ryujinx/src/Ryujinx.Graphics.Vulkan/FramebufferParams.cs
2025-12-06 17:19:19 -06:00

515 lines
17 KiB
C#

using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class FramebufferParams
{
private readonly Device _device;
private Auto<DisposableImageView>[] _attachments;
private TextureView[] _colors;
private TextureView _depthStencil;
private TextureView[] _colorsCanonical;
private TextureView _baseAttachment;
private uint _validColorAttachments;
private int _totalCount;
public uint Width { get; private set; }
public uint Height { get; private set; }
public uint Layers { get; private set; }
public uint[] AttachmentSamples { get; private set; }
public VkFormat[] AttachmentFormats { get; private set; }
public int[] AttachmentIndices { get; private set; }
public uint AttachmentIntegerFormatMask { get; private set; }
public bool LogicOpsAllowed { get; private set; }
public int AttachmentsCount { get; private set; }
public int MaxColorAttachmentIndex => ColorAttachmentsCount > 0 ? AttachmentIndices[ColorAttachmentsCount - 1] : -1;
public bool HasDepthStencil { get; private set; }
public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0);
public FramebufferParams(Device device, TextureView view, uint width, uint height)
{
Format format = view.Info.Format;
bool isDepthStencil = format.IsDepthOrStencil;
_device = device;
_attachments = [view.GetImageViewForAttachment()];
_validColorAttachments = isDepthStencil ? 0u : 1u;
_baseAttachment = view;
if (isDepthStencil)
{
_depthStencil = view;
}
else
{
_colors = [view];
_colorsCanonical = [view];
}
Width = width;
Height = height;
Layers = 1;
AttachmentSamples = [(uint)view.Info.Samples];
AttachmentFormats = [view.VkFormat];
AttachmentIndices = isDepthStencil ? [] : [0];
AttachmentIntegerFormatMask = format.IsInt ? 1u : 0u;
LogicOpsAllowed = !format.IsFloatOrSrgb;
AttachmentsCount = 1;
_totalCount = 1;
HasDepthStencil = isDepthStencil;
}
public FramebufferParams(Device device, ReadOnlySpan<ITexture> colors, ITexture depthStencil)
{
_device = device;
int colorsCount = 0;
_colorsCanonical = new TextureView[colors.Length];
for (int i = 0; i < colors.Length; i++)
{
ITexture color = colors[i];
if (color is TextureView { Valid: true } view)
{
colorsCount++;
_colorsCanonical[i] = view;
}
else
{
_colorsCanonical[i] = null;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
_attachments = new Auto<DisposableImageView>[count];
_colors = new TextureView[colorsCount];
AttachmentSamples = new uint[count];
AttachmentFormats = new VkFormat[count];
AttachmentIndices = new int[colorsCount];
uint width = uint.MaxValue;
uint height = uint.MaxValue;
uint layers = uint.MaxValue;
int index = 0;
int bindIndex = 0;
uint attachmentIntegerFormatMask = 0;
bool allFormatsFloatOrSrgb = colorsCount != 0;
foreach (ITexture color in colors)
{
if (IsValidTextureView(color))
{
TextureView texture = (TextureView)color;
_attachments[index] = texture.GetImageViewForAttachment();
_colors[index] = texture;
_validColorAttachments |= 1u << bindIndex;
_baseAttachment = texture;
AttachmentSamples[index] = (uint)texture.Info.Samples;
AttachmentFormats[index] = texture.VkFormat;
AttachmentIndices[index] = bindIndex;
Format format = texture.Info.Format;
if (format.IsInt)
{
attachmentIntegerFormatMask |= 1u << bindIndex;
}
allFormatsFloatOrSrgb &= format.IsFloatOrSrgb;
width = Math.Min(width, (uint)texture.Width);
height = Math.Min(height, (uint)texture.Height);
layers = Math.Min(layers, (uint)texture.Layers);
if (++index >= colorsCount)
{
break;
}
}
bindIndex++;
}
AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
LogicOpsAllowed = !allFormatsFloatOrSrgb;
if (depthStencil is TextureView { Valid: true } dsTexture)
{
_attachments[count - 1] = dsTexture.GetImageViewForAttachment();
_depthStencil = dsTexture;
_baseAttachment ??= dsTexture;
AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples;
AttachmentFormats[count - 1] = dsTexture.VkFormat;
width = Math.Min(width, (uint)dsTexture.Width);
height = Math.Min(height, (uint)dsTexture.Height);
layers = Math.Min(layers, (uint)dsTexture.Layers);
HasDepthStencil = true;
}
if (count == 0)
{
width = height = layers = 1;
}
Width = width;
Height = height;
Layers = layers;
AttachmentsCount = count;
_totalCount = colors.Length;
}
public FramebufferParams Update(ReadOnlySpan<ITexture> colors, ITexture depthStencil)
{
int colorsCount = 0;
foreach (ITexture color in colors)
{
if (IsValidTextureView(color))
{
colorsCount++;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
Array.Clear(_attachments);
Array.Clear(_colors);
if (_attachments.Length < count)
{
Array.Resize(ref _attachments, count);
}
if (_colors.Length < colorsCount)
{
Array.Resize(ref _colors, colorsCount);
}
if (_colorsCanonical.Length < colors.Length)
{
Array.Resize(ref _colorsCanonical, colors.Length);
}
for (int i = 0; i < colors.Length; i++)
{
ITexture color = colors[i];
if (color is TextureView { Valid: true } view)
{
_colorsCanonical[i] = view;
}
else
{
_colorsCanonical[i] = null;
}
}
Array.Clear(AttachmentSamples);
Array.Clear(AttachmentFormats);
Array.Clear(AttachmentIndices);
if (AttachmentSamples.Length < count)
{
uint[] attachmentSamples = AttachmentSamples;
Array.Resize(ref attachmentSamples, count);
AttachmentSamples = attachmentSamples;
}
if (AttachmentFormats.Length < count)
{
VkFormat[] attachmentFormats = AttachmentFormats;
Array.Resize(ref attachmentFormats, count);
AttachmentFormats = attachmentFormats;
}
if (AttachmentIndices.Length < colorsCount)
{
int[] attachmentIndices = AttachmentIndices;
Array.Resize(ref attachmentIndices, colorsCount);
AttachmentIndices = attachmentIndices;
}
uint width = uint.MaxValue;
uint height = uint.MaxValue;
uint layers = uint.MaxValue;
int index = 0;
uint attachmentIntegerFormatMask = 0;
bool allFormatsFloatOrSrgb = colorsCount != 0;
_validColorAttachments = 0;
_baseAttachment = null;
for (int bindIndex = 0; bindIndex < colors.Length; bindIndex++)
{
TextureView texture = _colorsCanonical[bindIndex];
if (texture is not null)
{
_attachments[index] = texture.GetImageViewForAttachment();
_colors[index] = texture;
_validColorAttachments |= 1u << bindIndex;
_baseAttachment = texture;
AttachmentSamples[index] = (uint)texture.Info.Samples;
AttachmentFormats[index] = texture.VkFormat;
AttachmentIndices[index] = bindIndex;
Format format = texture.Info.Format;
if (format.IsInt)
{
attachmentIntegerFormatMask |= 1u << bindIndex;
}
allFormatsFloatOrSrgb &= format.IsFloatOrSrgb;
width = Math.Min(width, (uint)texture.Width);
height = Math.Min(height, (uint)texture.Height);
layers = Math.Min(layers, (uint)texture.Layers);
if (++index >= colorsCount)
{
break;
}
}
}
AttachmentIntegerFormatMask = attachmentIntegerFormatMask;
LogicOpsAllowed = !allFormatsFloatOrSrgb;
_depthStencil = null;
HasDepthStencil = false;
if (depthStencil is TextureView { Valid: true } dsTexture)
{
_attachments[count - 1] = dsTexture.GetImageViewForAttachment();
_depthStencil = dsTexture;
_baseAttachment ??= dsTexture;
AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples;
AttachmentFormats[count - 1] = dsTexture.VkFormat;
width = Math.Min(width, (uint)dsTexture.Width);
height = Math.Min(height, (uint)dsTexture.Height);
layers = Math.Min(layers, (uint)dsTexture.Layers);
HasDepthStencil = true;
}
if (count == 0)
{
width = height = layers = 1;
}
Width = width;
Height = height;
Layers = layers;
AttachmentsCount = count;
_totalCount = colors.Length;
return this;
}
public Auto<DisposableImageView> GetAttachment(int index)
{
if ((uint)index >= AttachmentsCount)
{
return null;
}
return _attachments[index];
}
public Auto<DisposableImageView> GetDepthStencilAttachment()
{
if (!HasDepthStencil)
{
return null;
}
return _attachments[AttachmentsCount - 1];
}
public ComponentType GetAttachmentComponentType(int index)
{
if (_colors != null && (uint)index < ColorAttachmentsCount)
{
Format format = _colors[index].Info.Format;
if (format.IsSignedInt)
{
return ComponentType.SignedInteger;
}
if (format.IsUnsignedInt)
{
return ComponentType.UnsignedInteger;
}
}
return ComponentType.Float;
}
public ImageAspectFlags GetDepthStencilAspectFlags()
{
if (_depthStencil == null)
{
return ImageAspectFlags.None;
}
return _depthStencil.Info.Format.ConvertAspectFlags();
}
public bool IsValidColorAttachment(int bindIndex)
{
return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0;
}
private static bool IsValidTextureView(ITexture texture)
{
return texture is TextureView { Valid: true };
}
public ClearRect GetClearRect(Rectangle<int> scissor, int layer, int layerCount)
{
int x = scissor.X;
int y = scissor.Y;
int width = Math.Min((int)Width - scissor.X, scissor.Width);
int height = Math.Min((int)Height - scissor.Y, scissor.Height);
return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, (uint)layerCount);
}
public unsafe Auto<DisposableFramebuffer> Create(Vk api, CommandBufferScoped cbs, Auto<DisposableRenderPass> renderPass)
{
ImageView* attachments = stackalloc ImageView[AttachmentsCount];
for (int i = 0; i < AttachmentsCount; i++)
{
attachments[i] = _attachments[i].Get(cbs).Value;
}
FramebufferCreateInfo framebufferCreateInfo = new()
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = renderPass.Get(cbs).Value,
AttachmentCount = (uint)AttachmentsCount,
PAttachments = attachments,
Width = Width,
Height = Height,
Layers = Layers,
};
api.CreateFramebuffer(_device, in framebufferCreateInfo, null, out Framebuffer framebuffer).ThrowOnError();
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments[..AttachmentsCount]);
}
public TextureView[] GetAttachmentViews()
{
TextureView[] result = new TextureView[AttachmentsCount];
_colors?.AsSpan(..ColorAttachmentsCount).CopyTo(result.AsSpan());
if (_depthStencil != null)
{
result[^1] = _depthStencil;
}
return result;
}
public RenderPassCacheKey GetRenderPassCacheKey()
{
return new RenderPassCacheKey(_depthStencil, _colorsCanonical);
}
public void InsertLoadOpBarriers(VulkanRenderer gd, CommandBufferScoped cbs)
{
if (_colors != null)
{
int count = ColorAttachmentsCount;
for (int i = 0; i < count; i++)
{
TextureView color = _colors[i];
// If Clear or DontCare were used, this would need to be write bit.
color.Storage?.QueueLoadOpBarrier(cbs, false);
}
}
_depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
gd.Barriers.Flush(cbs, false, null, null);
}
public void AddStoreOpUsage()
{
if (_colors != null)
{
int count = ColorAttachmentsCount;
for (int i = 0; i < count; i++)
{
TextureView color = _colors[i];
color.Storage?.AddStoreOpUsage(false);
}
}
_depthStencil?.Storage?.AddStoreOpUsage(true);
}
public void ClearBindings()
{
_depthStencil?.Storage.ClearBindings();
for (int i = 0; i < _totalCount; i++)
{
_colorsCanonical[i]?.Storage.ClearBindings();
}
}
public void AddBindings()
{
_depthStencil?.Storage.AddBinding(_depthStencil);
for (int i = 0; i < _totalCount; i++)
{
TextureView color = _colorsCanonical[i];
color?.Storage.AddBinding(color);
}
}
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,
CommandBufferScoped cbs)
{
return _baseAttachment.GetPassAndFramebuffer(gd, device, cbs, this);
}
public TextureView GetColorView(int index)
{
return _colorsCanonical[index];
}
public TextureView GetDepthStencilView()
{
return _depthStencil;
}
}
}