Vulkan: enable textureGatherOffsets on MoltenVK.

This commit is contained in:
V380-Ori 2025-10-16 18:22:33 +03:00
parent b0007af484
commit e312378474

View file

@ -436,7 +436,7 @@ namespace Ryujinx.Graphics.Vulkan
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
featuresRobustness2.NullDescriptor || IsMoltenVk,
supportsPushDescriptors,
IsMoltenVk ? 16 : propertiesPushDescriptor.MaxPushDescriptors, // In case an old version of MoltenVK is used, apply a limit to prevent vertex explosions.
IsMoltenVk ? 16 : propertiesPushDescriptor.MaxPushDescriptors, // Prevents vertex explosions on MoltenVK.
featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
supportsTransformFeedback,
@ -775,7 +775,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsShaderBallot: false,
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk, // MoltenVK 1.2.10 added support for it, but it doesn't work correctly.
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,