ryujinx/src/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs
2025-10-15 15:37:13 -05:00

74 lines
1.9 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
static class KernelStatic
{
[ThreadStatic]
private static KernelContext _context;
[ThreadStatic]
private static KThread _currentThread;
public static Result StartInitialProcess(
KernelContext context,
ProcessCreationInfo creationInfo,
ReadOnlySpan<uint> capabilities,
int mainThreadPriority,
ThreadStart customThreadStart)
{
KProcess process = new(context);
Result result = process.Initialize(
creationInfo,
capabilities,
context.ResourceLimit,
MemoryRegion.Service,
context.Device.Configuration.MemoryConfiguration,
null,
customThreadStart);
if (result != Result.Success)
{
return result;
}
process.DefaultCpuCore = KScheduler.CpuCoresCount - 1;
context.Processes.TryAdd(process.Pid, process);
return process.Start(mainThreadPriority, 0x1000UL);
}
internal static void SetKernelContext(KernelContext context, KThread thread)
{
_context = context;
_currentThread = thread;
}
internal static KThread GetCurrentThread()
{
return _currentThread;
}
internal static KProcess GetCurrentProcess()
{
return GetCurrentThread().Owner;
}
internal static KProcess GetProcessByPid(ulong pid)
{
if (_context.Processes.TryGetValue(pid, out KProcess process))
{
return process;
}
return null;
}
}
}