gpu allocation optimizations (ryubing/ryujinx!195)

See merge request ryubing/ryujinx!195
This commit is contained in:
LotP 2025-10-26 14:14:51 -05:00
parent 718652599d
commit c94ffaa00a
20 changed files with 297 additions and 234 deletions

View file

@ -28,25 +28,25 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
public unsafe void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
_renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
_renderer.New<TextureCopyToCommand>()->Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
_renderer.QueueCommand();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
public unsafe void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
_renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
_renderer.New<TextureCopyToSliceCommand>()->Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
_renderer.QueueCommand();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
public unsafe void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
ThreadedTexture dest = (ThreadedTexture)destination;
if (_renderer.IsGpuThread())
{
_renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
_renderer.New<TextureCopyToScaledCommand>()->Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
_renderer.QueueCommand();
}
else
@ -59,21 +59,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
public unsafe ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
ThreadedTexture newTex = new(_renderer, info);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.New<TextureCreateViewCommand>()->Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();
return newTex;
}
public PinnedSpan<byte> GetData()
public unsafe PinnedSpan<byte> GetData()
{
if (_renderer.IsGpuThread())
{
ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
_renderer.New<TextureGetDataCommand>()->Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
return box.Result;
@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public PinnedSpan<byte> GetData(int layer, int level)
public unsafe PinnedSpan<byte> GetData(int layer, int level)
{
if (_renderer.IsGpuThread())
{
ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
_renderer.New<TextureGetDataSliceCommand>()->Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();
return box.Result;
@ -104,42 +104,42 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
public unsafe void CopyTo(BufferRange range, int layer, int level, int stride)
{
_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
_renderer.New<TextureCopyToBufferCommand>()->Set(Ref(this), range, layer, level, stride);
_renderer.QueueCommand();
}
/// <inheritdoc/>
public void SetData(MemoryOwner<byte> data)
public unsafe void SetData(MemoryOwner<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.New<TextureSetDataCommand>()->Set(Ref(this), Ref(data));
_renderer.QueueCommand();
}
/// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level)
public unsafe void SetData(MemoryOwner<byte> data, int layer, int level)
{
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.New<TextureSetDataSliceCommand>()->Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand();
}
/// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
public unsafe void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.New<TextureSetDataSliceRegionCommand>()->Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand();
}
public void SetStorage(BufferRange buffer)
public unsafe void SetStorage(BufferRange buffer)
{
_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
_renderer.New<TextureSetStorageCommand>()->Set(Ref(this), buffer);
_renderer.QueueCommand();
}
public void Release()
public unsafe void Release()
{
_renderer.New<TextureReleaseCommand>().Set(Ref(this));
_renderer.New<TextureReleaseCommand>()->Set(Ref(this));
_renderer.QueueCommand();
}
}