
|
||||||
first.Value.SyncNumber = syncNumber;
|
first.SyncNumber = syncNumber;
|
||||||
first.Value.Parent = this;
|
first.Parent = this;
|
||||||
Lock.ExitWriteLock();
|
Lock.ExitWriteLock();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (first.Address < address)
|
if (first.Address < address)
|
||||||
{
|
{
|
||||||
first.Value.Size = address - first.Address;
|
|
||||||
Update(first);
|
|
||||||
|
|
||||||
if (first.EndAddress > endAddress)
|
if (first.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||||
first.Value.SyncNumber, first.Value.Parent));
|
first.SyncNumber, first.Parent));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
first.Size = address - first.Address;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (first.EndAddress > endAddress)
|
if (first.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
first.Value.Size = first.EndAddress - endAddress;
|
first.Size = first.EndAddress - endAddress;
|
||||||
first.Value.Address = endAddress;
|
first.Address = endAddress;
|
||||||
Update(first);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Remove(first.Value);
|
first.Address = address;
|
||||||
|
first.Size = size;
|
||||||
|
first.SyncNumber = syncNumber;
|
||||||
|
first.Parent = this;
|
||||||
|
|
||||||
|
Lock.ExitWriteLock();
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -207,38 +215,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferModifiedRange buffPre = null;
|
|
||||||
BufferModifiedRange buffPost = null;
|
|
||||||
bool extendsPost = false;
|
|
||||||
bool extendsPre = false;
|
|
||||||
|
|
||||||
if (first.Address < address)
|
if (first.Address < address)
|
||||||
{
|
{
|
||||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
first.Size = address - first.Address;
|
||||||
first.Value.SyncNumber, first.Value.Parent);
|
first = first.Next;
|
||||||
extendsPre = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (last.EndAddress > endAddress)
|
if (last.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
last.Size = last.EndAddress - endAddress;
|
||||||
last.Value.SyncNumber, last.Value.Parent);
|
last.Address = endAddress;
|
||||||
extendsPost = true;
|
last = last.Previous;
|
||||||
}
|
}
|
||||||
|
|
||||||
RemoveRange(first, last);
|
if (first.Address < last.Address)
|
||||||
|
|
||||||
if (extendsPre)
|
|
||||||
{
|
{
|
||||||
Add(buffPre);
|
RemoveRange(first.Next, last);
|
||||||
|
first.Address = address;
|
||||||
|
first.Size = size;
|
||||||
|
first.SyncNumber = syncNumber;
|
||||||
|
first.Parent = this;
|
||||||
}
|
}
|
||||||
|
else if (first.Address == last.Address)
|
||||||
if (extendsPost)
|
|
||||||
{
|
{
|
||||||
Add(buffPost);
|
first.Address = address;
|
||||||
|
first.Size = size;
|
||||||
|
first.SyncNumber = syncNumber;
|
||||||
|
first.Parent = this;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
{
|
||||||
|
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||||
|
}
|
||||||
|
|
||||||
Lock.ExitWriteLock();
|
Lock.ExitWriteLock();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -252,11 +261,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
||||||
{
|
{
|
||||||
Lock.EnterReadLock();
|
Lock.EnterReadLock();
|
||||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
|
||||||
|
|
||||||
for (int i = 0; i < overlaps.Length; i++)
|
for (int i = 0; i < overlaps.Length; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange overlap = overlaps[i].Value;
|
BufferModifiedRange overlap = overlaps[i];
|
||||||
|
|
||||||
if (overlap.SyncNumber == syncNumber)
|
if (overlap.SyncNumber == syncNumber)
|
||||||
{
|
{
|
||||||
|
|
@ -277,18 +286,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||||
Lock.EnterReadLock();
|
Lock.EnterReadLock();
|
||||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
|
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length);
|
||||||
Lock.ExitReadLock();
|
Lock.ExitReadLock();
|
||||||
|
|
||||||
if (length != 0)
|
if (length != 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange overlap = overlaps[i].Value;
|
BufferModifiedRange overlap = overlaps[i];
|
||||||
rangeAction(overlap.Address, overlap.Size);
|
rangeAction(overlap.Address, overlap.Size);
|
||||||
}
|
}
|
||||||
|
|
||||||
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
|
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -301,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
public bool HasRange(ulong address, ulong size)
|
public bool HasRange(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
Lock.EnterReadLock();
|
Lock.EnterReadLock();
|
||||||
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
|
BufferModifiedRange first = FindOverlapFast(address, size);
|
||||||
bool result = first is not null;
|
bool result = first is not null;
|
||||||
Lock.ExitReadLock();
|
Lock.ExitReadLock();
|
||||||
return result;
|
return result;
|
||||||
|
|
@ -336,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <param name="address">The start address of the flush range</param>
|
/// <param name="address">The start address of the flush range</param>
|
||||||
/// <param name="endAddress">The end address of the flush range</param>
|
/// <param name="endAddress">The end address of the flush range</param>
|
||||||
private void RemoveRangesAndFlush(
|
private void RemoveRangesAndFlush(
|
||||||
RangeItem<BufferModifiedRange>[] overlaps,
|
BufferModifiedRange[] overlaps,
|
||||||
int rangeCount,
|
int rangeCount,
|
||||||
long highestDiff,
|
long highestDiff,
|
||||||
ulong currentSync,
|
ulong currentSync,
|
||||||
|
|
@ -349,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
for (int i = 0; i < rangeCount; i++)
|
for (int i = 0; i < rangeCount; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange overlap = overlaps[i].Value;
|
BufferModifiedRange overlap = overlaps[i];
|
||||||
|
|
||||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||||
|
|
||||||
|
|
@ -358,7 +367,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||||
|
|
||||||
ClearPart(overlap, clampAddress, clampEnd);
|
if (i == 0 || i == rangeCount - 1)
|
||||||
|
{
|
||||||
|
ClearPart(overlap, clampAddress, clampEnd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Remove(overlap);
|
||||||
|
}
|
||||||
|
|
||||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||||
}
|
}
|
||||||
|
|
@ -398,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
Lock.EnterWriteLock();
|
Lock.EnterWriteLock();
|
||||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
|
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
|
||||||
|
|
||||||
if (rangeCount == 0)
|
if (rangeCount == 0)
|
||||||
{
|
{
|
||||||
|
|
@ -414,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
for (int i = 0; i < rangeCount; i++)
|
for (int i = 0; i < rangeCount; i++)
|
||||||
{
|
{
|
||||||
BufferModifiedRange overlap = overlaps![i].Value;
|
BufferModifiedRange overlap = overlaps![i];
|
||||||
|
|
||||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||||
|
|
||||||
|
|
@ -436,7 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||||
|
|
||||||
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
|
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!);
|
||||||
|
|
||||||
Lock.ExitWriteLock();
|
Lock.ExitWriteLock();
|
||||||
}
|
}
|
||||||
|
|
@ -452,7 +468,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||||
{
|
{
|
||||||
ranges.Lock.EnterReadLock();
|
ranges.Lock.EnterReadLock();
|
||||||
BufferModifiedRange[] inheritRanges = ranges.ToArray();
|
int rangesCount = ranges.Count;
|
||||||
|
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
|
||||||
|
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
|
||||||
ranges.Lock.ExitReadLock();
|
ranges.Lock.ExitReadLock();
|
||||||
|
|
||||||
// Copy over the migration from the previous range list
|
// Copy over the migration from the previous range list
|
||||||
|
|
@ -478,22 +496,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ranges._migrationTarget = this;
|
ranges._migrationTarget = this;
|
||||||
|
|
||||||
Lock.EnterWriteLock();
|
Lock.EnterWriteLock();
|
||||||
|
|
||||||
foreach (BufferModifiedRange range in inheritRanges)
|
for (int i = 0; i < rangesCount; i++)
|
||||||
{
|
{
|
||||||
|
BufferModifiedRange range = inheritRanges[i];
|
||||||
Add(range);
|
Add(range);
|
||||||
}
|
}
|
||||||
|
|
||||||
Lock.ExitWriteLock();
|
Lock.ExitWriteLock();
|
||||||
|
|
||||||
ulong currentSync = _context.SyncNumber;
|
ulong currentSync = _context.SyncNumber;
|
||||||
foreach (BufferModifiedRange range in inheritRanges)
|
for (int i = 0; i < rangesCount; i++)
|
||||||
{
|
{
|
||||||
|
BufferModifiedRange range = inheritRanges[i];
|
||||||
if (range.SyncNumber != currentSync)
|
if (range.SyncNumber != currentSync)
|
||||||
{
|
{
|
||||||
registerRangeAction(range.Address, range.Size);
|
registerRangeAction(range.Address, range.Size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -534,18 +556,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
|
|
||||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||||
{
|
{
|
||||||
Remove(overlap);
|
|
||||||
|
|
||||||
// If the overlap extends outside of the clear range, make sure those parts still exist.
|
// If the overlap extends outside of the clear range, make sure those parts still exist.
|
||||||
|
|
||||||
if (overlap.Address < address)
|
if (overlap.Address < address)
|
||||||
{
|
{
|
||||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
if (overlap.EndAddress > endAddress)
|
||||||
|
{
|
||||||
|
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||||
|
}
|
||||||
|
|
||||||
|
overlap.Size = address - overlap.Address;
|
||||||
}
|
}
|
||||||
|
else if (overlap.EndAddress > endAddress)
|
||||||
if (overlap.EndAddress > endAddress)
|
|
||||||
{
|
{
|
||||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
overlap.Size = overlap.EndAddress - endAddress;
|
||||||
|
overlap.Address = endAddress;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Remove(overlap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -558,7 +587,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
ulong endAddress = address + size;
|
ulong endAddress = address + size;
|
||||||
Lock.EnterWriteLock();
|
Lock.EnterWriteLock();
|
||||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
|
||||||
|
|
||||||
if (first is null)
|
if (first is null)
|
||||||
{
|
{
|
||||||
|
|
@ -570,26 +599,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
if (first.Address < address)
|
if (first.Address < address)
|
||||||
{
|
{
|
||||||
first.Value.Size = address - first.Address;
|
first.Size = address - first.Address;
|
||||||
Update(first);
|
|
||||||
|
|
||||||
if (first.EndAddress > endAddress)
|
if (first.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||||
first.Value.SyncNumber, first.Value.Parent));
|
first.SyncNumber, first.Parent));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (first.EndAddress > endAddress)
|
if (first.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
first.Value.Size = first.EndAddress - endAddress;
|
first.Size = first.EndAddress - endAddress;
|
||||||
first.Value.Address = endAddress;
|
first.Address = endAddress;
|
||||||
Update(first);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Remove(first.Value);
|
Remove(first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -605,14 +632,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
if (first.Address < address)
|
if (first.Address < address)
|
||||||
{
|
{
|
||||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||||
first.Value.SyncNumber, first.Value.Parent);
|
first.SyncNumber, first.Parent);
|
||||||
extendsPre = true;
|
extendsPre = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (last.EndAddress > endAddress)
|
if (last.EndAddress > endAddress)
|
||||||
{
|
{
|
||||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||||
last.Value.SyncNumber, last.Value.Parent);
|
last.SyncNumber, last.Parent);
|
||||||
extendsPost = true;
|
extendsPost = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a GPU virtual memory range.
|
/// Represents a GPU virtual memory range.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private class VirtualRange : INonOverlappingRange
|
private class VirtualRange : INonOverlappingRange<VirtualRange>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// GPU virtual address where the range starts.
|
/// GPU virtual address where the range starts.
|
||||||
|
|
@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ulong EndAddress => Address + Size;
|
public ulong EndAddress => Address + Size;
|
||||||
|
|
||||||
|
public VirtualRange Next { get; set; }
|
||||||
|
public VirtualRange Previous { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Physical regions where the GPU virtual region is mapped.
|
/// Physical regions where the GPU virtual region is mapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
/// Checks if a given range overlaps with the buffer.
|
/// Checks if a given range overlaps with the buffer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Start address of the range</param>
|
/// <param name="address">Start address of the range</param>
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="endAddress">End address of the range</param>
|
||||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||||
public bool OverlapsWith(ulong address, ulong size)
|
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||||
{
|
{
|
||||||
return Address < address + size && address < EndAddress;
|
return Address < endAddress && address < EndAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
public INonOverlappingRange Split(ulong splitAddress)
|
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
@ -122,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
ulong originalVa = gpuVa;
|
ulong originalVa = gpuVa;
|
||||||
|
|
||||||
_virtualRanges.Lock.EnterWriteLock();
|
_virtualRanges.Lock.EnterWriteLock();
|
||||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
||||||
|
|
||||||
if (first is not null)
|
if (first is not null)
|
||||||
{
|
{
|
||||||
|
|
@ -147,8 +150,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
|
found = first.Range.Count == 1 || IsSparseAligned(first.Range);
|
||||||
range = first.Value.Range.Slice(gpuVa - first.Address, size);
|
range = first.Range.Slice(gpuVa - first.Address, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -1166,7 +1166,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
|
||||||
{
|
{
|
||||||
EnsureFramebuffer();
|
EnsureFramebuffer();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -71,17 +71,31 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
HasDepthStencil = isDepthStencil;
|
HasDepthStencil = isDepthStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil)
|
public FramebufferParams(Device device, ReadOnlySpan<ITexture> colors, ITexture depthStencil)
|
||||||
{
|
{
|
||||||
_device = device;
|
_device = device;
|
||||||
|
|
||||||
int colorsCount = colors.Count(IsValidTextureView);
|
int colorsCount = 0;
|
||||||
|
_colorsCanonical = new TextureView[colors.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < colors.Length; i++)
|
||||||
|
{
|
||||||
|
ITexture color = colors[i];
|
||||||
|
if (color is TextureView { Valid: true } view)
|
||||||
|
{
|
||||||
|
colorsCount++;
|
||||||
|
_colorsCanonical[i] = view;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_colorsCanonical[i] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
||||||
|
|
||||||
_attachments = new Auto<DisposableImageView>[count];
|
_attachments = new Auto<DisposableImageView>[count];
|
||||||
_colors = new TextureView[colorsCount];
|
_colors = new TextureView[colorsCount];
|
||||||
_colorsCanonical = colors.Select(color => color is TextureView view && view.Valid ? view : null).ToArray();
|
|
||||||
|
|
||||||
AttachmentSamples = new uint[count];
|
AttachmentSamples = new uint[count];
|
||||||
AttachmentFormats = new VkFormat[count];
|
AttachmentFormats = new VkFormat[count];
|
||||||
|
|
@ -165,9 +179,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_totalCount = colors.Length;
|
_totalCount = colors.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public FramebufferParams Update(ITexture[] colors, ITexture depthStencil)
|
public FramebufferParams Update(ReadOnlySpan<ITexture> colors, ITexture depthStencil)
|
||||||
{
|
{
|
||||||
int colorsCount = colors.Count(IsValidTextureView);
|
int colorsCount = 0;
|
||||||
|
|
||||||
|
foreach (ITexture color in colors)
|
||||||
|
{
|
||||||
|
if (IsValidTextureView(color))
|
||||||
|
{
|
||||||
|
colorsCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.Buffers;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
|
|
@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class MultiFenceHolder
|
class MultiFenceHolder
|
||||||
{
|
{
|
||||||
|
public static readonly ObjectPool<FenceHolder[]> FencePool = new(() => new FenceHolder[CommandBufferPool.MaxCommandBuffers]);
|
||||||
|
|
||||||
private const int BufferUsageTrackingGranularity = 4096;
|
private const int BufferUsageTrackingGranularity = 4096;
|
||||||
|
|
||||||
public FenceHolder[] Fences { get; }
|
public FenceHolder[] Fences { get; }
|
||||||
|
|
@ -20,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public MultiFenceHolder()
|
public MultiFenceHolder()
|
||||||
{
|
{
|
||||||
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
|
Fences = FencePool.Allocate();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -29,7 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
/// <param name="size">Size of the buffer</param>
|
/// <param name="size">Size of the buffer</param>
|
||||||
public MultiFenceHolder(int size)
|
public MultiFenceHolder(int size)
|
||||||
{
|
{
|
||||||
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
|
Fences = FencePool.Allocate();
|
||||||
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
|
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
private void SetRenderTargetsInternal(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
|
||||||
{
|
{
|
||||||
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
||||||
CreateRenderPass();
|
CreateRenderPass();
|
||||||
|
|
@ -1043,7 +1043,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SignalAttachmentChange();
|
SignalAttachmentChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
|
||||||
{
|
{
|
||||||
_framebufferUsingColorWriteMask = false;
|
_framebufferUsingColorWriteMask = false;
|
||||||
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
||||||
|
|
@ -1389,7 +1389,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
_currentPipelineHandle = 0;
|
_currentPipelineHandle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
private void CreateFramebuffer(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
|
||||||
{
|
{
|
||||||
if (filterWriteMasked)
|
if (filterWriteMasked)
|
||||||
{
|
{
|
||||||
|
|
@ -1399,7 +1399,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
// Just try to remove duplicate attachments.
|
// Just try to remove duplicate attachments.
|
||||||
// Save a copy of the array to rebind when mask changes.
|
// Save a copy of the array to rebind when mask changes.
|
||||||
|
|
||||||
void MaskOut()
|
void MaskOut(ReadOnlySpan<ITexture> colors)
|
||||||
{
|
{
|
||||||
if (!_framebufferUsingColorWriteMask)
|
if (!_framebufferUsingColorWriteMask)
|
||||||
{
|
{
|
||||||
|
|
@ -1436,12 +1436,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
if (vkBlend.ColorWriteMask == 0)
|
if (vkBlend.ColorWriteMask == 0)
|
||||||
{
|
{
|
||||||
colors[i] = null;
|
colors[i] = null;
|
||||||
MaskOut();
|
MaskOut(colors);
|
||||||
}
|
}
|
||||||
else if (vkBlend2.ColorWriteMask == 0)
|
else if (vkBlend2.ColorWriteMask == 0)
|
||||||
{
|
{
|
||||||
colors[j] = null;
|
colors[j] = null;
|
||||||
MaskOut();
|
MaskOut(colors);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System.Buffers;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
@ -193,7 +193,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
_firstHandle = first.ID + 1;
|
_firstHandle = first.ID + 1;
|
||||||
_handles.RemoveAt(0);
|
_handles.RemoveAt(0);
|
||||||
ArrayPool<FenceHolder>.Shared.Return(first.Waitable.Fences);
|
Array.Clear(first.Waitable.Fences);
|
||||||
|
MultiFenceHolder.FencePool.Release(first.Waitable.Fences);
|
||||||
first.Waitable = null;
|
first.Waitable = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ using Microsoft.IO;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
@ -37,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Ipc
|
||||||
|
|
||||||
public IpcMessage(ReadOnlySpan<byte> data, long cmdPtr)
|
public IpcMessage(ReadOnlySpan<byte> data, long cmdPtr)
|
||||||
{
|
{
|
||||||
using RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
|
RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
|
||||||
|
|
||||||
BinaryReader reader = new(ms);
|
BinaryReader reader = new(ms);
|
||||||
|
|
||||||
|
|
@ -123,6 +124,8 @@ namespace Ryujinx.HLE.HOS.Ipc
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectIds = [];
|
ObjectIds = [];
|
||||||
|
|
||||||
|
MemoryStreamManager.Shared.ReleaseStream(ms);
|
||||||
}
|
}
|
||||||
|
|
||||||
public RecyclableMemoryStream GetStream(long cmdPtr, ulong recvListAddr)
|
public RecyclableMemoryStream GetStream(long cmdPtr, ulong recvListAddr)
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
_exchangeBufferDescriptors = new List<KBufferDescriptor>(MaxInternalBuffersCount);
|
_exchangeBufferDescriptors = new List<KBufferDescriptor>(MaxInternalBuffersCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public KBufferDescriptorTable Clear()
|
||||||
|
{
|
||||||
|
_sendBufferDescriptors.Clear();
|
||||||
|
_receiveBufferDescriptors.Clear();
|
||||||
|
_exchangeBufferDescriptors.Clear();
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
public Result AddSendBuffer(ulong src, ulong dst, ulong size, MemoryState state)
|
public Result AddSendBuffer(ulong src, ulong dst, ulong size, MemoryState state)
|
||||||
{
|
{
|
||||||
return Add(_sendBufferDescriptors, src, dst, size, state);
|
return Add(_sendBufferDescriptors, src, dst, size, state);
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using Ryujinx.Common;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||||
|
|
@ -32,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
KThread currentThread = KernelStatic.GetCurrentThread();
|
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||||
|
|
||||||
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize);
|
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize);
|
||||||
|
|
||||||
KernelContext.CriticalSection.Enter();
|
KernelContext.CriticalSection.Enter();
|
||||||
|
|
||||||
|
|
@ -55,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
KThread currentThread = KernelStatic.GetCurrentThread();
|
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||||
|
|
||||||
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
|
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
|
||||||
|
|
||||||
KernelContext.CriticalSection.Enter();
|
KernelContext.CriticalSection.Enter();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
class KServerSession : KSynchronizationObject
|
class KServerSession : KSynchronizationObject
|
||||||
{
|
{
|
||||||
|
public readonly ObjectPool<KSessionRequest> RequestPool = new(() => new KSessionRequest());
|
||||||
|
|
||||||
private static readonly MemoryState[] _ipcMemoryStates =
|
private static readonly MemoryState[] _ipcMemoryStates =
|
||||||
[
|
[
|
||||||
MemoryState.IpcBuffer3,
|
MemoryState.IpcBuffer3,
|
||||||
|
|
@ -274,6 +276,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
KernelContext.CriticalSection.Leave();
|
KernelContext.CriticalSection.Leave();
|
||||||
|
|
||||||
WakeClientThread(request, clientResult);
|
WakeClientThread(request, clientResult);
|
||||||
|
|
||||||
|
RequestPool.Release(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clientHeader.ReceiveListType < 2 &&
|
if (clientHeader.ReceiveListType < 2 &&
|
||||||
|
|
@ -627,6 +631,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
CloseAllHandles(clientMsg, serverHeader, clientProcess);
|
CloseAllHandles(clientMsg, serverHeader, clientProcess);
|
||||||
|
|
||||||
FinishRequest(request, clientResult);
|
FinishRequest(request, clientResult);
|
||||||
|
|
||||||
|
RequestPool.Release(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clientHeader.ReceiveListType < 2 &&
|
if (clientHeader.ReceiveListType < 2 &&
|
||||||
|
|
@ -865,6 +871,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
|
|
||||||
// Unmap buffers from server.
|
// Unmap buffers from server.
|
||||||
FinishRequest(request, clientResult);
|
FinishRequest(request, clientResult);
|
||||||
|
|
||||||
|
RequestPool.Release(request);
|
||||||
|
|
||||||
return serverResult;
|
return serverResult;
|
||||||
}
|
}
|
||||||
|
|
@ -1098,6 +1106,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
|
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
|
||||||
{
|
{
|
||||||
FinishRequest(request, KernelResult.PortRemoteClosed);
|
FinishRequest(request, KernelResult.PortRemoteClosed);
|
||||||
|
|
||||||
|
RequestPool.Release(request);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1117,6 +1127,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
|
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RequestPool.Release(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
WakeServerThreads(KernelResult.PortRemoteClosed);
|
WakeServerThreads(KernelResult.PortRemoteClosed);
|
||||||
|
|
|
||||||
|
|
@ -5,18 +5,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
class KSessionRequest
|
class KSessionRequest
|
||||||
{
|
{
|
||||||
public KBufferDescriptorTable BufferDescriptorTable { get; }
|
public KBufferDescriptorTable BufferDescriptorTable { get; private set; }
|
||||||
|
|
||||||
public KThread ClientThread { get; }
|
public KThread ClientThread { get; private set; }
|
||||||
|
|
||||||
public KProcess ServerProcess { get; set; }
|
public KProcess ServerProcess { get; set; }
|
||||||
|
|
||||||
public KWritableEvent AsyncEvent { get; }
|
public KWritableEvent AsyncEvent { get; private set; }
|
||||||
|
|
||||||
public ulong CustomCmdBuffAddr { get; }
|
public ulong CustomCmdBuffAddr { get; private set; }
|
||||||
public ulong CustomCmdBuffSize { get; }
|
public ulong CustomCmdBuffSize { get; private set; }
|
||||||
|
|
||||||
public KSessionRequest(
|
public KSessionRequest Set(
|
||||||
KThread clientThread,
|
KThread clientThread,
|
||||||
ulong customCmdBuffAddr,
|
ulong customCmdBuffAddr,
|
||||||
ulong customCmdBuffSize,
|
ulong customCmdBuffSize,
|
||||||
|
|
@ -27,7 +27,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
CustomCmdBuffSize = customCmdBuffSize;
|
CustomCmdBuffSize = customCmdBuffSize;
|
||||||
AsyncEvent = asyncEvent;
|
AsyncEvent = asyncEvent;
|
||||||
|
|
||||||
BufferDescriptorTable = new KBufferDescriptorTable();
|
BufferDescriptorTable = BufferDescriptorTable?.Clear() ?? new KBufferDescriptorTable();
|
||||||
|
|
||||||
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,8 @@
|
||||||
using Ryujinx.Common;
|
|
||||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||||
using Ryujinx.Horizon.Common;
|
using Ryujinx.Horizon.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
@ -12,12 +10,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
class KAddressArbiter
|
class KAddressArbiter
|
||||||
{
|
{
|
||||||
private const int HasListenersMask = 0x40000000;
|
private const int HasListenersMask = 0x40000000;
|
||||||
private static readonly ObjectPool<KThread[]> _threadArrayPool = new(() => []);
|
|
||||||
|
|
||||||
private readonly KernelContext _context;
|
private readonly KernelContext _context;
|
||||||
|
|
||||||
private readonly List<KThread> _condVarThreads;
|
private readonly Dictionary<ulong, List<KThread>> _condVarThreads;
|
||||||
private readonly List<KThread> _arbiterThreads;
|
private readonly Dictionary<ulong, List<KThread>> _arbiterThreads;
|
||||||
|
private readonly ByDynamicPriority _byDynamicPriority;
|
||||||
|
|
||||||
public KAddressArbiter(KernelContext context)
|
public KAddressArbiter(KernelContext context)
|
||||||
{
|
{
|
||||||
|
|
@ -25,6 +23,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
_condVarThreads = [];
|
_condVarThreads = [];
|
||||||
_arbiterThreads = [];
|
_arbiterThreads = [];
|
||||||
|
_byDynamicPriority = new ByDynamicPriority();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
|
public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
|
||||||
|
|
@ -140,9 +139,23 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
currentThread.MutexAddress = mutexAddress;
|
currentThread.MutexAddress = mutexAddress;
|
||||||
currentThread.ThreadHandleForUserMutex = threadHandle;
|
currentThread.ThreadHandleForUserMutex = threadHandle;
|
||||||
currentThread.CondVarAddress = condVarAddress;
|
|
||||||
|
|
||||||
_condVarThreads.Add(currentThread);
|
if (_condVarThreads.TryGetValue(condVarAddress, out List<KThread> threads))
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
if (threads.Count > 0)
|
||||||
|
{
|
||||||
|
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||||
|
if (i < 0) i = ~i;
|
||||||
|
}
|
||||||
|
|
||||||
|
threads.Insert(i, currentThread);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_condVarThreads.Add(condVarAddress, [currentThread]);
|
||||||
|
}
|
||||||
|
|
||||||
if (timeout != 0)
|
if (timeout != 0)
|
||||||
{
|
{
|
||||||
|
|
@ -165,7 +178,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
|
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
|
||||||
|
|
||||||
_condVarThreads.Remove(currentThread);
|
_condVarThreads[condVarAddress].Remove(currentThread);
|
||||||
|
|
||||||
_context.CriticalSection.Leave();
|
_context.CriticalSection.Leave();
|
||||||
|
|
||||||
|
|
@ -200,13 +213,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
{
|
{
|
||||||
_context.CriticalSection.Enter();
|
_context.CriticalSection.Enter();
|
||||||
|
|
||||||
static bool SignalProcessWideKeyPredicate(KThread thread, ulong address)
|
int validThreads = 0;
|
||||||
|
_condVarThreads.TryGetValue(address, out List<KThread> threads);
|
||||||
|
|
||||||
|
if (threads is not null && threads.Count > 0)
|
||||||
{
|
{
|
||||||
return thread.CondVarAddress == address;
|
validThreads = WakeThreads(threads, count, TryAcquireMutex);
|
||||||
}
|
}
|
||||||
|
|
||||||
int validThreads = WakeThreads(_condVarThreads, count, TryAcquireMutex, SignalProcessWideKeyPredicate, address);
|
|
||||||
|
|
||||||
if (validThreads == 0)
|
if (validThreads == 0)
|
||||||
{
|
{
|
||||||
KernelTransfer.KernelToUser(address, 0);
|
KernelTransfer.KernelToUser(address, 0);
|
||||||
|
|
@ -315,9 +329,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
currentThread.MutexAddress = address;
|
currentThread.MutexAddress = address;
|
||||||
currentThread.WaitingInArbitration = true;
|
currentThread.WaitingInArbitration = true;
|
||||||
|
|
||||||
|
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
_arbiterThreads.Add(currentThread);
|
if (threads.Count > 0)
|
||||||
|
{
|
||||||
|
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||||
|
if (i < 0) i = ~i;
|
||||||
|
}
|
||||||
|
|
||||||
|
threads.Insert(i, currentThread);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_arbiterThreads.Add(address, [currentThread]);
|
||||||
|
}
|
||||||
|
|
||||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||||
|
|
||||||
if (timeout > 0)
|
if (timeout > 0)
|
||||||
|
|
@ -336,7 +365,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
if (currentThread.WaitingInArbitration)
|
if (currentThread.WaitingInArbitration)
|
||||||
{
|
{
|
||||||
_arbiterThreads.Remove(currentThread);
|
_arbiterThreads[address].Remove(currentThread);
|
||||||
|
|
||||||
currentThread.WaitingInArbitration = false;
|
currentThread.WaitingInArbitration = false;
|
||||||
}
|
}
|
||||||
|
|
@ -392,9 +421,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
currentThread.MutexAddress = address;
|
currentThread.MutexAddress = address;
|
||||||
currentThread.WaitingInArbitration = true;
|
currentThread.WaitingInArbitration = true;
|
||||||
|
|
||||||
|
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
_arbiterThreads.Add(currentThread);
|
if (threads.Count > 0)
|
||||||
|
{
|
||||||
|
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||||
|
if (i < 0) i = ~i;
|
||||||
|
}
|
||||||
|
|
||||||
|
threads.Insert(i, currentThread);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_arbiterThreads.Add(address, [currentThread]);
|
||||||
|
}
|
||||||
|
|
||||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||||
|
|
||||||
if (timeout > 0)
|
if (timeout > 0)
|
||||||
|
|
@ -413,7 +457,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
if (currentThread.WaitingInArbitration)
|
if (currentThread.WaitingInArbitration)
|
||||||
{
|
{
|
||||||
_arbiterThreads.Remove(currentThread);
|
_arbiterThreads[address].Remove(currentThread);
|
||||||
|
|
||||||
currentThread.WaitingInArbitration = false;
|
currentThread.WaitingInArbitration = false;
|
||||||
}
|
}
|
||||||
|
|
@ -485,16 +529,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
// The value is decremented if the number of threads waiting is less
|
// The value is decremented if the number of threads waiting is less
|
||||||
// or equal to the Count of threads to be signaled, or Count is zero
|
// or equal to the Count of threads to be signaled, or Count is zero
|
||||||
// or negative. It is incremented if there are no threads waiting.
|
// or negative. It is incremented if there are no threads waiting.
|
||||||
int waitingCount = 0;
|
int waitingCount = _arbiterThreads[address].Count;
|
||||||
|
|
||||||
foreach (KThread thread in _arbiterThreads)
|
|
||||||
{
|
|
||||||
if (thread.MutexAddress == address &&
|
|
||||||
++waitingCount >= count)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (waitingCount > 0)
|
if (waitingCount > 0)
|
||||||
{
|
{
|
||||||
|
|
@ -561,55 +596,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
thread.WaitingInArbitration = false;
|
thread.WaitingInArbitration = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool ArbiterThreadPredecate(KThread thread, ulong address)
|
_arbiterThreads.TryGetValue(address, out List<KThread> threads);
|
||||||
{
|
|
||||||
return thread.MutexAddress == address;
|
|
||||||
}
|
|
||||||
|
|
||||||
WakeThreads(_arbiterThreads, count, RemoveArbiterThread, ArbiterThreadPredecate, address);
|
if (threads is not null && threads.Count > 0)
|
||||||
|
{
|
||||||
|
WakeThreads(threads, count, RemoveArbiterThread);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int WakeThreads(
|
private static int WakeThreads(
|
||||||
List<KThread> threads,
|
List<KThread> threads,
|
||||||
int count,
|
int count,
|
||||||
Action<KThread> removeCallback,
|
Action<KThread> removeCallback)
|
||||||
Func<KThread, ulong, bool> predicate,
|
|
||||||
ulong address = 0)
|
|
||||||
{
|
{
|
||||||
KThread[] candidates = _threadArrayPool.Allocate();
|
int validCount = count > 0 ? Math.Min(count, threads.Count) : threads.Count;
|
||||||
if (candidates.Length < threads.Count)
|
|
||||||
{
|
|
||||||
Array.Resize(ref candidates, threads.Count);
|
|
||||||
}
|
|
||||||
|
|
||||||
int validCount = 0;
|
|
||||||
|
|
||||||
for (int i = 0; i < threads.Count; i++)
|
|
||||||
{
|
|
||||||
if (predicate(threads[i], address))
|
|
||||||
{
|
|
||||||
candidates[validCount++] = threads[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Span<KThread> candidatesSpan = candidates.AsSpan(..validCount);
|
|
||||||
|
|
||||||
candidatesSpan.Sort((x, y) => (x.DynamicPriority.CompareTo(y.DynamicPriority)));
|
|
||||||
|
|
||||||
if (count > 0)
|
for (int i = 0; i < validCount; i++)
|
||||||
{
|
|
||||||
candidatesSpan = candidatesSpan[..Math.Min(count, candidatesSpan.Length)];
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (KThread thread in candidatesSpan)
|
|
||||||
{
|
{
|
||||||
|
KThread thread = threads[i];
|
||||||
removeCallback(thread);
|
removeCallback(thread);
|
||||||
threads.Remove(thread);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_threadArrayPool.Release(candidates);
|
threads.RemoveRange(0, validCount);
|
||||||
|
|
||||||
return validCount;
|
return validCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class ByDynamicPriority : IComparer<KThread>
|
||||||
|
{
|
||||||
|
public int Compare(KThread x, KThread y)
|
||||||
|
{
|
||||||
|
return x!.DynamicPriority.CompareTo(y!.DynamicPriority);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -61,8 +61,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
public KSynchronizationObject SignaledObj { get; set; }
|
public KSynchronizationObject SignaledObj { get; set; }
|
||||||
|
|
||||||
public ulong CondVarAddress { get; set; }
|
|
||||||
|
|
||||||
private ulong _entrypoint;
|
private ulong _entrypoint;
|
||||||
private ThreadStart _customThreadStart;
|
private ThreadStart _customThreadStart;
|
||||||
private bool _forcedUnschedulable;
|
private bool _forcedUnschedulable;
|
||||||
|
|
|
||||||
|
|
@ -23,6 +23,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||||
private int _selfId;
|
private int _selfId;
|
||||||
private bool _isDomain;
|
private bool _isDomain;
|
||||||
|
|
||||||
|
// cache array so we don't recreate it all the time
|
||||||
|
private object[] _parameters = [null];
|
||||||
|
|
||||||
public IpcService(ServerBase server = null, bool registerTipc = false)
|
public IpcService(ServerBase server = null, bool registerTipc = false)
|
||||||
{
|
{
|
||||||
Stopwatch sw = Stopwatch.StartNew();
|
Stopwatch sw = Stopwatch.StartNew();
|
||||||
|
|
@ -146,7 +149,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||||
{
|
{
|
||||||
Logger.Trace?.Print(LogClass.KernelIpc, $"{service.GetType().Name}: {processRequest.Name}");
|
Logger.Trace?.Print(LogClass.KernelIpc, $"{service.GetType().Name}: {processRequest.Name}");
|
||||||
|
|
||||||
result = (ResultCode)processRequest.Invoke(service, [context]);
|
_parameters[0] = context;
|
||||||
|
|
||||||
|
result = (ResultCode)processRequest.Invoke(service, _parameters);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -196,7 +201,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||||
{
|
{
|
||||||
Logger.Debug?.Print(LogClass.KernelIpc, $"{GetType().Name}: {processRequest.Name}");
|
Logger.Debug?.Print(LogClass.KernelIpc, $"{GetType().Name}: {processRequest.Name}");
|
||||||
|
|
||||||
result = (ResultCode)processRequest.Invoke(this, [context]);
|
_parameters[0] = context;
|
||||||
|
|
||||||
|
result = (ResultCode)processRequest.Invoke(this, _parameters);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -59,6 +59,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
// TODO: This should call set:sys::GetDebugModeFlag
|
// TODO: This should call set:sys::GetDebugModeFlag
|
||||||
private readonly bool _debugModeEnabled = false;
|
private readonly bool _debugModeEnabled = false;
|
||||||
|
|
||||||
|
private byte[] _ioctl2Buffer = [];
|
||||||
|
private byte[] _ioctlArgumentBuffer = [];
|
||||||
|
private byte[] _ioctl3Buffer = [];
|
||||||
|
|
||||||
public INvDrvServices(ServiceCtx context) : base(context.Device.System.NvDrvServer)
|
public INvDrvServices(ServiceCtx context) : base(context.Device.System.NvDrvServer)
|
||||||
{
|
{
|
||||||
|
|
@ -128,27 +132,38 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
|
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
|
||||||
{
|
{
|
||||||
arguments = new byte[inputDataSize];
|
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
|
||||||
|
{
|
||||||
|
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
|
||||||
|
|
||||||
context.Memory.Read(inputDataPosition, arguments);
|
context.Memory.Read(inputDataPosition, arguments);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
arguments = arguments.ToArray();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (isWrite)
|
else if (isWrite)
|
||||||
{
|
{
|
||||||
byte[] outputData = new byte[outputDataSize];
|
if (_ioctlArgumentBuffer.Length < (int)outputDataSize)
|
||||||
|
{
|
||||||
arguments = new Span<byte>(outputData);
|
Array.Resize(ref _ioctlArgumentBuffer, (int)outputDataSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)outputDataSize);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
byte[] temp = new byte[inputDataSize];
|
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
|
||||||
|
{
|
||||||
|
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
|
||||||
|
{
|
||||||
|
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
|
||||||
|
|
||||||
context.Memory.Read(inputDataPosition, temp);
|
context.Memory.Read(inputDataPosition, arguments);
|
||||||
|
}
|
||||||
arguments = new Span<byte>(temp);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return NvResult.Success;
|
return NvResult.Success;
|
||||||
|
|
@ -270,7 +285,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||||
{
|
{
|
||||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -474,13 +489,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
||||||
|
|
||||||
byte[] inlineInBuffer = null;
|
|
||||||
|
|
||||||
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBufferSpan))
|
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBufferSpan))
|
||||||
{
|
{
|
||||||
inlineInBuffer = _byteArrayPool.Rent((int)inlineInBufferSize);
|
if (_ioctl2Buffer.Length < (int)inlineInBufferSize)
|
||||||
inlineInBufferSpan = inlineInBuffer;
|
{
|
||||||
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan[..(int)inlineInBufferSize]);
|
Array.Resize(ref _ioctl2Buffer, (int)inlineInBufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
inlineInBufferSpan = _ioctl2Buffer.AsSpan(0, (int)inlineInBufferSize);
|
||||||
|
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (errorCode == NvResult.Success)
|
if (errorCode == NvResult.Success)
|
||||||
|
|
@ -489,7 +506,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if (errorCode == NvResult.Success)
|
if (errorCode == NvResult.Success)
|
||||||
{
|
{
|
||||||
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan[..(int)inlineInBufferSize]);
|
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan);
|
||||||
|
|
||||||
if (internalResult == NvInternalResult.NotImplemented)
|
if (internalResult == NvInternalResult.NotImplemented)
|
||||||
{
|
{
|
||||||
|
|
@ -500,15 +517,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||||
{
|
{
|
||||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inlineInBuffer is not null)
|
|
||||||
{
|
|
||||||
_byteArrayPool.Return(inlineInBuffer);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
context.ResponseData.Write((uint)errorCode);
|
context.ResponseData.Write((uint)errorCode);
|
||||||
|
|
@ -531,13 +543,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
||||||
|
|
||||||
byte[] inlineOutBuffer = null;
|
|
||||||
|
|
||||||
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBufferSpan))
|
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBufferSpan))
|
||||||
{
|
{
|
||||||
inlineOutBuffer = _byteArrayPool.Rent((int)inlineOutBufferSize);
|
if (_ioctl3Buffer.Length < (int)inlineOutBufferSize)
|
||||||
inlineOutBufferSpan = inlineOutBuffer;
|
{
|
||||||
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
|
Array.Resize(ref _ioctl3Buffer, (int)inlineOutBufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
inlineOutBufferSpan = _ioctl3Buffer.AsSpan(0, (int)inlineOutBufferSize);
|
||||||
|
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (errorCode == NvResult.Success)
|
if (errorCode == NvResult.Success)
|
||||||
|
|
@ -546,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if (errorCode == NvResult.Success)
|
if (errorCode == NvResult.Success)
|
||||||
{
|
{
|
||||||
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
|
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan);
|
||||||
|
|
||||||
if (internalResult == NvInternalResult.NotImplemented)
|
if (internalResult == NvInternalResult.NotImplemented)
|
||||||
{
|
{
|
||||||
|
|
@ -557,16 +571,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||||
|
|
||||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||||
{
|
{
|
||||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||||
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize].ToArray());
|
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inlineOutBuffer is not null)
|
|
||||||
{
|
|
||||||
_byteArrayPool.Return(inlineOutBuffer);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
context.ResponseData.Write((uint)errorCode);
|
context.ResponseData.Write((uint)errorCode);
|
||||||
|
|
|
||||||
|
|
@ -454,8 +454,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||||
|
|
||||||
response.RawData = _responseDataStream.ToArray();
|
response.RawData = _responseDataStream.ToArray();
|
||||||
|
|
||||||
using RecyclableMemoryStream responseStream = response.GetStreamTipc();
|
RecyclableMemoryStream responseStream = response.GetStreamTipc();
|
||||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||||
|
MemoryStreamManager.Shared.ReleaseStream(responseStream);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -464,8 +465,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||||
|
|
||||||
if (!isTipcCommunication)
|
if (!isTipcCommunication)
|
||||||
{
|
{
|
||||||
using RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
|
RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
|
||||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||||
|
MemoryStreamManager.Shared.ReleaseStream(responseStream);
|
||||||
}
|
}
|
||||||
|
|
||||||
return shouldReply;
|
return shouldReply;
|
||||||
|
|
|
||||||
|
|
@ -19,6 +19,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
private int _waitingThreadHandle;
|
private int _waitingThreadHandle;
|
||||||
|
|
||||||
private MultiWaitHolderBase _signaledHolder;
|
private MultiWaitHolderBase _signaledHolder;
|
||||||
|
|
||||||
|
ObjectPool<int[]> _objectHandlePool = new(() => new int[64]);
|
||||||
|
ObjectPool<MultiWaitHolderBase[]> _objectPool = new(() => new MultiWaitHolderBase[64]);
|
||||||
|
|
||||||
public long CurrentTime { get; private set; }
|
public long CurrentTime { get; private set; }
|
||||||
|
|
||||||
|
|
@ -76,11 +79,15 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
|
|
||||||
private MultiWaitHolderBase WaitAnyHandleImpl(bool infinite, long timeout)
|
private MultiWaitHolderBase WaitAnyHandleImpl(bool infinite, long timeout)
|
||||||
{
|
{
|
||||||
Span<int> objectHandles = new int[64];
|
int[] objectHandles = _objectHandlePool.Allocate();
|
||||||
|
Span<int> objectHandlesSpan = objectHandles;
|
||||||
|
objectHandlesSpan.Clear();
|
||||||
|
|
||||||
Span<MultiWaitHolderBase> objects = new MultiWaitHolderBase[64];
|
MultiWaitHolderBase[] objects = _objectPool.Allocate();
|
||||||
|
Span<MultiWaitHolderBase> objectsSpan = objects;
|
||||||
|
objectsSpan.Clear();
|
||||||
|
|
||||||
int count = FillObjectsArray(objectHandles, objects);
|
int count = FillObjectsArray(objectHandlesSpan, objectsSpan);
|
||||||
|
|
||||||
long endTime = infinite ? long.MaxValue : PerformanceCounter.ElapsedMilliseconds * 1000000;
|
long endTime = infinite ? long.MaxValue : PerformanceCounter.ElapsedMilliseconds * 1000000;
|
||||||
|
|
||||||
|
|
@ -98,7 +105,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
index = WaitSynchronization(objectHandles[..count], minTimeout);
|
index = WaitSynchronization(objectHandlesSpan[..count], minTimeout);
|
||||||
|
|
||||||
DebugUtil.Assert(index != WaitInvalid);
|
DebugUtil.Assert(index != WaitInvalid);
|
||||||
}
|
}
|
||||||
|
|
@ -116,12 +123,18 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
{
|
{
|
||||||
_signaledHolder = minTimeoutObject;
|
_signaledHolder = minTimeoutObject;
|
||||||
|
|
||||||
|
_objectHandlePool.Release(objectHandles);
|
||||||
|
_objectPool.Release(objects);
|
||||||
|
|
||||||
return _signaledHolder;
|
return _signaledHolder;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
_objectHandlePool.Release(objectHandles);
|
||||||
|
_objectPool.Release(objects);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -131,6 +144,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
{
|
{
|
||||||
if (_signaledHolder != null)
|
if (_signaledHolder != null)
|
||||||
{
|
{
|
||||||
|
_objectHandlePool.Release(objectHandles);
|
||||||
|
_objectPool.Release(objects);
|
||||||
|
|
||||||
return _signaledHolder;
|
return _signaledHolder;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -139,8 +155,11 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||||
default:
|
default:
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
_signaledHolder = objects[index];
|
_signaledHolder = objectsSpan[index];
|
||||||
|
|
||||||
|
_objectHandlePool.Release(objectHandles);
|
||||||
|
_objectPool.Release(objects);
|
||||||
|
|
||||||
return _signaledHolder;
|
return _signaledHolder;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -532,8 +532,6 @@ namespace Ryujinx.Input.HLE
|
||||||
|
|
||||||
hidKeyboard.Modifier |= value << entry.Target;
|
hidKeyboard.Modifier |= value << entry.Target;
|
||||||
}
|
}
|
||||||
|
|
||||||
ArrayPool<bool>.Shared.Return(keyboardState.KeysState);
|
|
||||||
|
|
||||||
return hidKeyboard;
|
return hidKeyboard;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,6 @@ namespace Ryujinx.Input.HLE
|
||||||
{
|
{
|
||||||
public class NpadManager : IDisposable
|
public class NpadManager : IDisposable
|
||||||
{
|
{
|
||||||
private static readonly ObjectPool<List<SixAxisInput>> _hleMotionStatesPool = new (() => new List<SixAxisInput>(NpadDevices.MaxControllers));
|
|
||||||
private readonly CemuHookClient _cemuHookClient;
|
private readonly CemuHookClient _cemuHookClient;
|
||||||
|
|
||||||
private readonly Lock _lock = new();
|
private readonly Lock _lock = new();
|
||||||
|
|
@ -40,6 +39,9 @@ namespace Ryujinx.Input.HLE
|
||||||
private bool _enableKeyboard;
|
private bool _enableKeyboard;
|
||||||
private bool _enableMouse;
|
private bool _enableMouse;
|
||||||
private Switch _device;
|
private Switch _device;
|
||||||
|
|
||||||
|
private readonly List<GamepadInput> _hleInputStates = [];
|
||||||
|
private readonly List<SixAxisInput> _hleMotionStates = new(NpadDevices.MaxControllers);
|
||||||
|
|
||||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
||||||
{
|
{
|
||||||
|
|
@ -217,8 +219,8 @@ namespace Ryujinx.Input.HLE
|
||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
List<GamepadInput> hleInputStates = [];
|
_hleInputStates.Clear();
|
||||||
List<SixAxisInput> hleMotionStates = _hleMotionStatesPool.Allocate();
|
_hleMotionStates.Clear();
|
||||||
|
|
||||||
KeyboardInput? hleKeyboardInput = null;
|
KeyboardInput? hleKeyboardInput = null;
|
||||||
|
|
||||||
|
|
@ -260,14 +262,14 @@ namespace Ryujinx.Input.HLE
|
||||||
inputState.PlayerId = playerIndex;
|
inputState.PlayerId = playerIndex;
|
||||||
motionState.Item1.PlayerId = playerIndex;
|
motionState.Item1.PlayerId = playerIndex;
|
||||||
|
|
||||||
hleInputStates.Add(inputState);
|
_hleInputStates.Add(inputState);
|
||||||
hleMotionStates.Add(motionState.Item1);
|
_hleMotionStates.Add(motionState.Item1);
|
||||||
|
|
||||||
if (isJoyconPair && !motionState.Item2.Equals(default))
|
if (isJoyconPair && !motionState.Item2.Equals(default))
|
||||||
{
|
{
|
||||||
motionState.Item2.PlayerId = playerIndex;
|
motionState.Item2.PlayerId = playerIndex;
|
||||||
|
|
||||||
hleMotionStates.Add(motionState.Item2);
|
_hleMotionStates.Add(motionState.Item2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -276,8 +278,8 @@ namespace Ryujinx.Input.HLE
|
||||||
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
|
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
|
||||||
}
|
}
|
||||||
|
|
||||||
_device.Hid.Npads.Update(hleInputStates);
|
_device.Hid.Npads.Update(_hleInputStates);
|
||||||
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
|
_device.Hid.Npads.UpdateSixAxis(_hleMotionStates);
|
||||||
|
|
||||||
if (hleKeyboardInput.HasValue)
|
if (hleKeyboardInput.HasValue)
|
||||||
{
|
{
|
||||||
|
|
@ -328,10 +330,7 @@ namespace Ryujinx.Input.HLE
|
||||||
_device.Hid.Mouse.Update(0, 0);
|
_device.Hid.Mouse.Update(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
_device.TamperMachine.UpdateInput(hleInputStates);
|
_device.TamperMachine.UpdateInput(_hleInputStates);
|
||||||
|
|
||||||
hleMotionStates.Clear();
|
|
||||||
_hleMotionStatesPool.Release(hleMotionStates);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,8 @@ namespace Ryujinx.Input
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IKeyboard : IGamepad
|
public interface IKeyboard : IGamepad
|
||||||
{
|
{
|
||||||
|
private static bool[] _keyState;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if a given key is pressed on the keyboard.
|
/// Check if a given key is pressed on the keyboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -29,15 +31,17 @@ namespace Ryujinx.Input
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
|
static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
|
||||||
{
|
{
|
||||||
|
if (_keyState is null)
|
||||||
|
{
|
||||||
|
_keyState = new bool[(int)Key.Count];
|
||||||
|
}
|
||||||
|
|
||||||
bool[] keysState = ArrayPool<bool>.Shared.Rent((int)Key.Count);
|
|
||||||
|
|
||||||
for (Key key = 0; key < Key.Count; key++)
|
for (Key key = 0; key < Key.Count; key++)
|
||||||
{
|
{
|
||||||
keysState[(int)key] = keyboard.IsPressed(key);
|
_keyState[(int)key] = keyboard.IsPressed(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new KeyboardStateSnapshot(keysState);
|
return new KeyboardStateSnapshot(_keyState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Range of memory that can be split in two.
|
/// Range of memory that can be split in two.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface INonOverlappingRange : IRange
|
public interface INonOverlappingRange<T> : IRangeListRange<T> where T : class, IRangeListRange<T>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Split this region into two, around the specified address.
|
/// Split this region into two, around the specified address.
|
||||||
|
|
@ -11,6 +11,6 @@ namespace Ryujinx.Memory.Range
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="splitAddress">Address to split the region around</param>
|
/// <param name="splitAddress">Address to split the region around</param>
|
||||||
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
||||||
public INonOverlappingRange Split(ulong splitAddress);
|
public INonOverlappingRange<T> Split(ulong splitAddress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -24,8 +24,8 @@ namespace Ryujinx.Memory.Range
|
||||||
/// Check if this range overlaps with another.
|
/// Check if this range overlaps with another.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Base address</param>
|
/// <param name="address">Base address</param>
|
||||||
/// <param name="size">Size of the range</param>
|
/// <param name="endAddress">EndAddress of the range</param>
|
||||||
/// <returns>True if overlapping, false otherwise</returns>
|
/// <returns>True if overlapping, false otherwise</returns>
|
||||||
bool OverlapsWith(ulong address, ulong size);
|
bool OverlapsWith(ulong address, ulong endAddress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
|
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">Type of the range.</typeparam>
|
/// <typeparam name="T">Type of the range.</typeparam>
|
||||||
public unsafe class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange
|
public class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange<T>
|
||||||
{
|
{
|
||||||
public readonly ReaderWriterLockSlim Lock = new();
|
public readonly ReaderWriterLockSlim Lock = new();
|
||||||
|
|
||||||
|
|
@ -32,83 +32,18 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="item">The item to be added</param>
|
/// <param name="item">The item to be added</param>
|
||||||
public override void Add(T item)
|
public override void Add(T item)
|
||||||
{
|
{
|
||||||
|
Debug.Assert(item.Address != item.EndAddress);
|
||||||
|
|
||||||
int index = BinarySearch(item.Address);
|
int index = BinarySearch(item.Address);
|
||||||
|
|
||||||
if (index < 0)
|
if (index < 0)
|
||||||
{
|
{
|
||||||
index = ~index;
|
index = ~index;
|
||||||
}
|
}
|
||||||
|
|
||||||
RangeItem<T> rangeItem = _rangeItemPool.Allocate().Set(item);
|
|
||||||
|
|
||||||
Insert(index, rangeItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The item to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected override bool Update(T item)
|
|
||||||
{
|
|
||||||
int index = BinarySearch(item.Address);
|
|
||||||
|
|
||||||
if (index >= 0 && Items[index].Value.Equals(item))
|
|
||||||
{
|
|
||||||
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
|
|
||||||
|
|
||||||
if (index > 0)
|
|
||||||
{
|
|
||||||
Items[index - 1].Next = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (index < Count - 1)
|
|
||||||
{
|
|
||||||
Items[index + 1].Previous = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
Items[index] = rangeItem;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The RangeItem to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected override bool Update(RangeItem<T> item)
|
|
||||||
{
|
|
||||||
int index = BinarySearch(item.Address);
|
|
||||||
|
|
||||||
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
|
|
||||||
|
|
||||||
if (index > 0)
|
|
||||||
{
|
|
||||||
Items[index - 1].Next = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (index < Count - 1)
|
|
||||||
{
|
|
||||||
Items[index + 1].Previous = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
Items[index] = rangeItem;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
private void Insert(int index, RangeItem<T> item)
|
|
||||||
{
|
|
||||||
Debug.Assert(item.Address != item.EndAddress);
|
|
||||||
|
|
||||||
if (Count + 1 > Items.Length)
|
if (Count + 1 > Items.Length)
|
||||||
{
|
{
|
||||||
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
|
Array.Resize(ref Items, (int)(Items.Length * 1.5));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (index >= Count)
|
if (index >= Count)
|
||||||
|
|
@ -145,8 +80,6 @@ namespace Ryujinx.Memory.Range
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private void RemoveAt(int index)
|
private void RemoveAt(int index)
|
||||||
{
|
{
|
||||||
_rangeItemPool.Release(Items[index]);
|
|
||||||
|
|
||||||
if (index < Count - 1)
|
if (index < Count - 1)
|
||||||
{
|
{
|
||||||
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
|
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
|
||||||
|
|
@ -173,7 +106,7 @@ namespace Ryujinx.Memory.Range
|
||||||
{
|
{
|
||||||
int index = BinarySearch(item.Address);
|
int index = BinarySearch(item.Address);
|
||||||
|
|
||||||
if (index >= 0 && Items[index].Value.Equals(item))
|
if (index >= 0 && Items[index] == item)
|
||||||
{
|
{
|
||||||
RemoveAt(index);
|
RemoveAt(index);
|
||||||
|
|
||||||
|
|
@ -188,7 +121,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="startItem">The first item in the range of items to be removed</param>
|
/// <param name="startItem">The first item in the range of items to be removed</param>
|
||||||
/// <param name="endItem">The last item in the range of items to be removed</param>
|
/// <param name="endItem">The last item in the range of items to be removed</param>
|
||||||
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
|
public override void RemoveRange(T startItem, T endItem)
|
||||||
{
|
{
|
||||||
if (startItem is null)
|
if (startItem is null)
|
||||||
{
|
{
|
||||||
|
|
@ -197,7 +130,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
if (startItem == endItem)
|
if (startItem == endItem)
|
||||||
{
|
{
|
||||||
Remove(startItem.Value);
|
Remove(startItem);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -229,42 +162,45 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size of the range</param>
|
/// <param name="size">Size of the range</param>
|
||||||
public void RemoveRange(ulong address, ulong size)
|
public void RemoveRange(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int startIndex = BinarySearchLeftEdge(address, address + size);
|
(int startIndex, int endIndex) = BinarySearchEdges(address, address + size);
|
||||||
|
|
||||||
if (startIndex < 0)
|
if (startIndex < 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int endIndex = startIndex;
|
if (startIndex == endIndex - 1)
|
||||||
|
|
||||||
while (Items[endIndex] is not null && Items[endIndex].Address < address + size)
|
|
||||||
{
|
{
|
||||||
if (endIndex == Count - 1)
|
RemoveAt(startIndex);
|
||||||
{
|
return;
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
endIndex++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (endIndex < Count - 1)
|
RemoveRangeInternal(startIndex, endIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes a range of items from the item list
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index">Start index of the range</param>
|
||||||
|
/// <param name="endIndex">End index of the range (exclusive)</param>
|
||||||
|
private void RemoveRangeInternal(int index, int endIndex)
|
||||||
|
{
|
||||||
|
if (endIndex < Count)
|
||||||
{
|
{
|
||||||
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
|
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (startIndex > 0)
|
if (index > 0)
|
||||||
{
|
{
|
||||||
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
|
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (endIndex < Count)
|
||||||
if (endIndex < Count - 1)
|
|
||||||
{
|
{
|
||||||
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
|
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
Count -= endIndex - startIndex + 1;
|
Count -= endIndex - index;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -296,8 +232,8 @@ namespace Ryujinx.Memory.Range
|
||||||
// So we need to return both the split 0-1 and 1-2 ranges.
|
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||||
|
|
||||||
Lock.EnterWriteLock();
|
Lock.EnterWriteLock();
|
||||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlapsAsNodes(address, size);
|
(T first, T last) = FindOverlapsAsNodes(address, size);
|
||||||
list = new List<T>();
|
list = [];
|
||||||
|
|
||||||
if (first is null)
|
if (first is null)
|
||||||
{
|
{
|
||||||
|
|
@ -311,42 +247,41 @@ namespace Ryujinx.Memory.Range
|
||||||
ulong lastAddress = address;
|
ulong lastAddress = address;
|
||||||
ulong endAddress = address + size;
|
ulong endAddress = address + size;
|
||||||
|
|
||||||
RangeItem<T> current = first;
|
T current = first;
|
||||||
while (last is not null && current is not null && current.Address < endAddress)
|
while (last is not null && current is not null && current.Address < endAddress)
|
||||||
{
|
{
|
||||||
T region = current.Value;
|
if (first == last && current.Address == address && current.Size == size)
|
||||||
if (first == last && region.Address == address && region.Size == size)
|
|
||||||
{
|
{
|
||||||
// Exact match, no splitting required.
|
// Exact match, no splitting required.
|
||||||
list.Add(region);
|
list.Add(current);
|
||||||
Lock.ExitWriteLock();
|
Lock.ExitWriteLock();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lastAddress < region.Address)
|
if (lastAddress < current.Address)
|
||||||
{
|
{
|
||||||
// There is a gap between this region and the last. We need to fill it.
|
// There is a gap between this region and the last. We need to fill it.
|
||||||
T fillRegion = factory(lastAddress, region.Address - lastAddress);
|
T fillRegion = factory(lastAddress, current.Address - lastAddress);
|
||||||
list.Add(fillRegion);
|
list.Add(fillRegion);
|
||||||
Add(fillRegion);
|
Add(fillRegion);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (region.Address < address)
|
if (current.Address < address)
|
||||||
{
|
{
|
||||||
// Split the region around our base address and take the high half.
|
// Split the region around our base address and take the high half.
|
||||||
|
|
||||||
region = Split(region, address);
|
current = Split(current, address);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (region.EndAddress > address + size)
|
if (current.EndAddress > address + size)
|
||||||
{
|
{
|
||||||
// Split the region around our end address and take the low half.
|
// Split the region around our end address and take the low half.
|
||||||
|
|
||||||
Split(region, address + size);
|
Split(current, address + size);
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(region);
|
list.Add(current);
|
||||||
lastAddress = region.EndAddress;
|
lastAddress = current.EndAddress;
|
||||||
current = current.Next;
|
current = current.Next;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -374,7 +309,6 @@ namespace Ryujinx.Memory.Range
|
||||||
private T Split(T region, ulong splitAddress)
|
private T Split(T region, ulong splitAddress)
|
||||||
{
|
{
|
||||||
T newRegion = (T)region.Split(splitAddress);
|
T newRegion = (T)region.Split(splitAddress);
|
||||||
Update(region);
|
|
||||||
Add(newRegion);
|
Add(newRegion);
|
||||||
return newRegion;
|
return newRegion;
|
||||||
}
|
}
|
||||||
|
|
@ -386,16 +320,11 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <returns>The leftmost overlapping item, or null if none is found</returns>
|
/// <returns>The leftmost overlapping item, or null if none is found</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
public override T FindOverlap(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int index = BinarySearchLeftEdge(address, address + size);
|
int index = BinarySearchLeftEdge(address, address + size);
|
||||||
|
|
||||||
if (index < 0)
|
return index < 0 ? null : Items[index];
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Items[index];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -405,16 +334,11 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <returns>The overlapping item, or null if none is found</returns>
|
/// <returns>The overlapping item, or null if none is found</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
public override T FindOverlapFast(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int index = BinarySearch(address, address + size);
|
int index = BinarySearch(address, address + size);
|
||||||
|
|
||||||
if (index < 0)
|
return index < 0 ? null : Items[index];
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Items[index];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -424,23 +348,18 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <returns>The first and last overlapping items, or null if none are found</returns>
|
/// <returns>The first and last overlapping items, or null if none are found</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public (RangeItem<T>, RangeItem<T>) FindOverlapsAsNodes(ulong address, ulong size)
|
public (T, T) FindOverlapsAsNodes(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||||
|
|
||||||
if (index < 0)
|
return index < 0 ? (null, null) : (Items[index], Items[endIndex - 1]);
|
||||||
{
|
|
||||||
return (null, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
return (Items[index], Items[endIndex - 1]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size, out int length)
|
public T[] FindOverlapsAsArray(ulong address, ulong size, out int length)
|
||||||
{
|
{
|
||||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||||
|
|
||||||
RangeItem<T>[] result;
|
T[] result;
|
||||||
|
|
||||||
if (index < 0)
|
if (index < 0)
|
||||||
{
|
{
|
||||||
|
|
@ -449,29 +368,20 @@ namespace Ryujinx.Memory.Range
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = ArrayPool<RangeItem<T>>.Shared.Rent(endIndex - index);
|
result = ArrayPool<T>.Shared.Rent(endIndex - index);
|
||||||
length = endIndex - index;
|
length = endIndex - index;
|
||||||
|
|
||||||
Array.Copy(Items, index, result, 0, endIndex - index);
|
Items.AsSpan(index, endIndex - index).CopyTo(result);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Span<RangeItem<T>> FindOverlapsAsSpan(ulong address, ulong size)
|
public ReadOnlySpan<T> FindOverlapsAsSpan(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||||
|
|
||||||
Span<RangeItem<T>> result;
|
ReadOnlySpan<T> result = index < 0 ? [] : Items.AsSpan(index, endIndex - index);
|
||||||
|
|
||||||
if (index < 0)
|
|
||||||
{
|
|
||||||
result = [];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = Items.AsSpan().Slice(index, endIndex - index);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
@ -480,7 +390,7 @@ namespace Ryujinx.Memory.Range
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Count; i++)
|
for (int i = 0; i < Count; i++)
|
||||||
{
|
{
|
||||||
yield return Items[i].Value;
|
yield return Items[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,14 +14,14 @@ namespace Ryujinx.Memory.Range
|
||||||
/// startIndex is inclusive.
|
/// startIndex is inclusive.
|
||||||
/// endIndex is exclusive.
|
/// endIndex is exclusive.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public readonly struct OverlapResult<T> where T : IRange
|
public readonly struct OverlapResult<T> where T : class, IRangeListRange<T>
|
||||||
{
|
{
|
||||||
public readonly int StartIndex = -1;
|
public readonly int StartIndex = -1;
|
||||||
public readonly int EndIndex = -1;
|
public readonly int EndIndex = -1;
|
||||||
public readonly RangeItem<T> QuickResult;
|
public readonly T QuickResult;
|
||||||
public int Count => EndIndex - StartIndex;
|
public int Count => EndIndex - StartIndex;
|
||||||
|
|
||||||
public OverlapResult(int startIndex, int endIndex, RangeItem<T> quickResult = null)
|
public OverlapResult(int startIndex, int endIndex, T quickResult = null)
|
||||||
{
|
{
|
||||||
this.StartIndex = startIndex;
|
this.StartIndex = startIndex;
|
||||||
this.EndIndex = endIndex;
|
this.EndIndex = endIndex;
|
||||||
|
|
@ -33,7 +33,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// Sorted list of ranges that supports binary search.
|
/// Sorted list of ranges that supports binary search.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="T">Type of the range.</typeparam>
|
/// <typeparam name="T">Type of the range.</typeparam>
|
||||||
public class RangeList<T> : RangeListBase<T> where T : IRange
|
public class RangeList<T> : RangeListBase<T> where T : class, IRangeListRange<T>
|
||||||
{
|
{
|
||||||
public readonly ReaderWriterLockSlim Lock = new();
|
public readonly ReaderWriterLockSlim Lock = new();
|
||||||
|
|
||||||
|
|
@ -61,104 +61,6 @@ namespace Ryujinx.Memory.Range
|
||||||
index = ~index;
|
index = ~index;
|
||||||
}
|
}
|
||||||
|
|
||||||
Insert(index, new RangeItem<T>(item));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The item to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected override bool Update(T item)
|
|
||||||
{
|
|
||||||
int index = BinarySearch(item.Address);
|
|
||||||
|
|
||||||
if (index >= 0)
|
|
||||||
{
|
|
||||||
while (index < Count)
|
|
||||||
{
|
|
||||||
if (Items[index].Value.Equals(item))
|
|
||||||
{
|
|
||||||
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
|
|
||||||
|
|
||||||
if (index > 0)
|
|
||||||
{
|
|
||||||
Items[index - 1].Next = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (index < Count - 1)
|
|
||||||
{
|
|
||||||
Items[index + 1].Previous = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
Items[index] = rangeItem;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Items[index].Address > item.Address)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The RangeItem to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected override bool Update(RangeItem<T> item)
|
|
||||||
{
|
|
||||||
int index = BinarySearch(item.Address);
|
|
||||||
|
|
||||||
if (index >= 0)
|
|
||||||
{
|
|
||||||
while (index < Count)
|
|
||||||
{
|
|
||||||
if (Items[index].Equals(item))
|
|
||||||
{
|
|
||||||
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
|
|
||||||
|
|
||||||
if (index > 0)
|
|
||||||
{
|
|
||||||
Items[index - 1].Next = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (index < Count - 1)
|
|
||||||
{
|
|
||||||
Items[index + 1].Previous = rangeItem;
|
|
||||||
}
|
|
||||||
|
|
||||||
Items[index] = rangeItem;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Items[index].Address > item.Address)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
private void Insert(int index, RangeItem<T> item)
|
|
||||||
{
|
|
||||||
Debug.Assert(item.Address != item.EndAddress);
|
|
||||||
|
|
||||||
Debug.Assert(item.Address % 32 == 0);
|
|
||||||
|
|
||||||
if (Count + 1 > Items.Length)
|
if (Count + 1 > Items.Length)
|
||||||
{
|
{
|
||||||
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
|
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
|
||||||
|
|
@ -220,7 +122,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="startItem">The first item in the range of items to be removed</param>
|
/// <param name="startItem">The first item in the range of items to be removed</param>
|
||||||
/// <param name="endItem">The last item in the range of items to be removed</param>
|
/// <param name="endItem">The last item in the range of items to be removed</param>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
|
public override void RemoveRange(T startItem, T endItem)
|
||||||
{
|
{
|
||||||
if (startItem is null)
|
if (startItem is null)
|
||||||
{
|
{
|
||||||
|
|
@ -229,30 +131,29 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
if (startItem == endItem)
|
if (startItem == endItem)
|
||||||
{
|
{
|
||||||
Remove(startItem.Value);
|
Remove(startItem);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int startIndex = BinarySearch(startItem.Address);
|
(int index, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
|
||||||
int endIndex = BinarySearch(endItem.Address);
|
|
||||||
|
|
||||||
if (endIndex < Count - 1)
|
if (endIndex < Count)
|
||||||
{
|
{
|
||||||
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
|
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (startIndex > 0)
|
if (index > 0)
|
||||||
{
|
{
|
||||||
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
|
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (endIndex < Count - 1)
|
if (endIndex < Count)
|
||||||
{
|
{
|
||||||
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
|
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
Count -= endIndex - startIndex + 1;
|
Count -= endIndex - index;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -268,7 +169,7 @@ namespace Ryujinx.Memory.Range
|
||||||
{
|
{
|
||||||
while (index < Count)
|
while (index < Count)
|
||||||
{
|
{
|
||||||
if (Items[index].Value.Equals(item))
|
if (Items[index] == item)
|
||||||
{
|
{
|
||||||
RemoveAt(index);
|
RemoveAt(index);
|
||||||
|
|
||||||
|
|
@ -298,7 +199,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
public override T FindOverlap(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int index = BinarySearchLeftEdge(address, address + size);
|
int index = BinarySearchLeftEdge(address, address + size);
|
||||||
|
|
||||||
|
|
@ -321,7 +222,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
public override T FindOverlapFast(ulong address, ulong size)
|
||||||
{
|
{
|
||||||
int index = BinarySearch(address, address + size);
|
int index = BinarySearch(address, address + size);
|
||||||
|
|
||||||
|
|
@ -340,7 +241,7 @@ namespace Ryujinx.Memory.Range
|
||||||
/// <param name="size">Size in bytes of the range</param>
|
/// <param name="size">Size in bytes of the range</param>
|
||||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||||
/// <returns>Range information of overlapping items found</returns>
|
/// <returns>Range information of overlapping items found</returns>
|
||||||
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
|
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref T[] output)
|
||||||
{
|
{
|
||||||
int outputCount = 0;
|
int outputCount = 0;
|
||||||
|
|
||||||
|
|
@ -353,7 +254,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
for (int i = startIndex; i < Count; i++)
|
for (int i = startIndex; i < Count; i++)
|
||||||
{
|
{
|
||||||
ref RangeItem<T> item = ref Items[i];
|
T item = Items[i];
|
||||||
|
|
||||||
if (item.Address >= endAddress)
|
if (item.Address >= endAddress)
|
||||||
{
|
{
|
||||||
|
|
@ -398,7 +299,7 @@ namespace Ryujinx.Memory.Range
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Count; i++)
|
for (int i = 0; i < Count; i++)
|
||||||
{
|
{
|
||||||
yield return Items[i].Value;
|
yield return Items[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,56 +1,22 @@
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
namespace Ryujinx.Memory.Range
|
namespace Ryujinx.Memory.Range
|
||||||
{
|
{
|
||||||
public class RangeItem<TValue> where TValue : IRange
|
public interface IRangeListRange<TValue> : IRange where TValue : class, IRangeListRange<TValue>
|
||||||
{
|
{
|
||||||
public RangeItem<TValue> Next;
|
public TValue Next { get; set; }
|
||||||
public RangeItem<TValue> Previous;
|
public TValue Previous { get; set; }
|
||||||
|
|
||||||
public ulong Address;
|
|
||||||
public ulong EndAddress;
|
|
||||||
|
|
||||||
public TValue Value;
|
|
||||||
|
|
||||||
public RangeItem()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public RangeItem(TValue value)
|
|
||||||
{
|
|
||||||
Address = value.Address;
|
|
||||||
EndAddress = value.Address + value.Size;
|
|
||||||
Value = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public RangeItem<TValue> Set(TValue value)
|
|
||||||
{
|
|
||||||
Next = null;
|
|
||||||
Previous = null;
|
|
||||||
Address = value.Address;
|
|
||||||
EndAddress = value.Address + value.Size;
|
|
||||||
Value = value;
|
|
||||||
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
||||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
|
||||||
{
|
|
||||||
return Address < endAddress && address < EndAddress;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : IRange
|
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : class, IRangeListRange<T>
|
||||||
{
|
{
|
||||||
protected static readonly ObjectPool<RangeItem<T>> _rangeItemPool = new(() => new RangeItem<T>());
|
|
||||||
private const int BackingInitialSize = 1024;
|
private const int BackingInitialSize = 1024;
|
||||||
|
|
||||||
protected RangeItem<T>[] Items;
|
protected T[] Items;
|
||||||
protected readonly int BackingGrowthSize;
|
protected readonly int BackingGrowthSize;
|
||||||
|
|
||||||
public int Count { get; protected set; }
|
public int Count { get; protected set; }
|
||||||
|
|
@ -62,32 +28,18 @@ namespace Ryujinx.Memory.Range
|
||||||
protected RangeListBase(int backingInitialSize = BackingInitialSize)
|
protected RangeListBase(int backingInitialSize = BackingInitialSize)
|
||||||
{
|
{
|
||||||
BackingGrowthSize = backingInitialSize;
|
BackingGrowthSize = backingInitialSize;
|
||||||
Items = new RangeItem<T>[backingInitialSize];
|
Items = new T[backingInitialSize];
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract void Add(T item);
|
public abstract void Add(T item);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The item to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected abstract bool Update(T item);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates an item's end address on the list. Address must be the same.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item">The RangeItem to be updated</param>
|
|
||||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
|
||||||
protected abstract bool Update(RangeItem<T> item);
|
|
||||||
|
|
||||||
public abstract bool Remove(T item);
|
public abstract bool Remove(T item);
|
||||||
|
|
||||||
public abstract void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem);
|
public abstract void RemoveRange(T startItem, T endItem);
|
||||||
|
|
||||||
public abstract RangeItem<T> FindOverlap(ulong address, ulong size);
|
public abstract T FindOverlap(ulong address, ulong size);
|
||||||
|
|
||||||
public abstract RangeItem<T> FindOverlapFast(ulong address, ulong size);
|
public abstract T FindOverlapFast(ulong address, ulong size);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs binary search on the internal list of items.
|
/// Performs binary search on the internal list of items.
|
||||||
|
|
@ -106,7 +58,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = left + (range >> 1);
|
int middle = left + (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
if (item.Address == address)
|
if (item.Address == address)
|
||||||
{
|
{
|
||||||
|
|
@ -144,7 +96,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = left + (range >> 1);
|
int middle = left + (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
if (item.OverlapsWith(address, endAddress))
|
if (item.OverlapsWith(address, endAddress))
|
||||||
{
|
{
|
||||||
|
|
@ -185,7 +137,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = left + (range >> 1);
|
int middle = left + (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
bool match = item.OverlapsWith(address, endAddress);
|
bool match = item.OverlapsWith(address, endAddress);
|
||||||
|
|
||||||
|
|
@ -237,7 +189,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = right - (range >> 1);
|
int middle = right - (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
bool match = item.OverlapsWith(address, endAddress);
|
bool match = item.OverlapsWith(address, endAddress);
|
||||||
|
|
||||||
|
|
@ -282,7 +234,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
if (Count == 1)
|
if (Count == 1)
|
||||||
{
|
{
|
||||||
ref RangeItem<T> item = ref Items[0];
|
T item = Items[0];
|
||||||
|
|
||||||
if (item.OverlapsWith(address, endAddress))
|
if (item.OverlapsWith(address, endAddress))
|
||||||
{
|
{
|
||||||
|
|
@ -312,7 +264,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = left + (range >> 1);
|
int middle = left + (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
bool match = item.OverlapsWith(address, endAddress);
|
bool match = item.OverlapsWith(address, endAddress);
|
||||||
|
|
||||||
|
|
@ -369,7 +321,7 @@ namespace Ryujinx.Memory.Range
|
||||||
|
|
||||||
int middle = right - (range >> 1);
|
int middle = right - (range >> 1);
|
||||||
|
|
||||||
ref RangeItem<T> item = ref Items[middle];
|
T item = Items[middle];
|
||||||
|
|
||||||
bool match = item.OverlapsWith(address, endAddress);
|
bool match = item.OverlapsWith(address, endAddress);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A region of memory.
|
/// A region of memory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
abstract class AbstractRegion : INonOverlappingRange
|
abstract class AbstractRegion<T> : INonOverlappingRange<T> where T : class, INonOverlappingRange<T>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base address.
|
/// Base address.
|
||||||
|
|
@ -21,6 +21,9 @@ namespace Ryujinx.Memory.Tracking
|
||||||
/// End address.
|
/// End address.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ulong EndAddress => Address + Size;
|
public ulong EndAddress => Address + Size;
|
||||||
|
|
||||||
|
public T Next { get; set; }
|
||||||
|
public T Previous { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new region.
|
/// Create a new region.
|
||||||
|
|
@ -37,11 +40,11 @@ namespace Ryujinx.Memory.Tracking
|
||||||
/// Check if this range overlaps with another.
|
/// Check if this range overlaps with another.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="address">Base address</param>
|
/// <param name="address">Base address</param>
|
||||||
/// <param name="size">Size of the range</param>
|
/// <param name="endAddress">End address</param>
|
||||||
/// <returns>True if overlapping, false otherwise</returns>
|
/// <returns>True if overlapping, false otherwise</returns>
|
||||||
public bool OverlapsWith(ulong address, ulong size)
|
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||||
{
|
{
|
||||||
return Address < address + size && address < EndAddress;
|
return Address < endAddress && address < EndAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -68,6 +71,6 @@ namespace Ryujinx.Memory.Tracking
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="splitAddress">Address to split the region around</param>
|
/// <param name="splitAddress">Address to split the region around</param>
|
||||||
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
||||||
public abstract INonOverlappingRange Split(ulong splitAddress);
|
public abstract INonOverlappingRange<T> Split(ulong splitAddress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -81,10 +81,10 @@ namespace Ryujinx.Memory.Tracking
|
||||||
{
|
{
|
||||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||||
regions.Lock.EnterReadLock();
|
regions.Lock.EnterReadLock();
|
||||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||||
for (int i = 0; i < overlaps.Length; i++)
|
for (int i = 0; i < overlaps.Length; i++)
|
||||||
{
|
{
|
||||||
VirtualRegion region = overlaps[i].Value;
|
VirtualRegion region = overlaps[i];
|
||||||
|
|
||||||
// If the region has been fully remapped, signal that it has been mapped again.
|
// If the region has been fully remapped, signal that it has been mapped again.
|
||||||
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
||||||
|
|
@ -117,11 +117,11 @@ namespace Ryujinx.Memory.Tracking
|
||||||
{
|
{
|
||||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||||
regions.Lock.EnterReadLock();
|
regions.Lock.EnterReadLock();
|
||||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||||
|
|
||||||
for (int i = 0; i < overlaps.Length; i++)
|
for (int i = 0; i < overlaps.Length; i++)
|
||||||
{
|
{
|
||||||
overlaps[i].Value.SignalMappingChanged(false);
|
overlaps[i].SignalMappingChanged(false);
|
||||||
}
|
}
|
||||||
regions.Lock.ExitReadLock();
|
regions.Lock.ExitReadLock();
|
||||||
}
|
}
|
||||||
|
|
@ -301,7 +301,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
|
|
||||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||||
regions.Lock.EnterReadLock();
|
regions.Lock.EnterReadLock();
|
||||||
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
|
VirtualRegion[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
|
||||||
regions.Lock.ExitReadLock();
|
regions.Lock.ExitReadLock();
|
||||||
|
|
||||||
if (length == 0 && !precise)
|
if (length == 0 && !precise)
|
||||||
|
|
@ -327,7 +327,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
VirtualRegion region = overlaps[i].Value;
|
VirtualRegion region = overlaps[i];
|
||||||
|
|
||||||
if (precise)
|
if (precise)
|
||||||
{
|
{
|
||||||
|
|
@ -341,7 +341,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
|
|
||||||
if (length != 0)
|
if (length != 0)
|
||||||
{
|
{
|
||||||
ArrayPool<RangeItem<VirtualRegion>>.Shared.Return(overlaps);
|
ArrayPool<VirtualRegion>.Shared.Return(overlaps);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A region of virtual memory.
|
/// A region of virtual memory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
class VirtualRegion : AbstractRegion
|
class VirtualRegion : AbstractRegion<VirtualRegion>
|
||||||
{
|
{
|
||||||
public List<RegionHandle> Handles = [];
|
public List<RegionHandle> Handles = [];
|
||||||
|
|
||||||
|
|
@ -137,7 +137,7 @@ namespace Ryujinx.Memory.Tracking
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override INonOverlappingRange Split(ulong splitAddress)
|
public override INonOverlappingRange<VirtualRegion> Split(ulong splitAddress)
|
||||||
{
|
{
|
||||||
VirtualRegion newRegion = new(_tracking, splitAddress, EndAddress - splitAddress, Guest, _lastPermission);
|
VirtualRegion newRegion = new(_tracking, splitAddress, EndAddress - splitAddress, Guest, _lastPermission);
|
||||||
Size = splitAddress - Address;
|
Size = splitAddress - Address;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue