ryujinx/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs

38 lines
1.2 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal static class ShaderHelper
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
return CompileProgram(new string[] { shaderCode }, shaderType);
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
{
int shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
if (isCompiled == 0)
{
string log = GL.GetShaderInfoLog(shader);
Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
GL.DeleteShader(shader);
return 0;
}
int program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
}
}