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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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| .. | ||
| CodeEmitters | ||
| Conditions | ||
| Operations | ||
| AtmosphereCompiler.cs | ||
| AtmosphereProgram.cs | ||
| CodeType.cs | ||
| Comparison.cs | ||
| CompilationContext.cs | ||
| InstructionHelper.cs | ||
| ITamperedProcess.cs | ||
| ITamperProgram.cs | ||
| MemoryHelper.cs | ||
| MemoryRegion.cs | ||
| OperationBlock.cs | ||
| Parameter.cs | ||
| Pointer.cs | ||
| Register.cs | ||
| TamperedKProcess.cs | ||
| Value.cs | ||