mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-30 10:37:04 +00:00
Implement X8Z24 texture format (#6315)
This commit is contained in:
parent
74a18b7c18
commit
e37735ed26
11 changed files with 45 additions and 42 deletions
|
|
@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private static FramebufferAttachment GetAttachment(Format format)
|
||||
{
|
||||
if (IsPackedDepthStencilFormat(format))
|
||||
if (FormatTable.IsPackedDepthStencil(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (IsDepthOnlyFormat(format))
|
||||
else if (FormatTable.IsDepthOnly(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
|
|
@ -133,18 +133,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
private static bool IsPackedDepthStencilFormat(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint ||
|
||||
format == Format.D32FloatS8Uint ||
|
||||
format == Format.S8UintD24Unorm;
|
||||
}
|
||||
|
||||
private static bool IsDepthOnlyFormat(Format format)
|
||||
{
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public int GetColorLayerCount(int index)
|
||||
{
|
||||
return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue