mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-12 07:36:59 +00:00
audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
This commit is contained in:
parent
c6bc77e4bf
commit
fd07453887
44 changed files with 764 additions and 595 deletions
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@ -11,27 +11,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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public ushort OutputBufferIndex { get; private set; }
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public uint SampleRate { get; private set; }
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public float Pitch { get; }
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public float Pitch { get; private set; }
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public WaveBuffer[] WaveBuffers { get; }
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public Memory<VoiceState> State { get; }
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public Memory<VoiceState> State { get; private set; }
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public ulong AdpcmParameter { get; }
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public ulong AdpcmParameterSize { get; }
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public ulong AdpcmParameter { get; private set; }
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public ulong AdpcmParameterSize { get; private set; }
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public DecodingBehaviour DecodingBehaviour { get; }
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public DecodingBehaviour DecodingBehaviour { get; private set; }
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public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
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public AdpcmDataSourceCommandVersion1()
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{
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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}
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public AdpcmDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@ -42,8 +47,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
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@ -55,6 +58,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
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State = state;
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DecodingBehaviour = serverInfo.DecodingBehaviour;
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return this;
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}
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public void Process(CommandList context)
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@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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public uint InputBufferIndex { get; private set; }
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public uint OutputBufferIndex { get; private set; }
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public AuxiliaryBufferAddresses BufferInfo { get; }
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public AuxiliaryBufferAddresses BufferInfo { get; private set; }
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public CpuAddress InputBuffer { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public CpuAddress InputBuffer { get; private set; }
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public CpuAddress OutputBuffer { get; private set; }
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public uint CountMax { get; private set; }
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public uint UpdateCount { get; private set; }
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public uint WriteOffset { get; private set; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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public AuxiliaryBufferCommand(
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public AuxiliaryBufferCommand()
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{
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}
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public AuxiliaryBufferCommand Initialize(
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uint bufferOffset,
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byte inputBufferOffset,
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byte outputBufferOffset,
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@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -9,32 +9,37 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.BiquadFilterAndMix;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public ushort InputBufferIndex { get; private set; }
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public ushort OutputBufferIndex { get; private set; }
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private BiquadFilterParameter2 _parameter;
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
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public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
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public Memory<BiquadFilterState> PreviousBiquadFilterState { get; private set; }
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public Memory<VoiceState> State { get; }
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public Memory<VoiceState> State { get; private set; }
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public int LastSampleIndex { get; }
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public int LastSampleIndex { get; private set; }
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public float Volume0 { get; }
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public float Volume1 { get; }
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public float Volume0 { get; private set; }
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public float Volume1 { get; private set; }
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public bool NeedInitialization { get; }
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public bool HasVolumeRamp { get; }
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public bool IsFirstMixBuffer { get; }
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public bool NeedInitialization { get; private set; }
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public bool HasVolumeRamp { get; private set; }
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public bool IsFirstMixBuffer { get; private set; }
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public BiquadFilterAndMixCommand(
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public BiquadFilterAndMixCommand()
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{
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}
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public BiquadFilterAndMixCommand Initialize(
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float volume0,
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float volume1,
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uint inputBufferIndex,
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@ -68,6 +73,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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NeedInitialization = needInitialization;
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HasVolumeRamp = hasVolumeRamp;
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IsFirstMixBuffer = isFirstMixBuffer;
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return this;
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}
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public void Process(CommandList context)
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@ -8,20 +8,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.BiquadFilter;
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public uint EstimatedProcessingTime { get; set; }
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public int InputBufferIndex { get; }
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public int OutputBufferIndex { get; }
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public bool NeedInitialization { get; }
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public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
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public int InputBufferIndex { get; private set; }
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public int OutputBufferIndex { get; private set; }
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public bool NeedInitialization { get; private set; }
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private BiquadFilterParameter2 _parameter;
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public BiquadFilterCommand(
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public BiquadFilterCommand()
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{
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}
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public BiquadFilterCommand Initialize(
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int baseIndex,
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ref BiquadFilterParameter2 filter,
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Memory<BiquadFilterState> biquadFilterStateMemory,
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@ -38,6 +43,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Enabled = true;
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NodeId = nodeId;
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return this;
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}
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public void Process(CommandList context)
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@ -12,25 +12,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.CaptureBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint InputBufferIndex { get; private set; }
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public ulong CpuBufferInfoAddress { get; }
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public ulong DspBufferInfoAddress { get; }
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public ulong CpuBufferInfoAddress { get; private set; }
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public ulong DspBufferInfoAddress { get; private set; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public CpuAddress OutputBuffer { get; private set; }
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public uint CountMax { get; private set; }
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public uint UpdateCount { get; private set; }
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public uint WriteOffset { get; private set; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
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public CaptureBufferCommand()
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{
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}
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public CaptureBufferCommand Initialize(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
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uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
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{
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Enabled = true;
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@ -43,6 +48,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -9,25 +9,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.CircularBufferSink;
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public uint EstimatedProcessingTime { get; set; }
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public ushort[] Input { get; }
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public uint InputCount { get; }
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public uint InputCount { get; private set; }
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public ulong CircularBuffer { get; }
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public ulong CircularBufferSize { get; }
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public ulong CurrentOffset { get; }
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public ulong CircularBuffer { get; private set; }
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public ulong CircularBufferSize { get; private set; }
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public ulong CurrentOffset { get; private set; }
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public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
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public CircularBufferSinkCommand()
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{
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Input = new ushort[Constants.ChannelCountMax];
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}
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public CircularBufferSinkCommand Initialize(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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Input = new ushort[Constants.ChannelCountMax];
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InputCount = parameter.InputCount;
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Span<byte> inputSpan = parameter.Input.AsSpan();
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@ -42,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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CurrentOffset = currentOffset;
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Debug.Assert(CircularBuffer != 0);
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return this;
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}
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public void Process(CommandList context)
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@ -4,16 +4,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.ClearMixBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public ClearMixBufferCommand(int nodeId)
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public ClearMixBufferCommand()
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{
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}
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public ClearMixBufferCommand Initialize(int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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return this;
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}
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public void Process(CommandList context)
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@ -20,6 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public Memory<float> Buffers { get; }
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public uint BufferCount { get; }
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private readonly static ObjectPool<List<ICommand>> CommandsListPool = new(() => new List<ICommand>(256));
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public List<ICommand> Commands { get; }
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public IVirtualMemoryManager MemoryManager { get; }
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@ -46,7 +47,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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SampleRate = sampleRate;
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BufferCount = mixBufferCount + voiceChannelCountMax;
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Buffers = mixBuffer;
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Commands = [];
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Commands = CommandsListPool.Allocate();
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MemoryManager = memoryManager;
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_buffersEntryCount = Buffers.Length;
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@ -142,6 +143,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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CommandBuffer.ReleaseCommand(command);
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}
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EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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@ -149,6 +152,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public void Dispose()
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{
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Commands.Clear();
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CommandsListPool.Release(Commands);
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GC.SuppressFinalize(this);
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_buffersMemoryHandle.Dispose();
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}
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@ -15,22 +15,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.Compressor;
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public uint EstimatedProcessingTime { get; set; }
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public Memory<EffectResultState> ResultState { get; }
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public Memory<CompressorState> State { get; private set; }
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public Memory<EffectResultState> ResultState { get; private set; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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public CompressorCommand()
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{
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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}
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public CompressorCommand Initialize(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@ -40,9 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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IsEffectEnabled = isEnabled;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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@ -51,6 +54,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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return this;
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}
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public void Process(CommandList context)
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@ -4,22 +4,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.CopyMixBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public ushort InputBufferIndex { get; private set; }
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public ushort OutputBufferIndex { get; private set; }
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public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
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public CopyMixBufferCommand()
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{
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}
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public CopyMixBufferCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = (ushort)inputBufferIndex;
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OutputBufferIndex = (ushort)outputBufferIndex;
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return this;
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}
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public void Process(CommandList context)
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@ -3,6 +3,7 @@ using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using System;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Memory;
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@ -11,35 +12,40 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType { get; }
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public CommandType CommandType { get; private set; }
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public uint EstimatedProcessingTime { get; set; }
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|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public ulong ExtraParameter { get; }
|
||||
public ulong ExtraParameterSize { get; }
|
||||
public ulong ExtraParameter { get; private set; }
|
||||
public ulong ExtraParameterSize { get; private set; }
|
||||
|
||||
public uint ChannelIndex { get; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public SampleFormat SampleFormat { get; }
|
||||
public SampleFormat SampleFormat { get; private set; }
|
||||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
public SampleRateConversionQuality SrcQuality { get; private set; }
|
||||
|
||||
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public DataSourceVersion2Command Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -55,8 +61,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
|
@ -72,6 +76,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
|
|
|
|||
|
|
@ -13,24 +13,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Delay;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public DelayParameter Parameter => _parameter;
|
||||
public Memory<DelayState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<DelayState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private DelayParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public DelayCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DelayCommand Initialize(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -40,9 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
|
|
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
|
|
|
|||
|
|
@ -7,21 +7,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferOffset { get; }
|
||||
public uint MixBufferOffset { get; private set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public float Decay { get; }
|
||||
public float Decay { get; private set; }
|
||||
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
public DepopForMixBuffersCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DepopForMixBuffersCommand Initialize(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Decay = 0.943695f;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -7,27 +7,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopPrepare;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
public DepopPrepareCommand()
|
||||
{
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
}
|
||||
|
||||
public DepopPrepareCommand Initialize(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
NodeId = nodeId;
|
||||
MixBufferCount = mixBufferCount;
|
||||
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.MixBufferCountMax; i++)
|
||||
{
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
|
||||
|
|
@ -35,6 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
State = state;
|
||||
DepopBuffer = depopBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -10,22 +10,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DeviceSink;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public string DeviceName { get; }
|
||||
public string DeviceName { get; private set; }
|
||||
|
||||
public int SessionId { get; }
|
||||
public int SessionId { get; private set; }
|
||||
|
||||
public uint InputCount { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public uint InputCount { get; private set; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
|
||||
public Memory<float> Buffers { get; }
|
||||
public Memory<float> Buffers { get; private set; }
|
||||
|
||||
public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
public DeviceSinkCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -50,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Buffers = buffers;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
|
||||
|
||||
|
|
@ -16,16 +16,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public float[] Coefficients { get; }
|
||||
public float[] Coefficients { get; private set; }
|
||||
|
||||
public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
public DownMixSurroundToStereoCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DownMixSurroundToStereoCommand Initialize(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
||||
|
|
@ -33,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
Coefficients = downMixParameter;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -8,38 +8,43 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.FillBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public SplitterDestinationVersion1 Destination1 { get; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; }
|
||||
public bool IsV2 { get; }
|
||||
public int Length { get; }
|
||||
public float Value { get; }
|
||||
public SplitterDestinationVersion1 Destination1 { get; private set; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; private set; }
|
||||
public bool IsV2 { get; private set; }
|
||||
public int Length { get; private set; }
|
||||
public float Value { get; private set; }
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
|
||||
public FillBufferCommand()
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Destination1 = destination;
|
||||
IsV2 = false;
|
||||
Length = length;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
|
||||
public FillBufferCommand Initialize(SplitterDestination destination, int length, float value, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Destination2 = destination;
|
||||
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
|
||||
{
|
||||
Destination1 = destination.GetV1RefOrNull();
|
||||
IsV2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destination2 = destination.GetV2RefOrNull();
|
||||
IsV2 = true;
|
||||
}
|
||||
|
||||
Length = length;
|
||||
Value = value;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -10,22 +10,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
public LimiterCommandVersion1()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion1 Initialize(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -35,9 +41,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
|
|
@ -46,6 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -12,23 +12,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion2;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public Memory<EffectResultState> ResultState { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion2(
|
||||
public LimiterCommandVersion2()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion2 Initialize(
|
||||
uint bufferOffset,
|
||||
LimiterParameter parameter,
|
||||
Memory<LimiterState> state,
|
||||
|
|
@ -46,9 +52,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
|
|
@ -57,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Mix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
public MixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
public MixRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampCommand Initialize(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRampGrouped;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; private set; }
|
||||
|
||||
public float[] Volume0 { get; }
|
||||
public float[] Volume1 { get; }
|
||||
public float[] Volume0 { get; private set; }
|
||||
public float[] Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public MixRampGroupedCommand(
|
||||
public MixRampGroupedCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampGroupedCommand Initialize(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
|
|
@ -52,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
State = state;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -9,36 +9,41 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
private BiquadFilterParameter2 _parameter0;
|
||||
private BiquadFilterParameter2 _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
public bool NeedInitialization0 { get; private set; }
|
||||
public bool NeedInitialization1 { get; private set; }
|
||||
public bool HasVolumeRamp { get; private set; }
|
||||
public bool IsFirstMixBuffer { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
public MultiTapBiquadFilterAndMixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand Initialize(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
|
|
@ -80,6 +85,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
|
|
|
|||
|
|
@ -8,40 +8,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private readonly BiquadFilterParameter2[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
public BiquadFilterParameter2[] Parameters { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterStates { get; private set; }
|
||||
public int InputBufferIndex { get; private set; }
|
||||
public int OutputBufferIndex { get; private set; }
|
||||
public bool[] IsInitialized { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand()
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
||||
_inputBufferIndex = baseIndex + inputBufferOffset;
|
||||
_outputBufferIndex = baseIndex + outputBufferOffset;
|
||||
_isInitialized = isInitialized.ToArray();
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterCommand Initialize(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
Parameters = filters.ToArray();
|
||||
BiquadFilterStates = biquadFilterStateMemory;
|
||||
InputBufferIndex = baseIndex + inputBufferOffset;
|
||||
OutputBufferIndex = baseIndex + outputBufferOffset;
|
||||
IsInitialized = isInitialized.ToArray();
|
||||
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<BiquadFilterState> states = _biquadFilterStates.Span;
|
||||
Span<BiquadFilterState> states = BiquadFilterStates.Span;
|
||||
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
for (int i = 0; i < _parameters.Length; i++)
|
||||
for (int i = 0; i < Parameters.Length; i++)
|
||||
{
|
||||
if (!_isInitialized[i])
|
||||
if (!IsInitialized[i])
|
||||
{
|
||||
states[i] = new BiquadFilterState();
|
||||
}
|
||||
|
|
@ -49,13 +56,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity for double biquad.
|
||||
if (_parameters.Length == 1)
|
||||
if (Parameters.Length == 1)
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref Parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(Parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -41,8 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
|
|
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -41,8 +46,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
|
|
@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -13,22 +13,34 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Performance;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; private set; }
|
||||
|
||||
public Type PerformanceType { get; set; }
|
||||
|
||||
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
public PerformanceCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PerformanceCommand Initialize(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
{
|
||||
if (PerformanceEntryAddresses is not null)
|
||||
{
|
||||
PerformanceEntryAddresses.PerformanceEntryAddressesPool.Release(PerformanceEntryAddresses);
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
PerformanceEntryAddresses = performanceEntryAddresses;
|
||||
PerformanceType = performanceType;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
|
|
|||
|
|
@ -35,26 +35,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb3d;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public Reverb3dParameter Parameter => _parameter;
|
||||
public Memory<Reverb3dState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<Reverb3dState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private Reverb3dParameter _parameter;
|
||||
|
||||
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public Reverb3dCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public Reverb3dCommand Initialize(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
|
@ -63,9 +69,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
|
|
@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -33,26 +33,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ReverbParameter Parameter => _parameter;
|
||||
public Memory<ReverbState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<ReverbState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; private set; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private ReverbParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
public ReverbCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public ReverbCommand Initialize(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
|
@ -61,9 +67,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
|
|
@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -7,22 +7,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Upsample;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint BufferCount { get; }
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint InputSampleCount { get; }
|
||||
public uint InputSampleRate { get; }
|
||||
public uint BufferCount { get; private set; }
|
||||
public uint InputBufferIndex { get; private set; }
|
||||
public uint InputSampleCount { get; private set; }
|
||||
public uint InputSampleRate { get; private set; }
|
||||
|
||||
public UpsamplerInfo UpsamplerInfo { get; }
|
||||
public UpsamplerInfo UpsamplerInfo { get; private set; }
|
||||
|
||||
public Memory<float> OutBuffer { get; }
|
||||
public Memory<float> OutBuffer { get; private set; }
|
||||
|
||||
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
public UpsampleCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -47,6 +52,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
UpsamplerInfo = info;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private Span<float> GetBuffer(int index, int sampleCount)
|
||||
|
|
|
|||
|
|
@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Volume;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
|
||||
public VolumeCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeCommand Initialize(float volume, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
OutputBufferIndex = (ushort)bufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -7,19 +7,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.VolumeRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
public VolumeRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
|
@ -29,6 +34,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -1,97 +0,0 @@
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input information for an effect version 2. (added with REV9)
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct EffectInParameterVersion3 : IEffectInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Type of the effect.
|
||||
/// </summary>
|
||||
public EffectType Type;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the effect is new.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsNew;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the effect must be active.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private readonly byte _reserved1;
|
||||
|
||||
/// <summary>
|
||||
/// The target mix id of the effect.
|
||||
/// </summary>
|
||||
public int MixId;
|
||||
|
||||
/// <summary>
|
||||
/// Address of the processing workbuffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
|
||||
public ulong BufferBase;
|
||||
|
||||
/// <summary>
|
||||
/// Size of the processing workbuffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
|
||||
public ulong BufferSize;
|
||||
|
||||
/// <summary>
|
||||
/// Position of the effect while processing effects.
|
||||
/// </summary>
|
||||
public uint ProcessingOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private readonly uint _reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Specific data storage.
|
||||
/// </summary>
|
||||
private SpecificDataStruct _specificDataStart;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
|
||||
private struct SpecificDataStruct { }
|
||||
|
||||
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
||||
|
||||
readonly EffectType IEffectInParameter.Type => Type;
|
||||
|
||||
readonly bool IEffectInParameter.IsNew => IsNew;
|
||||
|
||||
readonly bool IEffectInParameter.IsEnabled => IsEnabled;
|
||||
|
||||
readonly int IEffectInParameter.MixId => MixId;
|
||||
|
||||
readonly ulong IEffectInParameter.BufferBase => BufferBase;
|
||||
|
||||
readonly ulong IEffectInParameter.BufferSize => BufferSize;
|
||||
|
||||
readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the given channel count is valid.
|
||||
/// </summary>
|
||||
/// <param name="channelCount">The channel count to check</param>
|
||||
/// <returns>Returns true if the channel count is valid.</returns>
|
||||
public static bool IsChannelCountValid(int channelCount)
|
||||
{
|
||||
return channelCount is 1 or 2 or 4 or 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,6 +8,7 @@ using Ryujinx.Audio.Renderer.Server.Sink;
|
|||
using Ryujinx.Audio.Renderer.Server.Splitter;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using CpuAddress = System.UInt64;
|
||||
|
|
@ -34,6 +35,170 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// </summary>
|
||||
public CommandList CommandList { get; }
|
||||
|
||||
private readonly static ObjectPool<PcmInt16DataSourceCommandVersion1> _pcmInt16DataSourceCommandVersion1Pool = new(() => new PcmInt16DataSourceCommandVersion1());
|
||||
private readonly static ObjectPool<PcmFloatDataSourceCommandVersion1> _pcmFloatDataSourceCommandVersion1Pool = new(() => new PcmFloatDataSourceCommandVersion1());
|
||||
private readonly static ObjectPool<AdpcmDataSourceCommandVersion1> _adpcmDataSourceCommandVersion1Pool = new(() => new AdpcmDataSourceCommandVersion1());
|
||||
private readonly static ObjectPool<DataSourceVersion2Command> _dataSourceVersion2CommandPool = new(() => new DataSourceVersion2Command());
|
||||
private readonly static ObjectPool<VolumeCommand> _volumeCommandPool = new(() => new VolumeCommand());
|
||||
private readonly static ObjectPool<VolumeRampCommand> _volumeRampCommandPool = new(() => new VolumeRampCommand());
|
||||
private readonly static ObjectPool<BiquadFilterCommand> _biquadFilterCommandPool = new(() => new BiquadFilterCommand());
|
||||
private readonly static ObjectPool<MixCommand> _mixCommandPool = new(() => new MixCommand());
|
||||
private readonly static ObjectPool<MixRampCommand> _mixRampCommandPool = new(() => new MixRampCommand());
|
||||
private readonly static ObjectPool<MixRampGroupedCommand> _mixRampGroupedCommandPool = new(() => new MixRampGroupedCommand());
|
||||
private readonly static ObjectPool<DepopPrepareCommand> _depopPrepareCommandPool = new(() => new DepopPrepareCommand());
|
||||
private readonly static ObjectPool<DepopForMixBuffersCommand> _depopForMixBuffersCommandPool = new(() => new DepopForMixBuffersCommand());
|
||||
private readonly static ObjectPool<DelayCommand> _delayCommandPool = new(() => new DelayCommand());
|
||||
private readonly static ObjectPool<UpsampleCommand> _upsampleCommandPool = new(() => new UpsampleCommand());
|
||||
private readonly static ObjectPool<DownMixSurroundToStereoCommand> _downMixSurroundToStereoCommandPool = new(() => new DownMixSurroundToStereoCommand());
|
||||
private readonly static ObjectPool<AuxiliaryBufferCommand> _auxiliaryBufferCommandPool = new(() => new AuxiliaryBufferCommand());
|
||||
private readonly static ObjectPool<DeviceSinkCommand> _deviceSinkCommandPool = new(() => new DeviceSinkCommand());
|
||||
private readonly static ObjectPool<CircularBufferSinkCommand> _circularBufferSinkCommandPool = new(() => new CircularBufferSinkCommand());
|
||||
private readonly static ObjectPool<ReverbCommand> _reverbCommandPool = new(() => new ReverbCommand());
|
||||
private readonly static ObjectPool<Reverb3dCommand> _reverb3dCommandPool = new(() => new Reverb3dCommand());
|
||||
private readonly static ObjectPool<PerformanceCommand> _performanceCommandPool = new(() => new PerformanceCommand());
|
||||
private readonly static ObjectPool<ClearMixBufferCommand> _clearMixBufferCommandPool = new(() => new ClearMixBufferCommand());
|
||||
private readonly static ObjectPool<CopyMixBufferCommand> _copyMixBufferCommandPool = new(() => new CopyMixBufferCommand());
|
||||
private readonly static ObjectPool<LimiterCommandVersion1> _limiterCommandVersion1Pool = new(() => new LimiterCommandVersion1());
|
||||
private readonly static ObjectPool<LimiterCommandVersion2> _limiterCommandVersion2Pool = new(() => new LimiterCommandVersion2());
|
||||
private readonly static ObjectPool<MultiTapBiquadFilterCommand> _multiTapBiquadFilterCommandPool = new(() => new MultiTapBiquadFilterCommand());
|
||||
private readonly static ObjectPool<CaptureBufferCommand> _captureBufferCommandPool = new(() => new CaptureBufferCommand());
|
||||
private readonly static ObjectPool<CompressorCommand> _compressorCommandPool = new(() => new CompressorCommand());
|
||||
private readonly static ObjectPool<BiquadFilterAndMixCommand> _biquadFilterAndMixCommandPool = new(() => new BiquadFilterAndMixCommand());
|
||||
private readonly static ObjectPool<MultiTapBiquadFilterAndMixCommand> _multiTapBiquadFilterAndMixCommandPool = new(() => new MultiTapBiquadFilterAndMixCommand());
|
||||
private readonly static ObjectPool<FillBufferCommand> _fillBufferCommandPool = new(() => new FillBufferCommand());
|
||||
|
||||
public static void ReleaseCommand(ICommand command)
|
||||
{
|
||||
switch (command.CommandType)
|
||||
{
|
||||
case CommandType.PcmInt16DataSourceVersion1:
|
||||
_pcmInt16DataSourceCommandVersion1Pool.Release((PcmInt16DataSourceCommandVersion1)command);
|
||||
break;
|
||||
case CommandType.PcmInt16DataSourceVersion2:
|
||||
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
|
||||
break;
|
||||
case CommandType.PcmFloatDataSourceVersion1:
|
||||
_pcmFloatDataSourceCommandVersion1Pool.Release((PcmFloatDataSourceCommandVersion1)command);
|
||||
break;
|
||||
case CommandType.PcmFloatDataSourceVersion2:
|
||||
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
|
||||
break;
|
||||
case CommandType.AdpcmDataSourceVersion1:
|
||||
_adpcmDataSourceCommandVersion1Pool.Release((AdpcmDataSourceCommandVersion1)command);
|
||||
break;
|
||||
case CommandType.AdpcmDataSourceVersion2:
|
||||
_dataSourceVersion2CommandPool.Release((DataSourceVersion2Command)command);
|
||||
break;
|
||||
case CommandType.Volume:
|
||||
_volumeCommandPool.Release((VolumeCommand)command);
|
||||
break;
|
||||
case CommandType.VolumeRamp:
|
||||
_volumeRampCommandPool.Release((VolumeRampCommand)command);
|
||||
break;
|
||||
case CommandType.BiquadFilter:
|
||||
_biquadFilterCommandPool.Release((BiquadFilterCommand)command);
|
||||
break;
|
||||
case CommandType.BiquadFilterFloatCoeff:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.Mix:
|
||||
_mixCommandPool.Release((MixCommand)command);
|
||||
break;
|
||||
case CommandType.MixRamp:
|
||||
_mixRampCommandPool.Release((MixRampCommand)command);
|
||||
break;
|
||||
case CommandType.MixRampGrouped:
|
||||
_mixRampGroupedCommandPool.Release((MixRampGroupedCommand)command);
|
||||
break;
|
||||
case CommandType.DepopPrepare:
|
||||
_depopPrepareCommandPool.Release((DepopPrepareCommand)command);
|
||||
break;
|
||||
case CommandType.DepopForMixBuffers:
|
||||
_depopForMixBuffersCommandPool.Release((DepopForMixBuffersCommand)command);
|
||||
break;
|
||||
case CommandType.Delay:
|
||||
_delayCommandPool.Release((DelayCommand)command);
|
||||
break;
|
||||
case CommandType.Upsample:
|
||||
_upsampleCommandPool.Release((UpsampleCommand)command);
|
||||
break;
|
||||
case CommandType.DownMixSurroundToStereo:
|
||||
_downMixSurroundToStereoCommandPool.Release((DownMixSurroundToStereoCommand)command);
|
||||
break;
|
||||
case CommandType.AuxiliaryBuffer:
|
||||
_auxiliaryBufferCommandPool.Release((AuxiliaryBufferCommand)command);
|
||||
break;
|
||||
case CommandType.DeviceSink:
|
||||
_deviceSinkCommandPool.Release((DeviceSinkCommand)command);
|
||||
break;
|
||||
case CommandType.CircularBufferSink:
|
||||
_circularBufferSinkCommandPool.Release((CircularBufferSinkCommand)command);
|
||||
break;
|
||||
case CommandType.Reverb:
|
||||
_reverbCommandPool.Release((ReverbCommand)command);
|
||||
break;
|
||||
case CommandType.Reverb3d:
|
||||
_reverb3dCommandPool.Release((Reverb3dCommand)command);
|
||||
break;
|
||||
case CommandType.Performance:
|
||||
_performanceCommandPool.Release((PerformanceCommand)command);
|
||||
break;
|
||||
case CommandType.ClearMixBuffer:
|
||||
_clearMixBufferCommandPool.Release((ClearMixBufferCommand)command);
|
||||
break;
|
||||
case CommandType.CopyMixBuffer:
|
||||
_copyMixBufferCommandPool.Release((CopyMixBufferCommand)command);
|
||||
break;
|
||||
case CommandType.LimiterVersion1:
|
||||
_limiterCommandVersion1Pool.Release((LimiterCommandVersion1)command);
|
||||
break;
|
||||
case CommandType.LimiterVersion2:
|
||||
_limiterCommandVersion2Pool.Release((LimiterCommandVersion2)command);
|
||||
break;
|
||||
case CommandType.MultiTapBiquadFilter:
|
||||
_multiTapBiquadFilterCommandPool.Release((MultiTapBiquadFilterCommand)command);
|
||||
break;
|
||||
case CommandType.MultiTapBiquadFilterFloatCoeff:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.CaptureBuffer:
|
||||
_captureBufferCommandPool.Release((CaptureBufferCommand)command);
|
||||
break;
|
||||
case CommandType.Compressor:
|
||||
_compressorCommandPool.Release((CompressorCommand)command);
|
||||
break;
|
||||
case CommandType.BiquadFilterAndMix:
|
||||
_biquadFilterAndMixCommandPool.Release((BiquadFilterAndMixCommand)command);
|
||||
break;
|
||||
case CommandType.BiquadFilterAndMixFloatCoeff:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.MultiTapBiquadFilterAndMix:
|
||||
_multiTapBiquadFilterAndMixCommandPool.Release((MultiTapBiquadFilterAndMixCommand)command);
|
||||
break;
|
||||
case CommandType.MultiTapBiquadFilterAndMixFloatCoef:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.AuxiliaryBufferGrouped:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.FillMixBuffer:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.BiquadFilterCrossFade:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.MultiTapBiquadFilterCrossFade:
|
||||
throw new NotImplementedException();
|
||||
break;
|
||||
case CommandType.FillBuffer:
|
||||
_fillBufferCommandPool.Release((FillBufferCommand)command);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="CommandBuffer"/>.
|
||||
/// </summary>
|
||||
|
|
@ -63,7 +228,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateClearMixBuffer(int nodeId)
|
||||
{
|
||||
ClearMixBufferCommand command = new(nodeId);
|
||||
ClearMixBufferCommand command = _clearMixBufferCommandPool.Allocate().Initialize(nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -81,7 +246,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
|
||||
public void GenerateDepopPrepare(Memory<VoiceState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
|
||||
{
|
||||
DepopPrepareCommand command = new(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
|
||||
DepopPrepareCommand command = _depopPrepareCommandPool.Allocate().Initialize(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -96,7 +261,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
|
||||
{
|
||||
PerformanceCommand command = new(ref performanceEntryAddresses, type, nodeId);
|
||||
PerformanceCommand command = _performanceCommandPool.Allocate().Initialize(ref performanceEntryAddresses, type, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -112,7 +277,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
|
||||
{
|
||||
VolumeRampCommand command = new(previousVolume, volume, bufferIndex, nodeId);
|
||||
VolumeRampCommand command = _volumeRampCommandPool.Allocate().Initialize(previousVolume, volume, bufferIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -129,7 +294,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateDataSourceVersion2(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
DataSourceVersion2Command command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
DataSourceVersion2Command command = _dataSourceVersion2CommandPool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -146,7 +311,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GeneratePcmInt16DataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
PcmInt16DataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
PcmInt16DataSourceCommandVersion1 command = _pcmInt16DataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -163,7 +328,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GeneratePcmFloatDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
PcmFloatDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
PcmFloatDataSourceCommandVersion1 command = _pcmFloatDataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -179,7 +344,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateAdpcmDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
|
||||
{
|
||||
AdpcmDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, nodeId);
|
||||
AdpcmDataSourceCommandVersion1 command = _adpcmDataSourceCommandVersion1Pool.Allocate().Initialize(ref voiceInfo, state, outputBufferIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -198,7 +363,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter2 filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
|
||||
{
|
||||
BiquadFilterCommand command = new(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
|
||||
BiquadFilterCommand command = _biquadFilterCommandPool.Allocate().Initialize(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -217,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
MultiTapBiquadFilterCommand command = _multiTapBiquadFilterCommandPool.Allocate().Initialize(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -236,7 +401,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
|
||||
MixRampGroupedCommand command = _mixRampGroupedCommandPool.Allocate().Initialize(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -255,7 +420,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
MixRampCommand command = new(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
|
||||
MixRampCommand command = _mixRampCommandPool.Allocate().Initialize(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -293,7 +458,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
BiquadFilterAndMixCommand command = new(
|
||||
BiquadFilterAndMixCommand command = _biquadFilterAndMixCommandPool.Allocate().Initialize(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
|
|
@ -352,7 +517,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
MultiTapBiquadFilterAndMixCommand command = new(
|
||||
MultiTapBiquadFilterAndMixCommand command = _multiTapBiquadFilterAndMixCommandPool.Allocate().Initialize(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
|
|
@ -386,7 +551,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="sampleRate">The target sample rate in use.</param>
|
||||
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
|
||||
DepopForMixBuffersCommand command = _depopForMixBuffersCommandPool.Allocate().Initialize(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -401,7 +566,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
|
||||
{
|
||||
CopyMixBufferCommand command = new(inputBufferIndex, outputBufferIndex, nodeId);
|
||||
CopyMixBufferCommand command = _copyMixBufferCommandPool.Allocate().Initialize(inputBufferIndex, outputBufferIndex, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -417,7 +582,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="volume">The mix volume.</param>
|
||||
public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
{
|
||||
MixCommand command = new(inputBufferIndex, outputBufferIndex, nodeId, volume);
|
||||
MixCommand command = _mixCommandPool.Allocate().Initialize(inputBufferIndex, outputBufferIndex, nodeId, volume);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -439,7 +604,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
ReverbCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
|
||||
ReverbCommand command = _reverbCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -461,7 +626,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
Reverb3dCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||
Reverb3dCommand command = _reverb3dCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -483,7 +648,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
DelayCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||
DelayCommand command = _delayCommandPool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -504,7 +669,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
LimiterCommandVersion1 command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
|
||||
LimiterCommandVersion1 command = _limiterCommandVersion1Pool.Allocate().Initialize(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -526,7 +691,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
LimiterCommandVersion2 command = new(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
|
||||
LimiterCommandVersion2 command = _limiterCommandVersion2Pool.Allocate().Initialize(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -552,7 +717,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
|
||||
{
|
||||
AuxiliaryBufferCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
|
||||
AuxiliaryBufferCommand command = _auxiliaryBufferCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -576,7 +741,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (sendBufferInfo != 0)
|
||||
{
|
||||
CaptureBufferCommand command = new(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
|
||||
CaptureBufferCommand command = _captureBufferCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -597,7 +762,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
||||
CompressorCommand command = _compressorCommandPool.Allocate().Initialize(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -613,7 +778,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
|
||||
{
|
||||
VolumeCommand command = new(volume, bufferOffset, nodeId);
|
||||
VolumeCommand command = _volumeCommandPool.Allocate().Initialize(volume, bufferOffset, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -628,7 +793,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
|
||||
{
|
||||
CircularBufferSinkCommand command = new(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
|
||||
CircularBufferSinkCommand command = _circularBufferSinkCommandPool.Allocate().Initialize(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -645,7 +810,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
{
|
||||
DownMixSurroundToStereoCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
|
||||
DownMixSurroundToStereoCommand command = _downMixSurroundToStereoCommandPool.Allocate().Initialize(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -665,7 +830,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateUpsample(uint bufferOffset, UpsamplerInfo upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
|
||||
{
|
||||
UpsampleCommand command = new(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
|
||||
UpsampleCommand command = _upsampleCommandPool.Allocate().Initialize(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -682,7 +847,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
|
||||
{
|
||||
DeviceSinkCommand command = new(bufferOffset, sink, sessionId, buffer, nodeId);
|
||||
DeviceSinkCommand command = _deviceSinkCommandPool.Allocate().Initialize(bufferOffset, sink, sessionId, buffer, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
@ -691,16 +856,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public void GenerateFillBuffer(SplitterDestination destination, float value, int length, int nodeId)
|
||||
{
|
||||
FillBufferCommand command;
|
||||
|
||||
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
|
||||
{
|
||||
command = new(destination.GetV1RefOrNull(), length, value, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
command = new(destination.GetV2RefOrNull(), length, value, nodeId);
|
||||
}
|
||||
FillBufferCommand command = _fillBufferCommandPool.Allocate().Initialize(destination, length, value, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
|
|||
|
|
@ -339,7 +339,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
|
||||
{
|
||||
|
|
@ -500,7 +500,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
int nodeId = sortedInfo.NodeId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
|
|
@ -786,7 +786,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
bool isFinalMix = mix.MixId == Constants.FinalMixId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
|
|
@ -1050,7 +1050,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
int nodeId = subMix.NodeId;
|
||||
|
||||
|
|
@ -1081,7 +1081,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
int nodeId = sortedInfo.NodeId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
|
|
@ -1115,7 +1115,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
int nodeId = finalMix.NodeId;
|
||||
|
||||
|
|
@ -1164,7 +1164,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
int nodeId = _mixContext.GetFinalState().NodeId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
|
|
@ -1244,7 +1244,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
bool performanceInitialized = false;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new();
|
||||
PerformanceEntryAddresses performanceEntry = null;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -175,19 +175,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
updateErrorInfo = new ErrorInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state from a user version 3 parameter.
|
||||
/// </summary>
|
||||
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
updateErrorInfo = new ErrorInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the work buffer DSP address at the given index.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -25,13 +25,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
/// </summary>
|
||||
public Memory<BiquadFilterState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The biquad filter effect version.
|
||||
/// </summary>
|
||||
public int BiquadFilterEffectVersion;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="BiquadFilterEffect"/>.
|
||||
/// </summary>
|
||||
public BiquadFilterEffect()
|
||||
public BiquadFilterEffect(int version)
|
||||
{
|
||||
Parameter = new BiquadFilterEffectParameter2();
|
||||
State = new BiquadFilterState[Constants.ChannelCountMax];
|
||||
BiquadFilterEffectVersion = version;
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BiquadFilter;
|
||||
|
|
@ -46,18 +52,13 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
if (typeof(T) == typeof(EffectInParameterVersion3))
|
||||
if (BiquadFilterEffectVersion == 2)
|
||||
{
|
||||
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter2>(parameter.SpecificData)[0];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
|
|
@ -7,6 +8,8 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
/// </summary>
|
||||
public class PerformanceEntryAddresses
|
||||
{
|
||||
public static readonly ObjectPool<PerformanceEntryAddresses> PerformanceEntryAddressesPool = new(() => new PerformanceEntryAddresses());
|
||||
|
||||
/// <summary>
|
||||
/// The memory storing the performance entry.
|
||||
/// </summary>
|
||||
|
|
@ -52,5 +55,10 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
{
|
||||
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -208,11 +208,9 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
|
||||
public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
|
||||
{
|
||||
performanceEntry = new PerformanceEntryAddresses
|
||||
{
|
||||
BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer),
|
||||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||
};
|
||||
performanceEntry = PerformanceEntryAddresses.PerformanceEntryAddressesPool.Allocate();
|
||||
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
||||
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
|
||||
|
||||
|
|
@ -239,11 +237,9 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
return false;
|
||||
}
|
||||
|
||||
performanceEntry = new PerformanceEntryAddresses
|
||||
{
|
||||
BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer),
|
||||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||
};
|
||||
performanceEntry = PerformanceEntryAddresses.PerformanceEntryAddressesPool.Allocate();
|
||||
performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
|
||||
performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
|
||||
|
||||
|
|
|
|||
|
|
@ -300,7 +300,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
private void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
|
|
@ -312,7 +312,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
EffectType.Delay => new DelayEffect(),
|
||||
EffectType.Reverb => new ReverbEffect(),
|
||||
EffectType.Reverb3d => new Reverb3dEffect(),
|
||||
EffectType.BiquadFilter => new BiquadFilterEffect(),
|
||||
EffectType.BiquadFilter when _behaviourInfo.IsBiquadFilterParameterFloatSupported() => new BiquadFilterEffect(2),
|
||||
EffectType.BiquadFilter => new BiquadFilterEffect(1),
|
||||
EffectType.Limiter => new LimiterEffect(),
|
||||
EffectType.CaptureBuffer => new CaptureBufferEffect(),
|
||||
EffectType.Compressor => new CompressorEffect(),
|
||||
|
|
@ -322,11 +323,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (_behaviourInfo.IsBiquadFilterParameterFloatSupported())
|
||||
{
|
||||
return UpdateEffectsVersion3(context, isAudioRendererActive, mapper);
|
||||
}
|
||||
|
||||
if (_behaviourInfo.IsEffectInfoVersion2Supported())
|
||||
{
|
||||
return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
|
||||
|
|
@ -335,60 +331,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
|
||||
}
|
||||
|
||||
public ResultCode UpdateEffectsVersion3(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
|
||||
{
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
int initialOutputSize = _output.Length;
|
||||
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
ref readonly EffectInParameterVersion3 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion3>(out _);
|
||||
|
||||
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
|
||||
|
||||
ref BaseEffect effect = ref context.GetEffect(i);
|
||||
|
||||
if (!effect.IsTypeValid(in parameter))
|
||||
{
|
||||
ResetEffect(ref effect, in parameter, mapper);
|
||||
}
|
||||
|
||||
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
|
||||
|
||||
if (updateErrorInfo.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
_behaviourInfo.AppendError(ref updateErrorInfo);
|
||||
}
|
||||
|
||||
effect.StoreStatus(ref outStatus, isAudioRendererActive);
|
||||
|
||||
if (parameter.IsNew)
|
||||
{
|
||||
effect.InitializeResultState(ref context.GetDspState(i));
|
||||
effect.InitializeResultState(ref context.GetState(i));
|
||||
}
|
||||
|
||||
effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
|
||||
}
|
||||
|
||||
int currentOutputSize = _output.Length;
|
||||
|
||||
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
|
||||
OutputHeader.TotalSize += OutputHeader.EffectsSize;
|
||||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
|
||||
|
|
|
|||
|
|
@ -4,9 +4,11 @@ using Ryujinx.Audio.Renderer.Dsp;
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
||||
|
|
@ -20,6 +22,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
private static readonly ObjectPool<Memory<VoiceState>[]> voiceStatesPool = new(() => new Memory<VoiceState>[Constants.VoiceChannelCountMax]);
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the voice is used.
|
||||
/// </summary>
|
||||
|
|
@ -568,7 +572,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
PoolMapper mapper,
|
||||
ref BehaviourInfo behaviourInfo)
|
||||
{
|
||||
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
||||
|
||||
|
||||
if (parameter.IsNew)
|
||||
{
|
||||
|
|
@ -584,11 +588,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
|
||||
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
|
||||
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
|
||||
List<ErrorInfo> errorInfosList = [];
|
||||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
}
|
||||
|
||||
errorInfos = errorInfosList.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -606,7 +613,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
PoolMapper mapper,
|
||||
ref BehaviourInfo behaviourInfo)
|
||||
{
|
||||
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
||||
|
||||
|
||||
if (parameter.IsNew)
|
||||
{
|
||||
|
|
@ -622,11 +629,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
|
||||
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
|
||||
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
|
||||
List<ErrorInfo> errorInfosList = [];
|
||||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
UpdateWaveBuffer(errorInfosList, ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
}
|
||||
|
||||
errorInfos = errorInfosList.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -640,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourInfo">The behaviour context.</param>
|
||||
private void UpdateWaveBuffer(
|
||||
Span<ErrorInfo> errorInfos,
|
||||
List<ErrorInfo> errorInfos,
|
||||
ref WaveBuffer waveBuffer,
|
||||
ref WaveBufferInternal inputWaveBuffer,
|
||||
SampleFormat sampleFormat,
|
||||
|
|
@ -671,7 +681,10 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
|
||||
BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
|
||||
|
||||
errorInfos[0] = bufferInfoError;
|
||||
if (bufferInfoError.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
errorInfos.Add(bufferInfoError);
|
||||
}
|
||||
|
||||
if (sampleFormat == SampleFormat.Adpcm && behaviourInfo.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
|
||||
{
|
||||
|
|
@ -680,7 +693,10 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
inputWaveBuffer.ContextAddress,
|
||||
inputWaveBuffer.ContextSize);
|
||||
|
||||
errorInfos[1] = adpcmLoopContextInfoError;
|
||||
if (adpcmLoopContextInfoError.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
errorInfos.Add(adpcmLoopContextInfoError);
|
||||
}
|
||||
|
||||
if (!adpcmLoopContextMapped || BufferInfoUnmapped)
|
||||
{
|
||||
|
|
@ -698,8 +714,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
}
|
||||
else
|
||||
{
|
||||
errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
|
||||
errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
|
||||
errorInfos.Add(new ErrorInfo
|
||||
{
|
||||
ErrorCode = ResultCode.InvalidAddressInfo,
|
||||
ExtraErrorInfo = inputWaveBuffer.Address
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -891,7 +910,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
IsNew = false;
|
||||
}
|
||||
|
||||
Memory<VoiceState>[] voiceStates = new Memory<VoiceState>[Constants.VoiceChannelCountMax];
|
||||
Memory<VoiceState>[] voiceStates = voiceStatesPool.Allocate();
|
||||
|
||||
Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
|
||||
|
||||
|
|
@ -900,7 +919,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
voiceStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
|
||||
}
|
||||
|
||||
return UpdateParametersForCommandGeneration(voiceStates);
|
||||
bool result = UpdateParametersForCommandGeneration(voiceStates);
|
||||
|
||||
voiceStatesPool.Release(voiceStates);
|
||||
//might contain garbage data, but said data will never be accessed
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,67 +1,35 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
{
|
||||
public class ObjectPool<T>(Func<T> factory, int size)
|
||||
public class ObjectPool<T>(Func<T> factory, int size = -1)
|
||||
where T : class
|
||||
{
|
||||
private T _firstItem;
|
||||
private readonly T[] _items = new T[size - 1];
|
||||
private int _size = size;
|
||||
private readonly ConcurrentStack<T> _items = new();
|
||||
|
||||
public T Allocate()
|
||||
{
|
||||
T instance = _firstItem;
|
||||
bool success = _items.TryPop(out T instance);
|
||||
|
||||
if (instance == null || instance != Interlocked.CompareExchange(ref _firstItem, null, instance))
|
||||
if (!success)
|
||||
{
|
||||
instance = AllocateInternal();
|
||||
instance = factory();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
private T AllocateInternal()
|
||||
{
|
||||
T[] items = _items;
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
T instance = items[i];
|
||||
|
||||
if (instance != null && instance == Interlocked.CompareExchange(ref items[i], null, instance))
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
return factory();
|
||||
}
|
||||
|
||||
public void Release(T obj)
|
||||
{
|
||||
if (_firstItem == null)
|
||||
if (_size < 0 || _items.Count < _size)
|
||||
{
|
||||
_firstItem = obj;
|
||||
}
|
||||
else
|
||||
{
|
||||
ReleaseInternal(obj);
|
||||
_items.Push(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseInternal(T obj)
|
||||
{
|
||||
T[] items = _items;
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
if (items[i] == null)
|
||||
{
|
||||
items[i] = obj;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Clear() => _items.Clear();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -293,7 +293,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||
KThread selectedThread = _state.SelectedThread;
|
||||
|
||||
if (!currentThread.IsThreadNamed && string.IsNullOrEmpty(currentThread.GetThreadName()))
|
||||
if (!currentThread.IsThreadNamed && !string.IsNullOrEmpty(currentThread.GetThreadName()))
|
||||
{
|
||||
currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>";
|
||||
currentThread.IsThreadNamed = true;
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Collections;
|
||||
using Ryujinx.Common.Memory.PartialUnmaps;
|
||||
using System;
|
||||
|
|
@ -9,24 +10,6 @@ using System.Threading;
|
|||
|
||||
namespace Ryujinx.Memory.WindowsShared
|
||||
{
|
||||
public class ObjectPool<T>
|
||||
{
|
||||
private readonly Stack<T> _objects;
|
||||
private readonly Func<T> _objectGenerator;
|
||||
|
||||
public ObjectPool(Func<T> objectGenerator)
|
||||
{
|
||||
_objectGenerator = objectGenerator ?? throw new ArgumentNullException(nameof(objectGenerator));
|
||||
_objects = new Stack<T>();
|
||||
}
|
||||
|
||||
public T Get() => _objects.Count > 0 ? _objects.Pop() : _objectGenerator();
|
||||
|
||||
public void Return(T item) => _objects.Push(item);
|
||||
|
||||
public void Clear() => _objects.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Windows memory placeholder manager.
|
||||
/// </summary>
|
||||
|
|
@ -97,7 +80,7 @@ namespace Ryujinx.Memory.WindowsShared
|
|||
|
||||
lock (_protections)
|
||||
{
|
||||
_protections.Add(_protectionObjectPool.Get().Init(address, address + size, MemoryPermission.None));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(address, address + size, MemoryPermission.None));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -650,16 +633,16 @@ namespace Ryujinx.Memory.WindowsShared
|
|||
{
|
||||
if (startAddress > protAddress)
|
||||
{
|
||||
_protections.Add(_protectionObjectPool.Get().Init(protAddress, startAddress, protPermission));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(protAddress, startAddress, protPermission));
|
||||
}
|
||||
|
||||
if (endAddress < protEndAddress)
|
||||
{
|
||||
_protections.Add(_protectionObjectPool.Get().Init(endAddress, protEndAddress, protPermission));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(endAddress, protEndAddress, protPermission));
|
||||
}
|
||||
}
|
||||
|
||||
_protectionObjectPool.Return(protection);
|
||||
_protectionObjectPool.Release(protection);
|
||||
|
||||
if (node.End >= endAddress)
|
||||
{
|
||||
|
|
@ -667,7 +650,7 @@ namespace Ryujinx.Memory.WindowsShared
|
|||
}
|
||||
}
|
||||
|
||||
_protections.Add(_protectionObjectPool.Get().Init(startAddress, endAddress, permission));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(startAddress, endAddress, permission));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -698,15 +681,15 @@ namespace Ryujinx.Memory.WindowsShared
|
|||
|
||||
if (address > protAddress)
|
||||
{
|
||||
_protections.Add(_protectionObjectPool.Get().Init(protAddress, address, protPermission));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(protAddress, address, protPermission));
|
||||
}
|
||||
|
||||
if (endAddress < protEndAddress)
|
||||
{
|
||||
_protections.Add(_protectionObjectPool.Get().Init(endAddress, protEndAddress, protPermission));
|
||||
_protections.Add(_protectionObjectPool.Allocate().Init(endAddress, protEndAddress, protPermission));
|
||||
}
|
||||
|
||||
_protectionObjectPool.Return(protection);
|
||||
_protectionObjectPool.Release(protection);
|
||||
|
||||
if (node.End >= endAddress)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue