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Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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| .. | ||
| CacheGraphicsApi.cs | ||
| CacheHashType.cs | ||
| CacheManifestHeader.cs | ||
| GuestGpuAccessorHeader.cs | ||
| GuestShaderCacheEntry.cs | ||
| GuestShaderCacheEntryHeader.cs | ||
| GuestShaderCacheHeader.cs | ||
| GuestShaderCacheTransformFeedbackHeader.cs | ||
| GuestTextureDescriptor.cs | ||
| HostShaderCacheEntry.cs | ||
| HostShaderCacheEntryHeader.cs | ||
| HostShaderCacheHeader.cs | ||