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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| IMultiRangeItem.cs | ||
| INonOverlappingRange.cs | ||
| IRange.cs | ||
| MemoryRange.cs | ||
| MultiRange.cs | ||
| MultiRangeList.cs | ||
| NonOverlappingRangeList.cs | ||
| RangeList.cs | ||