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* Use index fragment shader output when dual source blend is enabled * Shader cache version bump * Actually set DualSourceBlendEnabled to true * Fix XML doc --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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|---|---|---|
| .. | ||
| Blender | ||
| ConditionalRendering.cs | ||
| ConstantBufferUpdater.cs | ||
| DrawManager.cs | ||
| DrawState.cs | ||
| IbStreamer.cs | ||
| IndirectDrawType.cs | ||
| RenderTargetUpdateFlags.cs | ||
| SemaphoreUpdater.cs | ||
| SpecializationStateUpdater.cs | ||
| StateUpdater.cs | ||
| StateUpdateTracker.cs | ||
| ThreedClass.cs | ||
| ThreedClassState.cs | ||