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* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback |
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| .. | ||
| Commands | ||
| Model | ||
| Resources | ||
| BufferMap.cs | ||
| CommandHelper.cs | ||
| CommandType.cs | ||
| SyncMap.cs | ||
| ThreadedHelpers.cs | ||
| ThreadedPipeline.cs | ||
| ThreadedRenderer.cs | ||
| ThreadedWindow.cs | ||