audio effects fix and audio object pooling (ryubing/ryujinx!192)

See merge request ryubing/ryujinx!192
This commit is contained in:
LotP 2025-10-25 21:07:10 -05:00
parent c6bc77e4bf
commit fd07453887
44 changed files with 764 additions and 595 deletions

View file

@ -293,7 +293,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread currentThread = KernelStatic.GetCurrentThread();
KThread selectedThread = _state.SelectedThread;
if (!currentThread.IsThreadNamed && string.IsNullOrEmpty(currentThread.GetThreadName()))
if (!currentThread.IsThreadNamed && !string.IsNullOrEmpty(currentThread.GetThreadName()))
{
currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>";
currentThread.IsThreadNamed = true;