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* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments |
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| .. | ||
| Collections | ||
| Configuration | ||
| Extensions | ||
| Logging | ||
| Memory | ||
| Pools | ||
| System | ||
| SystemInfo | ||
| Utilities | ||
| AsyncWorkQueue.cs | ||
| Hash128.cs | ||
| PerformanceCounter.cs | ||
| ReactiveObject.cs | ||
| ReferenceEqualityComparer.cs | ||
| Ryujinx.Common.csproj | ||
| XXHash128.cs | ||