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GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros
* Remove non-vector equality check
The case where it's not hardware accelerated will do the check integer-wise anyways.
* Whitespace 😔
* Address Feedback
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9 changed files with 467 additions and 14 deletions
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@ -17,9 +17,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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class StateUpdater
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{
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public const int ShaderStateIndex = 26;
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public const int RtColorMaskIndex = 14;
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public const int RasterizerStateIndex = 15;
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public const int ScissorStateIndex = 16;
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public const int VertexBufferStateIndex = 0;
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public const int BlendStateIndex = 2;
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public const int IndexBufferStateIndex = 23;
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public const int PrimitiveRestartStateIndex = 12;
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public const int RenderTargetStateIndex = 27;
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