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* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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| .. | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| EnumConversion.cs | ||
| Instructions.cs | ||
| IoMap.cs | ||
| OperationResult.cs | ||
| ScalingHelpers.cs | ||
| SpirvDelegates.cs | ||
| SpirvGenerator.cs | ||
| TextureMeta.cs | ||