diff --git a/src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs b/src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs index 646d67e73..bdc9f02f4 100644 --- a/src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs +++ b/src/Ryujinx.Audio.Backends.SDL3/SDL3HardwareDeviceDriver.cs @@ -135,7 +135,6 @@ namespace Ryujinx.Audio.Backends.SDL3 // From SDL 3 and on, SDL requires us to set this as a hint SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, $"{sampleCount}"); SDL_AudioStream* device = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &got, pCallback, 0); - Console.WriteLine(got.freq); if (device == null) {